Skip to content

Commit

Permalink
English conformed to the German ReadMe
Browse files Browse the repository at this point in the history
  • Loading branch information
AlexanderHenry-theYounger committed May 4, 2021
1 parent 123f037 commit 09c5c4f
Showing 1 changed file with 135 additions and 101 deletions.
236 changes: 135 additions & 101 deletions Readme_WTP_english.txt
Original file line number Diff line number Diff line change
@@ -1,45 +1,97 @@
Detailled information in our forum:
Detailed information is available in our forum:
https://forums.civfanatics.com/forums/civ4col-we-the-people.591/


Welcome to Religion and Revolution !
Welcome to "We The People"!

Foreword
-------

Religion and Revolution is a huge mod for "Sid Meier's Civilization IV: Colonization" developed by an international team of passionate modders.
It is based on TAC (The Authentic Colonization) 2.03_final but more about that later.
"We The People" is the most extensive and complex mod for "Sid Meier's Civilization IV: Colonization" that you can find.
As a player, you must decide for yourself whether it is also the best. Just try out a few mods.

The mod itself and our forum have both become pretty big.
Thus I will try to summarize / link the most important threads and informations here.
There is heart and soul and a lot of modding history in "We The People", as the next few paragraphs will show you.
It is not for nothing that a small but passionate team continuously improves and expands this mod with the help of the community.

Our origins:
-----------------

To avoid confusion, let's say straightaway that "We The People" (WTP for short) is the successful continuation of "Religion and Revolution" (simply RaR for short).
WTP continues the proud tradition of RaR with a new team. Among them are many old team members of RaR.

Therefore WTP still contains all the features of RaR, but is much bigger and even better.
That means more new features, nicer graphics, better AI, countless bug fixes, text corrections, balancing improvements, performance improvements ...


Old RaR veterans always recommend that instead of RaR you now play WTP.
Of course that's up to you, the players, and your preferences.

"Religion and Revolution" (RaR) - the predecessor of "We The People" - in its day was based on "The Authentic Colonization" (TAC) in version 2.03_final.
Without TAC, WTP would not exist today. Therefore, we also owe TAC eternal gratitude and corresponding credits.

So why the change of the project name?
-------------------------------------------

Well, most of the RaR team members finally decided that enough was enough. As with TAC, the core team became too small and the air was out.
The rest of the community and some former team members weren't ready for that. They decided not to give up on RaR as a mod.

The team composition, and also the mod philosophy, had changed so much that a new name was appropriate.
Over time one, another and then more of the old RaR team came back until there was a new team again.

Small conclusion:
--------------

We are proud to be part of the history of this community, so that after many successes and setbacks we still exist today.
We hope that our mod will continue as part of this community history for a while yet.

It's not possible to list every single supporter or modder to whom we owe thanks.
We will therefore concentrate on those to whom we owe the greatest thanks, now or in the past.

We hope you have fun playing our mod.
Also check out our forum from time to time.

https://forums.civfanatics.com/forums/civ4col-we-the-people.591/

------------------

Team members:
Current active WTP team members

raystuttgart
Devolution
Nightinggale
raystuttgart
Schmiddie
Mr.ZorG

Particularly active WTP supporters:

Raubwürger
Fürstbischof
Kendon

Former (now inactive) RaR members:

Robert Surcouf
colonialfan
KJ Jansson
Androrc the Orc
orlanth

+ many partners that give valuable support.
+ many partners who have supported us in the past.

------------------

Credits:

Of course the TAC-team.
The TAC team, of course.

Otherwise basically every modder who has published so far.
Please tell us if we use parts of your work and have forgotten your name.

Otherwise basically almost every modder out there.
Please tell us, if we use parts of your work and forgot your name.

Lethiel
Zeta Nexus
Rampstormp
Writing Bull
Vaeringjar
Ramstormp
Writing Bull
Willi_Tell
Isabelxxx
Dale
Expand All @@ -54,7 +106,6 @@ Please tell us, if we use parts of your work and forgot your name.
bernie14
ekmek
SaibotLieh
The Capo
Sanotra
Aeterna
Roamty
Expand All @@ -64,138 +115,121 @@ Please tell us, if we use parts of your work and forgot your name.
Commander_Bello
Vetiarvind
Barthoze
melcher k�rzer
Fankman
melcher kürzer
Fankman
...

------------------

Special Thanks to Mod DB for hosting the download of our mod!
Special thanks to Mod DB for hosting the download of our mod!
Special thanks to the other forums, like Steam, who also report about us.

------------------

Please also read the ingame-credits at the Encyclopedia to get detailed credits-informations.
Also please read Some Remarks about Distribuiton and Rights of Usage in the post below.
Formal notes:

Special Credits for Music:
Please read the ingame credits in Colopedia for detailed information.
Please read the notes about distribution and rights of the mod RaR, below.

Ren� Osmanczyk (Composer of most of our Soundtrack)
Special credits for the music:

René Osmanczyk (composer of most of our soundtrack)
Gregoire Lourme, The Seven Seas Journey, Cinematic Volume 7 Animation Movies (http://www.jamendo.com/de/track/1119930/the-seven-seas-journey)

Special Credits and Thanks also to the creators / publishers of the original game:
Special credits and thanks also to the creators/publishers of the original game:

Firaxis and 2Kgames

-------------------

For an Overview of all Features, Improvements and Additions, please read here in our Forum:

http://forums.civfanatics.com/showpost.php?p=10892630&postcount=2

-------------------


How do I install the mod ?

First make sure that your colonization game is patched to official patch 1.01f.
(Everything else will cause heavy problems.)

Otherwise install it like any other mod.
Unpack the archive from the download link and put the mod into the /mods folder of the game.

Do me a personal favour please:
Do not rename the folder of the mod.
Leave it as it is "Religion_and_Revolution".
This will make it easier for me to analyse savegames.


What is this mod ?
How do I install the mod?

Well, it is currently by far the largest existing CivCol mod.
It is our attempt to unite many of the best ideas and concepts created by the CivCol modding community into one single gigantic mod.
We also tried to recreate some more great features from original Colonization that had been missing to CivCol for some reason.
First of all, make sure that your Colonization game uses the official patch 1.01.f.
(Other versions cause severe problems).

But we did not simply throw everything together. Almost everything we included was heavily adjusted and improved.
We considered very carefully which features to add and how to implement them.
Note:
If you have the Steam version, you are automatically up to date and don't need to do anything.
(Only the old CD version needs to be updated).

We want to create a mod that offers more diversity, more possibilites and more challenge.
Step by step we try to improve every single aspect the game offers. (Economy, Exploration, Diplomacy, Trade, Events, Wars, ...)
Some aspects of the mod already have and will continue to move a little bit more towards complex simulation, others a little bit more towards action.
Install "We The People" like any other mod.
First, unpack the archive from the download link of the corresponding release (e.g. on GitHub).
Then copy the unzipped mod into the "Mods" folder of Colonization:
(e.g. C:\User\UserName\My Games\Colonization\MODS).

But while doing so, we always try to think about usability, AI, performance, historical authenticity ...

We are not done yet, of course.
P.S.: Check the forum every now and then to see if there are new versions.

-------------------

This mod is based on TAC ?
What is this mod?

Yes, it is originally based on TAC and almost completely includes everything that is in TAC 2.03_final.
With its amazing size, love for the detail and outstanding quality TAC was a great base for this project.
It is currently by far the largest CivCol mod in existence.
It’s our attempt to bring together many of the best ideas and concepts that the CivCol modding has created.

However, we have heavily changed, improved or added to that base.
A very big part of Religion and Revolution is new features not known in TAC.
(In many cases adjusted / improved versions of features from other mods / modcomps but also often created by ourselves.)
We have also tried to bring back some of the bigger features from the original Colonization, which for some reason were missing from CivCol.

We really have to thank all the modders out there for their great work.
Special thanks again to the TAC team.
Without all their hard work, this mod would not exist.
But we didn't just throw it all together. Almost everything we put in has been tweaked and improved.
We’ve very carefully weighed which features to include and how to implement them.

We want to create a mod that offers more variety, more surprises and more challenge.
Little by little we’re trying to improve every single aspect of the game: economy, exploration, diplomacy, trade, events, wars...

Is it allowed to use your work ?
Some aspects of the mod are meant to lean a little more towards complicated simulation,
while others deliver more action.

Yes, generally you can use our source code, graphics, images, ...
But, while we do this, we always think about usability, AI, performance, historical authenticity; things to to think about.
Not everything is done yet.

!!! However !!!

1. We do contain music that does not belong to us.
Ren� Osmanczyk for example has allowed us to use his music.
If you want to use and publish it as well, you need to ask him before doing so.
-------------------

2. We do contain a lot of work from other modders and mod projects (especially TAC).
Please consider that, when giving credits as well.
If you are not sure, who to credit, simply ask us and we will try to tell you.
Is using our work allowed?

Yes, in general you can use our source code, our graphics, our images ...
But please remember to give proper credit. Ask if you’re not sure.

Some Remarks about Distribuiton and Rights of Usage:
-------------------

Religion and Revolution is a non-commercial mod project.
If you use or distribute Religion and Revolution please pay attention to the copyright.
We allow usage and distribution as long as Religion and Revolution remains non-commercial.
As a matter of course it is permitted to use Religion and Revolution in an own mod project
as long as the copyrights are not harmed, and it is a non-commercial project too.
If you use Religion and Revolution in an own mod project you have to make clear that you have
done changes to the original Religion and Revolution and eventually also to our base project TAC.
Important remarks about distribution and rights of use:
"We The People" is a non-commercial mod project.

If you distribute "We The People", please pay attention to the copyright.
We allow use and distribution as long as "We The People" remains non-commercial.
Of course, you are allowed to use "We The People" in your own mod project, as long as there’s no copyright infringement and it’s a non-commercial project.
If you use "We The People" in a mod of your own, you must say so, and also point out changes to the original "We The People" mod.

Would money help in any way ?
-------------------

Can I support your work financially?
No.
People have offered us to donate money, but we cannot and will not accept money.
This project is for fun only.
Many people have offered to donate money, but we can't accept money.
This project was only born out of joy and fun in modding.

-------------------

What are the plans for the future ?
What are the plans for the future?

Well, we are still far away from having reached all our goals.
There are still a lot of big features / wishes on our list. (see Overview)
Otherwise there are also always new ideas coming up.
Please have a look at our forum.
That’s where we can keep game status and current planning up to date.

Is it possible to participate ?
-------------------

Yes definitely !
Apart from the normal ways community can help and participate (feedback, reporting bugs, sharing ideas, ...),
we are also looking for partners, projects that want to have a cooperation or new team members.
It simply depends on the level of involvment you want to have and how far you share our vision.
Is it possible to participate?

Yes, absolutely.
You can give feedback, report bugs, share ideas ...
We are also looking for new team members, partners and projects for collaborations.

Some Advice
-------------------

We really suggest you read our Overview, FAQ, ingame Colopedia and Tips and Tricks before playing the mod.
If you do not, you are very likely to miss out a lot of changed concepts and cool features ...
A little advice:

Although we have tried to completely translate into German and French,
you probably get the best gaming experience and the most atmospheric texts, when playing in English.
When you play "We The People” for the first time, read the Colopedia and check out the forum.
Ask questions if you don't know something. The team and the community are helpful.

-------------------

We hope you will enjoy playing the mod just as much as we enjoy creating it.
Now it’s finally time to play the mod!
Have fun!

Your WTP Team

0 comments on commit 09c5c4f

Please sign in to comment.