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Updated changelog for 2.9
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Nightinggale committed May 16, 2021
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We the People Changelog

Version 2.9

Features:
- Large rivers (not in random maps yet)
- Goody huts with guards, which periodically spawns hostile natives/raiders/animals (depending on type)
- New file icons for shortcuts

Improvements:
- Multiple updated graphics
- More events/quests
- Added specialist settler
- New Swedish audio for units (now they actually speak Swedish)
- New sounds for Africa and Port Royal
- Added large rivers to premade maps + varous small adjustments to them
- Pointless vanilla game options are no longer displayed
- Rearranged import/export popup in the colony screen and added a colopedia concept page on how to use it

Fixes:
- Loading a savegame will no longer risk incorrectly removing fog of war from plots
- #425 Auto export is now saved correctly
- Roads can now be build on peaks even if it's surrounded by only peaks
- Buildings providing a road on the colony plot will no longer downgrade the road quality
- #442 Fixed multiple bugs, which caused automated transports to not move
- Removed case where raiding natives could report burning down a building without removing any buildings
- #401 Blocked vanilla from trying to load map scripts (and fail) while starting vanilla
- Fixed vanilla bug where circles on the map might not update correctly if a team has more than one player
- Shipwrecks discovered by founding a colony will no longer causes bugs due to referring to the ship doing the discovery
- Barbarian units are no longer called "wild animals" in mouseover help text
- Ships using automated exploration will now aim for shipwrecks just like automated scouts on land search ruins
- Clearing a unit speciality in a revolting colony will no longer crash the game
- Forts now updates field of view as intended
- #437 Scrolling up will no longer move the "unit pointer icon" behind the bottom panel
- #459 Founding Fathers and traits providing extra yield on the colony plot will now provide the bonus (vanilla bug)

AI:
- AI will now actively search shipwrecks. It's now a race to get them first

Modding features:
- #438 Generic parameters in events now accept both ints and type strings (still stored as ints internally)
- Introduced a new way of packing data in network packages (hopefully this will prevent trade routes from breaking again)

World Builder:
- Changing profession anywhere is once again allowed
- Allows premade maps to randomize features (forests)


Version 2.8.2.4

Improvements:
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