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during the war with the natives, two colonies were destroyed. however, trade routes remained. I now have two trade routes with an unknown destination. because of this, wagon trains are loaded with stones and do not move. why trade routes were left with only a stone - I cannot understand.
Yeah, stuff like that can easily happen in programming.
You sometimes simply do not consider every use case as a programmer.
Most likely I would also have forgotten to regularly check the alredy created / stored Trade Routes (each turn) if they are still valid.
A certain combination with import feeder could prevent imports from being turned off when a colony died.
This left trade routes behind, which would export to said colony.
Without a destination the transports would stall.
This fix prevents it from happening again, but won't fix existing savegames.
However existing savegames can be fixed by turning off export to remove the broken trade routes.
Vanilla code turned import off, but then feeder service turned it back on. Now CvCity::kill will also turn auto export and feeder service off, preventing this from happening again.
Fixing the existing savegame can be done by turning off export of stone in Novo Arkhangelsk as that kills all trade routes with stone starting from this colony. It can then be turned on again right away.
during the war with the natives, two colonies were destroyed. however, trade routes remained. I now have two trade routes with an unknown destination. because of this, wagon trains are loaded with stones and do not move. why trade routes were left with only a stone - I cannot understand.
war.zip
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