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As title says. Assets\Art\structures\improvements\NativeHostileVillage\tribalvillage_md_pop.kf contains a reference to EFFECT_IMPROVEMENT_GOODYHUT_POP, but that's the only place that string exist, which causes an assert failure when the exe asks the DLL for the effect in question.
The text was updated successfully, but these errors were encountered:
@Nightinggale
That graphic is used from Civ4BTS and the Effect might exist there - but not in Civ4Col.
Maybe that is the reason why it causes the Assert.
@Schmiddie1979 could definitely easily correct it, but I can not.
I do not know how to modify those KF files properly. (NIF-Scope)
Kathy sent us the correction.
Issue should thus be solved.
@Nightinggale
Let me know if the Asserts still triggers.
I expect it will not do that anymore and thus close the issue.
Have not yet tested though myself.
As title says. Assets\Art\structures\improvements\NativeHostileVillage\tribalvillage_md_pop.kf contains a reference to EFFECT_IMPROVEMENT_GOODYHUT_POP, but that's the only place that string exist, which causes an assert failure when the exe asks the DLL for the effect in question.
The text was updated successfully, but these errors were encountered: