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tribalvillage_md_pop.kf refers to non-existing EFFECT_IMPROVEMENT_GOODYHUT_POP #469

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Nightinggale opened this issue Jun 1, 2021 · 2 comments
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Assert Message bug Something isn't working

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@Nightinggale
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As title says. Assets\Art\structures\improvements\NativeHostileVillage\tribalvillage_md_pop.kf contains a reference to EFFECT_IMPROVEMENT_GOODYHUT_POP, but that's the only place that string exist, which causes an assert failure when the exe asks the DLL for the effect in question.

@Nightinggale Nightinggale added bug Something isn't working Assert Message labels Jun 1, 2021
@raystuttgart
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@Nightinggale
That graphic is used from Civ4BTS and the Effect might exist there - but not in Civ4Col.
Maybe that is the reason why it causes the Assert.

@Schmiddie1979 could definitely easily correct it, but I can not.
I do not know how to modify those KF files properly. (NIF-Scope)

raystuttgart added a commit that referenced this issue Jun 3, 2021
Corrected file from Kathy - Effect removed.
@raystuttgart
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Kathy sent us the correction.
Issue should thus be solved.

@Nightinggale
Let me know if the Asserts still triggers.
I expect it will not do that anymore and thus close the issue.
Have not yet tested though myself.

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