The fresh new Tinkers' Construct mod integration addon! Current mod integration modules are as follows:
- Construct's Armoury
- Adds armour material analogues for all the tool materials
- Actually Additions
- Adds black quartz and AA crystal materials
- Allows batteries to apply the "fluxed" modifier
- Allows the solar panel to apply the "photovoltaic" modifier
- Applied Energistics 2
- Adds sky stone, certus, and fluix materials
- Adds fluix steel material for Lazy AE2
- Astral Sorcery
- Adds aquamarine and starmetal materials
- Adds special modifiers that can be applied to AS materials through alignment with a constellation
- Avaritia
- Adds overpowered tool materials
- Fancy cosmic rendering effects!
- Blood Magic
- Adds sentient material that gains power from demon will
- Adds bloodbound material that negates damage using LP
- Botania
- Adds botanical materials and metals
- Adds various traits that interact with mana
- Adds ancient will helmet modifiers
- Draconic Evolution
- Adds wyvern, draconic, and chaotic materials that use energy and are upgradable by fusion crafting
- Adds modifiers that augment offensive capabilities against draconic armour, among other things
- Allows wyvern and draconic flux capacitors to apply the "fluxed" modifier
- Elenai Dodge 2
- Adds a modifier that prevents struck enemies from dodging
- Adds an armour modifier that applies the lightweight enchantment
- Ender IO
- Adds various crystal materials for magic tool parts
- Registers fire water as a smeltery fuel
- Allows inventory chargers to apply the "fluxed" modifier
- Allows photovoltaic cells to apply the "photovoltaic" modifier
- Environmental Tech
- Adds materials for the many crystal types
- Allows solar cells to apply the "photovoltaic" modifier
- Forestry
- Adds apatite material with the fertilizing trait
- Adds the apiary affinity armour modifier, which negates negative bee effects
- Allows the kama to destroy blocks like a scoop
- IndustrialCraft 2
- Adds industrial materials, including an energium material that runs on electricity
- Adds a sunnarium material from Advanced Solar Panels
- Registers superheated steam as a smeltery fuel
- Allows solar panels (both IC2 and ASP) to apply the "photovoltaic" modifier
- Industrial Foregoing
- Adds IF-based materials, including a powerful pink metal material
- Adds meat ingots! Tasty!
- Mekanism
- Adds osmium, refined obsidian/glowstone, and HDPE materials
- Allows the energy tablet to apply the "fluxed" modifier
- Allows solar generators to apply the "photovoltaic" modifier
- Natura
- Adds materials for nether wood types
- Natural Absorption
- Adds an absorption modifier for armour
- Project: E
- Adds powerful dark matter and red matter materials
- Redstone Arsenal/Repository
- Adds fluxed tool materials using fluxed electrum and gelid enderium
- Allows the gelid flux capacitor to apply the "fluxed" modifier
- Solar Flux Reborn
- Allows all solar panels to apply the "photovoltaic" modifier
- Thaumcraft
- Adds thaumium, void metal, and primordial materials
- Allows infusion enchantment of Tinkers' Construct equipment
- Adds thaumonomicon entries explaining these mechanics
- Thermal Series
- Adds materials for the various thermal metals
- Adds Verey Fast(TM) signalum bows
- Registers blazing pyrotheum as a smeltery fuel
- Adds support to the magma crucible for smeltery melting recipes
- Allows flux capacitors to apply the "fluxed" modifier
In addition, Tinkers' Evolution also adds these features:
- Sceptres: magical weapons that can both strike things at close range or launch volleys of projectiles
- Modifiers: a few tool mods that aren't linked to a particular integration module
- Fluxed Modifier: allows tools to run on energy by attaching a battery
- Photovoltaic Modifier: gives energized tools the ability to recharge under the sun
- Artifacts: powerful tools and weapons that appear in loot chests but cannot be repaired
- Tweaks: small, configurable changes to basic Tinkers' Construct behaviour
- Melt speed multiplier: a multiplier applied to melting speeds for all heat-based devices (e.g. smeltery, melter)
- Disable damage cap: disables the tool damage cap mechanic, so tools can have arbitrarily large damage stats
The current plans for the future can be found here.
This project is powered by libnine!