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godot MeshLibrary export: recurse 4 nodes deep
before we only recursed 2 nodes deep, now we just do 4 nodes deep - this should be sufficient until there is a new system for exporting nodes with more control. Fixes importing certain Kenney assets, like described in godotengine#85085 or shown in https://dev.to/robpc/why-godot-drops-objects-when-creating-a-meshlibrary-14bg We still only pick at most 1 MeshInstance3D from every node of only the immediate scene children
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