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A mesh grid demo #2
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WalkthroughThis pull request modifies several files within a web-based visualization application, enhancing the Changes
Possibly related PRs
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Actionable comments posted: 11
🔭 Outside diff range comments (1)
README.md (1)
Line range hint
3-5
: Update the TODO section with usage instructionsThe Usage section is marked as TODO. Since new visualization options are being added, this would be a good time to document:
- Basic usage instructions
- How to use URL parameters
- Examples of different visualizations
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
📒 Files selected for processing (10)
README.md
(1 hunks)moon.mod.json
(1 hunks)src/caterfoil.mjs
(1 hunks)src/main/axis.mbt
(1 hunks)src/main/container.mbt
(3 hunks)src/main/cubic-array.mbt
(1 hunks)src/main/main.mbt
(2 hunks)src/main/shader-triangle.mbt
(2 hunks)src/main/shader/triangle.wgsl
(2 hunks)src/main/sphere-tessellation.mbt
(1 hunks)
🔇 Additional comments (9)
src/main/shader/triangle.wgsl (3)
29-29
: Improved naming for better clarity.Renaming
r
todistanceRatio
better describes the field's purpose and improves code readability.
85-85
: More idiomatic vector component access.Using
p.xyz
instead of individual component access is the preferred way in WGSL for swizzling vector components.
88-90
: Consistent variable naming in conditional.The condition has been updated to use the renamed field
distanceRatio
, maintaining consistency with the struct definition.src/main/shader-triangle.mbt (1)
33-33
: 🧹 Nitpick (assertive)Verify shader synchronization mechanism.
The changes in this embedded shader version correctly mirror the changes in the main shader file. However, to prevent future divergence:
Consider documenting the relationship between these files and the process for keeping them synchronized.
Also applies to: 89-89, 92-94
✅ Verification successful
Automated shader synchronization is in place ✓
The synchronization concern is already addressed through the
moon tool embed --text
generator, as indicated in the file header. The embedded version is automatically generated, which prevents manual synchronization issues.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Verify that both shader files are in sync diff <(sed 's/^#|//' src/main/shader-triangle.mbt | grep -v '^//|' | grep -v '^let triangle_wgsl') src/main/shader/triangle.wgslLength of output: 187
Script:
#!/bin/bash # First verify both files exist and show their contents echo "=== Checking file existence ===" fd -t f "triangle" --exec ls -l {} echo -e "\n=== Content of shader-triangle.mbt ===" head -n 20 src/main/shader-triangle.mbt 2>/dev/null || echo "File not found" echo -e "\n=== Content of triangle.wgsl ===" head -n 20 src/main/shader/triangle.wgsl 2>/dev/null || echo "File not found"Length of output: 1265
src/main/main.mbt (1)
58-61
: Ensurecanvas
is accessible within the event handlerThe variable
canvas
is defined outside thewindow.set_onresize
callback at line 58~ and used inside the callback at line 61~. Verify thatcanvas
is correctly captured and remains in scope within the closure to prevent any undefined behavior or errors during runtime.If needed, ensure that the closure properly captures
canvas
:window.set_onresize(fn() { + let canvas = document.query_selector("canvas") @caterfoil.reset_canvas_size(canvas) @caterfoil.initialize_canvas_textures() @caterfoil.paint_caterfoil_tree() })
Alternatively, if
canvas
remains valid, no action is required.✅ Verification successful
Current implementation correctly handles canvas scope
The canvas variable is properly captured by the closure and will remain accessible within the event handler. The current implementation is more efficient than re-querying the DOM on each resize event. No changes are needed.
🏁 Scripts executed
The following scripts were executed for the analysis:
Error: No shell scripts found
Script:
#!/bin/bash # Check for all usages of canvas in the file echo "=== Canvas usages in main.mbt ===" rg "canvas" "src/main/main.mbt" -A 2 -B 2 # Look for any documentation about the language echo -e "\n=== Looking for language documentation ===" fd -e md -e txt . -X grep -l "mbt" # Find similar closure patterns echo -e "\n=== Similar closure patterns ===" rg "set_onresize|set_onclick|set_onload" -A 3 -B 3Length of output: 1931
src/main/sphere-tessellation.mbt (2)
92-102
: LGTM! Well-structured color assignment logic.The color assignment creates visually distinct sections using normalized indices, with good color choices for contrast.
109-113
: LGTM! Accurate label for the rendered object.The label change from "lamp-tree" to "sphere-tessellation" better reflects the actual functionality.
moon.mod.json (1)
14-14
: LGTM! Added newline at end of file.Following the common convention of ending files with a newline.
src/caterfoil.mjs (1)
10-10
: LGTM! More descriptive log messages.The updated log messages better reflect the MBT app context.
Also applies to: 13-13
@@ -26,7 +26,7 @@ struct Params { | |||
|
|||
struct PointResult { | |||
point_position: vec3f, | |||
r: f32, | |||
distanceRatio: f32, |
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🧹 Nitpick (assertive)
Consider consistent naming throughout the perspective transform logic.
While the struct field has been renamed to distanceRatio
, the local variable and return statement in transform_perspective
still use r
. Consider updating these for consistency:
- let r: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;
+ let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;
return PointResult(
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale,
- r, s
+ distanceRatio, s
);
Also applies to: 47-47, 67-69
src/main/main.mbt
Outdated
// window.__caterfoilHandleCompilationInfo = (e, code) => { | ||
// if (e.messages.length) { | ||
// console.error(e); | ||
// } | ||
// }; | ||
// // setupMouseEvents(canvas); | ||
|
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🧹 Nitpick (assertive)
Consider removing commented-out code
The code block from lines 67~ to 73~ is commented out. If this code is no longer needed, consider removing it to enhance code readability and maintainability.
Removing unused code reduces clutter and potential confusion for future maintainers.
let _ret = @caterfoil.initialize_context().then(fn(_x) { | ||
create_app() | ||
@caterfoil.js_undefined() | ||
}) | ||
|
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🧹 Nitpick (assertive)
Review the usage of the _ret
variable
The variable _ret
assigned at line 84~ is not utilized elsewhere in the code. If the intent is to manage the promise returned by initialize_context
, consider handling it appropriately. Otherwise, assigning it to _ret
may be unnecessary.
You can modify the code as follows if the return value is not needed:
-let _ret = @caterfoil.initialize_context().then(fn(_x) {
+@caterfoil.initialize_context().then(fn(_x) {
create_app()
@caterfoil.js_undefined()
})
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
let _ret = @caterfoil.initialize_context().then(fn(_x) { | |
create_app() | |
@caterfoil.js_undefined() | |
}) | |
@caterfoil.initialize_context().then(fn(_x) { | |
create_app() | |
@caterfoil.js_undefined() | |
}) | |
fn create_app() -> Unit { | ||
@caterfoil.initialize_canvas_textures() | ||
// atomClearColor.reset({ r: 0.0, g: 0.0, b: 0.0, a: 0.0 }); | ||
let window = @caterfoil.window() | ||
let document = window.document() | ||
let canvas = document.query_selector("canvas") | ||
render_app?().unwrap() |
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Handle potential errors when calling render_app
In the create_app
function, the call to render_app?().unwrap()
at line 59~ may lead to a runtime error if render_app
returns an error. Unwrapping without handling the error could cause the application to crash unexpectedly.
Consider handling the error gracefully to improve the application’s robustness:
render_app?().unwrap()
+if let Err(e) = render_app?() {
+ // Handle the error, e.g., log the error or display a user-friendly message
+ @caterfoil.log_error("Failed to render app: {}", e)
+}
Committable suggestion skipped: line range outside the PR's diff.
}, | ||
] | ||
triangles_list.push_iter( | ||
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(), |
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🧹 Nitpick (assertive)
Simplify width handling in create_vertex_data
calls
In multiple places, you're using width=width.or(1)
when calling @caterfoil.create_vertex_data!
. Since width
has a default value of 1
, you can streamline the code.
Set a default value for width
in the function signature:
-fn comp_cubic_array(
- width? : Float
-) -> ...
+fn comp_cubic_array(
+ width : Float = 1.0
+) -> ...
Then, use width
directly:
-@caterfoil.create_vertex_data!(line, width=width.or(1))
+@caterfoil.create_vertex_data!(line, width=width)
Also applies to: 42-42, 54-54, 66-66
for ix = 0; ix <= size; ix = ix + 1 { | ||
for iy = 0; iy <= size; iy = iy + 1 { | ||
for iz = 0; iz <= size; iz = iz + 1 { | ||
for iw = 0; iw <= size; iw = iw + 1 { | ||
let x = ix.to_float() * unit - unit * size_f * 0.5 | ||
let y = iy.to_float() * unit - unit * size_f * 0.5 | ||
let z = iz.to_float() * unit - unit * size_f * 0.5 | ||
let w = iw.to_float() * unit - unit * size_f * 0.5 | ||
let p = Quaternion::new(x~, y~, z~, w~) | ||
// draw 4 lines of unit length in 4 directions | ||
if ix == 0 { | ||
let line : Array[@caterfoil.Vertex] = [ | ||
{ position: p, color: Color::orange() }, | ||
{ | ||
position: p + Quaternion::new(x=unit * size_f), | ||
color: Color::orange(), | ||
}, | ||
] | ||
triangles_list.push_iter( | ||
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(), | ||
) | ||
} | ||
if iy == 0 { | ||
let line : Array[@caterfoil.Vertex] = [ | ||
{ position: p, color: Color::green() }, | ||
{ | ||
position: p + Quaternion::new(y=unit * size_f), | ||
color: Color::green(), | ||
}, | ||
] | ||
triangles_list.push_iter( | ||
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(), | ||
) | ||
} | ||
if iz == 0 { | ||
let line : Array[@caterfoil.Vertex] = [ | ||
{ position: p, color: Color::gray() }, | ||
{ | ||
position: p + Quaternion::new(z=unit * size_f), | ||
color: Color::gray(), | ||
}, | ||
] | ||
triangles_list.push_iter( | ||
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(), | ||
) | ||
} | ||
if iw == 0 { | ||
let line : Array[@caterfoil.Vertex] = [ | ||
{ position: p, color: Color::blue_brigher() }, | ||
{ | ||
position: p + Quaternion::new(w=unit * size_f), | ||
color: Color::blue_brigher(), | ||
}, | ||
] | ||
triangles_list.push_iter( | ||
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(), | ||
) | ||
} | ||
} | ||
} | ||
} | ||
} |
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🛠️ Refactor suggestion
Optimize performance due to deeply nested loops
The function comp_cubic_array
contains four nested loops from lines 11~ to 72~, iterating from 0 to size
(20) inclusive. This results in (21^4 = 194{,}481) iterations, which may lead to significant performance issues during execution.
Consider the following optimizations:
- Reduce the
size
variable: Loweringsize
will decrease the number of iterations exponentially. - Implement incremental rendering: Render the grid in chunks or asynchronously to prevent blocking the main thread.
- Parallelize computations: Utilize multithreading or GPU acceleration if supported by the framework.
Example of reducing size
:
-let size = 20
+let size = 10 // Adjust size to balance between detail and performance
Committable suggestion skipped: line range outside the PR's diff.
src/main/axis.mbt
Outdated
let short = 20.0.to_float() | ||
let long = 400.0.to_float() |
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🧹 Nitpick (assertive)
Simplify initialization of short
and long
variables
At lines 5~ and 6~, the variables short
and long
are set using .to_float()
on floating-point literals, which is redundant if the literals are already of type Float
.
You can simplify the code:
-let short = 20.0.to_float()
-let long = 400.0.to_float()
+let short = 20.0
+let long = 400.0
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
let short = 20.0.to_float() | |
let long = 400.0.to_float() | |
let short = 20.0 | |
let long = 400.0 |
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well moonbit need that
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@tiye I apologize for my incorrect suggestion. Thank you for clarifying that MoonBit requires the .to_float()
conversion. I'll remember this for future reviews.
(`ω´) Learned something new!
✏️ Learnings added
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/axis.mbt:5-6
Timestamp: 2025-01-12T05:30:05.021Z
Learning: In MoonBit, floating-point literals require explicit conversion using `.to_float()` method, even when the literal includes a decimal point (e.g., `20.0.to_float()`).
Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.
@@ -9,11 +9,12 @@ enum Tab { | |||
QuatProduct | |||
PrimeWalk | |||
SphereTessellation | |||
CubicArray |
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🧹 Nitpick (assertive)
Consider aligning the string identifier with the variant name.
The string identifier "cubic-grid" doesn't match the variant name "CubicArray". This inconsistency could be confusing. Consider using "cubic-array" instead to maintain consistency.
Also applies to: 32-32
src/main/container.mbt
Outdated
@@ -62,6 +64,7 @@ fn comp_container( | |||
) | |||
PrimeWalk => comp_prime_walk!() | |||
SphereTessellation => comp_sphere_tessellation() | |||
CubicArray => comp_cubic_array!(width=2) |
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🧹 Nitpick (assertive)
Document the width parameter.
The width parameter is hardcoded to 2 without explanation. Consider adding a comment explaining what this parameter controls and why 2 is chosen as the default value.
README.md
Outdated
- `sphere-tess` | ||
- `cubic-array` |
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🛠️ Refactor suggestion
Document the new visualization options
The new options sphere-tess
and cubic-array
lack descriptions. Users won't know what kind of visualizations to expect. Consider adding brief descriptions for each option, explaining:
- What they visualize
- Any specific parameters they accept
- Example screenshots (like the one in the PR)
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Actionable comments posted: 6
🔭 Outside diff range comments (1)
src/lib/vertex.mbt (1)
Line range hint
25-30
: Ensure correct data type for theside
attributeIn
PolylineVertex::to_value
, theside
attribute is converted to aFloat
usingself.side.to_float()
, but the attribute format is specified asSint32
. This mismatch may cause issues or unexpected behavior. Ensure that the data type matches the attribute format.Apply this diff to correct the data type:
dict["side"] = [self.side.to_float()] // need int but JavaScript auto converts +// Since the format is Sint32, convert side to an integer +dict["side"] = [self.side.to_int()]If JavaScript automatically converts numbers to
Float
, and this is unavoidable, ensure that the receiving end correctly interprets the value as an integer, or consider adjusting the attribute format.
♻️ Duplicate comments (4)
src/main/main.mbt (3)
62-62
:⚠️ Potential issueHandle potential errors when calling
render_app
increate_app
Using
unwrap()
on the result ofrender_app?()
may cause the application to crash if an error occurs. It's safer to handle the error explicitly to improve the application's robustness.Consider modifying the code as follows:
-render_app?().unwrap() +match render_app?() { + Ok(_) => () + Err(e) => { + println("Error in render_app: {e}") + // Handle the error appropriately + } +}
87-91
: 🧹 Nitpick (assertive)Simplify the promise handling in
main
The variable
_ret
is assigned but never used elsewhere in the code. If the intention is to kick off the initialization without handling the promise, you can remove the variable assignment.Apply this diff to simplify the code:
-let _ret = @caterfoil.initialize_context().then(fn(_x) { +@caterfoil.initialize_context().then(fn(_x) { create_app() @caterfoil.js_undefined() })
70-74
: 🧹 Nitpick (assertive)Consider removing commented-out code
Lines 70~ to 74~ contain code that has been commented out. If this code is no longer needed, consider removing it to improve readability and maintainability.
README.md (1)
11-20
: 🛠️ Refactor suggestionEnhance visualization descriptions for better user understanding.
The descriptions are too brief to help users understand what each visualization option does or how to use them effectively.
Consider expanding each description to include:
- What the visualization represents
- Any specific parameters or controls
- Example screenshots where applicable
🧰 Tools
🪛 LanguageTool
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...(PHRASE_REPETITION)
[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions -cubic-array
array and grid in cubic space -read
to read from s...(CD_NN)
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
📒 Files selected for processing (6)
README.md
(2 hunks)src/lib/vertex.mbt
(1 hunks)src/main/container.mbt
(3 hunks)src/main/main.mbt
(3 hunks)src/main/shader-triangle.mbt
(3 hunks)src/main/shader/triangle.wgsl
(3 hunks)
🧰 Additional context used
🪛 LanguageTool
README.md
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...
(PHRASE_REPETITION)
[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array
array and grid in cubic space - read
to read from s...
(CD_NN)
🔇 Additional comments (5)
src/main/shader/triangle.wgsl (2)
29-29
: LGTM! Improved naming clarity.The renaming of
r
todistanceRatio
improves code clarity by using a more descriptive name. This change also addresses previous feedback about naming consistency.
85-88
: LGTM! Improved code readability.The changes improve code readability by:
- Using the more idiomatic
p.xyz
swizzle instead of individual component access- Consistently using the renamed
distanceRatio
fieldsrc/main/shader-triangle.mbt (1)
Line range hint
33-92
: LGTM! Generated file is in sync.This generated file correctly mirrors the changes made in
triangle.wgsl
. No manual changes should be made to this file as it's generated bymoon tool embed --text
.src/main/container.mbt (1)
67-67
: 🧹 Nitpick (assertive)Document the
width
parameter incomp_cubic_array
The
width
parameter is hardcoded to2
without explanation. Adding a comment to explain the purpose of this parameter and why2
is chosen enhances code readability and maintainability.Consider adding a comment like this:
CubicArray => comp_cubic_array!( + // Width controls the size of each cube in the array; default is set to 2 width=2 )
Likely invalid or redundant comment.
src/lib/vertex.mbt (1)
61-61
: DerivingShow
forBuilderError
is appropriateAdding
derive(Show)
to theBuilderError
type allows for better error messages when an error occurs. This enhances debuggability.
let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance; | ||
|
||
// if dz < (s * -0.9) || dw < (s * -0.9) { | ||
// // make it disappear with depth test since it's probably behind the camera | ||
// return PointResult(vec3(0.0, 0.0, 10000.), r, s); | ||
// } | ||
|
||
let screen_scale: f32 = (s + 1.0) / (r + s); | ||
let screen_scale: f32 = (s + 1.0) / (distanceRatio + s); | ||
let y_next: f32 = ga4_vec4f_inner(moved_point, upward) * screen_scale; | ||
let x_next: f32 = ga4_vec4f_inner(moved_point, rightward) * screen_scale; | ||
let z_next: f32 = r + 0.4; // negtive value is behind the camera and will be clipped | ||
let z_next: f32 = distanceRatio + 0.4; // negtive value is behind the camera and will be clipped | ||
|
||
return PointResult( | ||
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale, | ||
r, s | ||
distanceRatio, s |
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🧹 Nitpick (assertive)
Update variable name in commented code.
The renaming from r
to distanceRatio
has been consistently applied throughout the function, improving readability. However, the commented-out code block still references the old variable name r
.
// if dz < (s * -0.9) || dw < (s * -0.9) {
// // make it disappear with depth test since it's probably behind the camera
- // return PointResult(vec3(0.0, 0.0, 10000.), r, s);
+ // return PointResult(vec3(0.0, 0.0, 10000.), distanceRatio, s);
// }
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance; | |
// if dz < (s * -0.9) || dw < (s * -0.9) { | |
// // make it disappear with depth test since it's probably behind the camera | |
// return PointResult(vec3(0.0, 0.0, 10000.), r, s); | |
// } | |
let screen_scale: f32 = (s + 1.0) / (r + s); | |
let screen_scale: f32 = (s + 1.0) / (distanceRatio + s); | |
let y_next: f32 = ga4_vec4f_inner(moved_point, upward) * screen_scale; | |
let x_next: f32 = ga4_vec4f_inner(moved_point, rightward) * screen_scale; | |
let z_next: f32 = r + 0.4; // negtive value is behind the camera and will be clipped | |
let z_next: f32 = distanceRatio + 0.4; // negtive value is behind the camera and will be clipped | |
return PointResult( | |
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale, | |
r, s | |
distanceRatio, s | |
let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance; | |
// if dz < (s * -0.9) || dw < (s * -0.9) { | |
// // make it disappear with depth test since it's probably behind the camera | |
// return PointResult(vec3(0.0, 0.0, 10000.), distanceRatio, s); | |
// } | |
let screen_scale: f32 = (s + 1.0) / (distanceRatio + s); | |
let y_next: f32 = ga4_vec4f_inner(moved_point, upward) * screen_scale; | |
let x_next: f32 = ga4_vec4f_inner(moved_point, rightward) * screen_scale; | |
let z_next: f32 = distanceRatio + 0.4; // negtive value is behind the camera and will be clipped | |
return PointResult( | |
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale, | |
distanceRatio, s |
match render_app?() { | ||
Ok(_) => () | ||
Err(e) => println("\{e}") | ||
} |
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Ensure proper error logging in the dispatch
function
In the println("\{e}")
statement, the use of \{e}
may not correctly interpolate the error message. Consider removing the backslash to properly format the string.
Apply this diff to fix the string interpolation:
- Err(e) => println("\{e}")
+ Err(e) => println("{e}")
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
match render_app?() { | |
Ok(_) => () | |
Err(e) => println("\{e}") | |
} | |
match render_app?() { | |
Ok(_) => () | |
Err(e) => println("{e}") | |
} |
// atomClearColor.reset({ r: 0.0, g: 0.0, b: 0.0, a: 0.0 }); | ||
let window = @caterfoil.window() | ||
let document = window.document() | ||
let canvas = document.query_selector("canvas") |
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Check for null when querying the canvas element
The query_selector("canvas")
method may return null
if no <canvas>
element is found. Accessing methods or properties on a null
object will cause a runtime error. Ensure that canvas
is not null
before proceeding.
Apply this diff to add a null check:
let canvas = document.query_selector("canvas")
+if (canvas == null) {
+ println("Canvas element not found")
+ // Handle the error appropriately
+ return
+}
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
let canvas = document.query_selector("canvas") | |
let canvas = document.query_selector("canvas") | |
if (canvas == null) { | |
println("Canvas element not found") | |
// Handle the error appropriately | |
return | |
} |
@@ -85,7 +84,11 @@ fn main { | |||
"caterfoil.mbt", | |||
read=read_params().read, |
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Fix typo in function name
There's a typo in the function name connect_retained_atom_to_srorage
; it should be connect_retained_atom_to_storage
.
Apply this diff to correct the typo:
-@caterfoil.connect_retained_atom_to_srorage(
+@caterfoil.connect_retained_atom_to_storage(
"caterfoil.mbt",
read=read_params().read,
)
Committable suggestion skipped: line range outside the PR's diff.
- `fly-city` quternion fractal | ||
- `lamp-tree` quternion fractal |
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Fix typo in "quaternion" and differentiate fractal descriptions.
There are two issues in these lines:
- "quternion" is misspelled (should be "quaternion")
- Two different visualizations have the exact same description
Apply this diff to fix the typo and differentiate the descriptions:
- - `fly-city` quternion fractal
- - `lamp-tree` quternion fractal
+ - `fly-city` quaternion fractal with city-like structures
+ - `lamp-tree` quaternion fractal with tree-like branching
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
- `fly-city` quternion fractal | |
- `lamp-tree` quternion fractal | |
- `fly-city` quaternion fractal with city-like structures | |
- `lamp-tree` quaternion fractal with tree-like branching |
🧰 Tools
🪛 LanguageTool
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...
(PHRASE_REPETITION)
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Actionable comments posted: 6
♻️ Duplicate comments (8)
src/main/main.mbt (4)
18-18
:⚠️ Potential issueFix string interpolation in error logging
The
println("\{e}")
statement includes an unnecessary backslash. Remove the backslash to correctly interpolate the error message.Apply this diff to fix the issue:
- Err(e) => println("\{e}") + Err(e) => println("{e}")
76-76
:⚠️ Potential issueEnsure
canvas
is not null after queryingThe
query_selector("canvas")
method may returnnull
if no<canvas>
element is found. Please add a null check to prevent potential runtime errors when accessingcanvas
.Consider modifying the code as follows:
let canvas = document.query_selector("canvas") +if (canvas == null) { + println("Canvas element not found") + return +}
85-91
: 🧹 Nitpick (assertive)Remove commented-out code if no longer needed
The code from lines 85 to 91 is commented out. If this code is no longer required, consider removing it to enhance code readability.
102-106
: 🧹 Nitpick (assertive)Omit unused assignment to
_ret
The variable
_ret
is assigned but not used elsewhere. If the return value ofinitialize_context
is not needed, you can omit the assignment.Apply this diff to simplify the code:
-let _ret = @caterfoil.initialize_context().then(fn(_x) { +@caterfoil.initialize_context().then(fn(_x) { create_app() @caterfoil.js_undefined() })src/main/cubic-array.mbt (1)
15-72
: 🧹 Nitpick (assertive)Consider optimizing nested loops for performance
The four deeply nested loops from lines 11 to 72 result in (27^4 = 531,441) iterations, which may lead to performance issues during execution.
Consider the following optimizations:
Reduce the
size
variable: Decreasingsize
will significantly reduce the number of iterations.-let size = 26 +let size = 10 // Adjusted to improve performanceImplement early exits or conditions: Add conditions to skip unnecessary computations within the loops.
Utilize more efficient data structures or algorithms: Explore algorithmic optimizations to achieve the same result with fewer iterations.
This will help improve the application's responsiveness and prevent potential slowdowns.
src/main/container.mbt (1)
66-67
: 🧹 Nitpick (assertive)Document the width parameter for CubicArray.
The width parameter is hardcoded to 2 without explanation. Consider adding a comment explaining what this parameter controls and why 2 is chosen as the default value.
README.md (2)
14-15
:⚠️ Potential issueFix typo and differentiate fractal descriptions.
- "quternion" is misspelled (should be "quaternion")
- Both
fly-city
andlamp-tree
have identical descriptionsApply this diff to fix these issues:
- - `fly-city` quternion fractal - - `lamp-tree` quternion fractal + - `fly-city` quaternion fractal with city-like structures + - `lamp-tree` quaternion fractal with tree-like branching🧰 Tools
🪛 LanguageTool
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...(PHRASE_REPETITION)
36-46
: 🧹 Nitpick (assertive)Add prerequisites and setup context.
The development instructions would benefit from additional context about prerequisites and command purposes.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
📒 Files selected for processing (6)
README.md
(1 hunks)src/main/axis.mbt
(1 hunks)src/main/container.mbt
(3 hunks)src/main/cubic-array.mbt
(1 hunks)src/main/main.mbt
(4 hunks)src/main/sphere-tessellation.mbt
(2 hunks)
🧰 Additional context used
📓 Learnings (2)
src/main/axis.mbt (1)
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/axis.mbt:5-6
Timestamp: 2025-01-12T05:30:05.205Z
Learning: In MoonBit, floating-point literals require explicit conversion using `.to_float()` method, even when the literal includes a decimal point (e.g., `20.0.to_float()`).
src/main/cubic-array.mbt (1)
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/cubic-array.mbt:19-19
Timestamp: 2025-01-12T05:29:44.499Z
Learning: In MoonBit, tilde (~) is used as a syntax for labeled arguments. For example, `Quaternion::new(x~, y~, z~, w~)` is valid syntax where `x~` denotes that `x` is used as a labeled argument.
🪛 LanguageTool
README.md
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...
(PHRASE_REPETITION)
[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -
cubic-array` array an...
(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)
[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array
array and grid in cubic space - read
to read from s...
(CD_NN)
🔇 Additional comments (2)
src/main/container.mbt (2)
12-12
: LGTM! The new CubicArray variant and default implementation look good.The naming is consistent between the variant and its string identifier.
Also applies to: 17-17
Line range hint
32-36
: LGTM! String parsing for the new tab is properly implemented.Error handling is consistent with other cases.
let times = match params.get("times") { | ||
"0" => Some(0) | ||
"1" => Some(1) | ||
"2" => Some(2) | ||
"3" => Some(3) | ||
"4" => Some(4) | ||
"5" => Some(5) | ||
"6" => Some(6) | ||
"7" => Some(7) | ||
"8" => Some(8) | ||
"9" => Some(9) | ||
"10" => Some(10) | ||
_ => None | ||
} |
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🧹 Nitpick (assertive)
Simplify parsing of times
parameter in read_params
You can streamline the parsing of the times
parameter by converting the string directly to an integer. This reduces code duplication and improves readability.
Apply this diff to refactor the code:
let times = match params.get("times") {
- "0" => Some(0)
- "1" => Some(1)
- "2" => Some(2)
- "3" => Some(3)
- "4" => Some(4)
- "5" => Some(5)
- "6" => Some(6)
- "7" => Some(7)
- "8" => Some(8)
- "9" => Some(9)
- "10" => Some(10)
- _ => None
+ value => value.parse_int()
+ }
+ let times = match times {
+ Ok(n) if n >= 0 && n <= 10 => Some(n),
+ _ => None
+ }
This approach attempts to parse the parameter and ensures the value is within the expected range (0-10).
Committable suggestion skipped: line range outside the PR's diff.
{ position: p, color: Color::blue_brigher() }, | ||
{ | ||
position: p + Quaternion::new(w=unit * size_f), | ||
color: Color::blue_brigher(), |
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Fix typo in color function Color::blue_brigher()
The function Color::blue_brigher()
appears to have a typo. Did you mean Color::blue_brighter()
?
Apply this diff to correct the typo:
{ position: p, color: Color::blue_brigher() },
{
position: p + Quaternion::new(w=unit * size_f),
- color: Color::blue_brigher(),
+ color: Color::blue_brighter(),
},
Also, update the function call on line 59:
-{ position: p, color: Color::blue_brigher() },
+{ position: p, color: Color::blue_brighter() },
Committable suggestion skipped: line range outside the PR's diff.
{ position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) }, | ||
{ position: Quaternion::new(w=long), color: Color::blue_brigher() }, |
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Fix typo in color function Color::blue_brigher()
The function Color::blue_brigher()
appears to have a typo. Did you mean Color::blue_brighter()
?
Apply this diff to correct the typo:
{ position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
{ position: Quaternion::new(w=long), color: Color::blue_brigher() },
Corrected code:
- { position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
- { position: Quaternion::new(w=long), color: Color::blue_brigher() },
+ { position: Quaternion::new(w=-short), color: Color::blue_brighter(a=0.3) },
+ { position: Quaternion::new(w=long), color: Color::blue_brighter() },
📝 Committable suggestion
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Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
{ position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) }, | |
{ position: Quaternion::new(w=long), color: Color::blue_brigher() }, | |
{ position: Quaternion::new(w=-short), color: Color::blue_brighter(a=0.3) }, | |
{ position: Quaternion::new(w=long), color: Color::blue_brighter() }, |
@@ -78,7 +78,7 @@ pub fn comp_sphere_tessellation( | |||
Triangle::new(p4, p6, p7), | |||
Triangle::new(p4, p6, p8), | |||
] | |||
let times = times.or(5) | |||
let times = times.or(6) |
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🧹 Nitpick (assertive)
Document the reason for changing default times value.
The default value for times
has been changed from 5 to 6. Please document why this change was made, as it affects the tessellation density and performance.
for idx, triangle in triangles.iter2() { | ||
let at = idx.to_float() / triangles.length().to_float() | ||
let color = if at < 0.25 { | ||
Color::orange() | ||
} else if at < 0.5 { | ||
Color::green() | ||
} else if at < 0.75 { | ||
Color::gray() | ||
} else { | ||
Color::blue_brigher() | ||
} |
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🧹 Nitpick (assertive)
Document the color scheme rationale.
The new color scheme adds visual variety but lacks documentation explaining:
- Why these specific colors were chosen
- What the different color segments represent
- How the normalized index (
at
) correlates with the visualization
Consider adding comments to explain the color scheme's purpose and meaning.
- `sphere-tess` sphere tessellation folded to 2 dimensions | ||
- `cubic-array` array and grid in cubic space |
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🧹 Nitpick (assertive)
Enhance visualization descriptions.
The descriptions for new visualizations could be more informative:
- Use "into" instead of "to" in "folded into 2 dimensions"
- Clarify what "array and grid in cubic space" means for users
Apply this diff to improve clarity:
- - `sphere-tess` sphere tessellation folded to 2 dimensions
- - `cubic-array` array and grid in cubic space
+ - `sphere-tess` sphere tessellation projected into 2D space
+ - `cubic-array` 3D grid visualization in cubic space
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
- `sphere-tess` sphere tessellation folded to 2 dimensions | |
- `cubic-array` array and grid in cubic space | |
- `sphere-tess` sphere tessellation projected into 2D space | |
- `cubic-array` 3D grid visualization in cubic space |
🧰 Tools
🪛 LanguageTool
[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -
cubic-array` array an...
(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)
[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array
array and grid in cubic space - read
to read from s...
(CD_NN)
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Actionable comments posted: 4
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
⛔ Files ignored due to path filters (2)
assets/caterfoil-W.png
is excluded by!**/*.png
assets/caterfoil-default.png
is excluded by!**/*.png
📒 Files selected for processing (1)
README.md
(1 hunks)
🧰 Additional context used
🪛 LanguageTool
README.md
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...
(PHRASE_REPETITION)
[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -
cubic-array` array an...
(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)
[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array
array and grid in cubic space - read
to read from s...
(CD_NN)
### Gamepad Controls | ||
|
||
Control between XYZ: | ||
|
||
![Gamepad Default](./assets/caterfoil-default.png) | ||
|
||
Hold `△` to enable control between XYW: | ||
|
||
![Gamepad W](./assets/caterfoil-W.png) |
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🧹 Nitpick (assertive)
Expand gamepad controls documentation.
The current documentation needs additional context about:
- Supported gamepad models/types
- The significance of XYZ vs XYW controls
- Alternative keyboard/mouse controls
Consider adding sections for:
- Supported devices
- Control scheme explanation
- Keyboard/mouse alternatives
- How different controls affect each visualization type
Watch build MoonBit: | ||
|
||
```bash | ||
moon build --target js --debug --watch | ||
``` | ||
|
||
Watch serve page: | ||
|
||
```bash | ||
yarn vite | ||
``` |
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🧹 Nitpick (assertive)
Add troubleshooting guide to development instructions.
While the commands are clear, users would benefit from knowing:
- Expected output of successful execution
- Common issues and their solutions
- Where to find logs
- How to verify the setup is working
Consider adding a troubleshooting section with common issues and solutions.
- `times` for expand times, only works on some demos, 0~10 | ||
|
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🛠️ Refactor suggestion
Clarify the 'times' parameter documentation.
The current description lacks crucial details about:
- Which specific demos support this parameter
- How different values affect the visualization
- The meaning of the range notation
Consider expanding the documentation like this:
-times` for expand times, only works on some demos, 0~10
+- `times` controls visualization complexity (default: 6)
+ - Supported demos:
+ - `sphere-tess`: controls tessellation detail (higher = finer)
+ - `cubic-array`: affects grid density
+ - Valid range: 0 to 10 (inclusive)
+ - Example: `?tab=sphere-tess×=8`
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
- `times` for expand times, only works on some demos, 0~10 | |
- `times` controls visualization complexity (default: 6) | |
- Supported demos: | |
- `sphere-tess`: controls tessellation detail (higher = finer) | |
- `cubic-array`: affects grid density | |
- Valid range: 0 to 10 (inclusive) | |
- Example: `?tab=sphere-tess×=8` |
- `quat-curve` a curve | ||
- `hyper-cube` hyper cube | ||
- `hyper-cube-grid` a grid of hyper cubes | ||
- `fly-city` quternion fractal | ||
- `lamp-tree` quternion fractal | ||
- `quat-tree` quaternion tree | ||
- `quat-product` quaternion product curve | ||
- `prime-walk` some walk path | ||
- `sphere-tess` sphere tessellation folded to 2 dimensions | ||
- `cubic-array` array and grid in cubic space |
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🧹 Nitpick (assertive)
Enhance parameter descriptions with usage examples.
While the basic descriptions are present, users would benefit from:
- Example parameter values for each visualization
- Expected visual outcomes
- Interaction possibilities
Consider expanding the documentation like this:
- `quat-curve` a curve
+ Example: `?tab=quat-curve`
+ Displays a quaternion-based curve that can be rotated in 4D space.
- `prime-walk` some walk path
+ Example: `?tab=prime-walk×=5`
+ Visualizes a path based on prime number patterns. Use the times parameter to control complexity.
- `sphere-tess` sphere tessellation folded to 2 dimensions
+ Example: `?tab=sphere-tess×=6`
+ Projects a tessellated sphere onto 2D space. Higher times values create finer tessellation.
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
- `quat-curve` a curve | |
- `hyper-cube` hyper cube | |
- `hyper-cube-grid` a grid of hyper cubes | |
- `fly-city` quternion fractal | |
- `lamp-tree` quternion fractal | |
- `quat-tree` quaternion tree | |
- `quat-product` quaternion product curve | |
- `prime-walk` some walk path | |
- `sphere-tess` sphere tessellation folded to 2 dimensions | |
- `cubic-array` array and grid in cubic space | |
- `quat-curve` a curve | |
Example: `?tab=quat-curve` | |
Displays a quaternion-based curve that can be rotated in 4D space. | |
- `hyper-cube` hyper cube | |
- `hyper-cube-grid` a grid of hyper cubes | |
- `fly-city` quternion fractal | |
- `lamp-tree` quternion fractal | |
- `quat-tree` quaternion tree | |
- `quat-product` quaternion product curve | |
- `prime-walk` some walk path | |
Example: `?tab=prime-walk×=5` | |
Visualizes a path based on prime number patterns. Use the times parameter to control complexity. | |
- `sphere-tess` sphere tessellation folded to 2 dimensions | |
Example: `?tab=sphere-tess×=6` | |
Projects a tessellated sphere onto 2D space. Higher times values create finer tessellation. | |
- `cubic-array` array and grid in cubic space |
🧰 Tools
🪛 LanguageTool
[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -
fly-cityquternion fractal -
lamp-treequternion fractal -
quat-treequaternion tree -
qu...
(PHRASE_REPETITION)
[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -
cubic-array` array an...
(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)
[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array
array and grid in cubic space - read
to read from s...
(CD_NN)
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Actionable comments posted: 4
🔭 Outside diff range comments (1)
src/lib/vertex.mbt (1)
Line range hint
65-106
: Clarify the JavaScript type conversion comment.The comment "need int but JavaScript auto converts" could be more explicit about the type conversion process and its implications.
Consider updating the comment to:
- dict["side"] = [self.side.to_float()] // need int but JavaScript auto converts + dict["side"] = [self.side.to_float()] // WebGPU expects Sint32 but JavaScript automatically converts the number to float
♻️ Duplicate comments (6)
src/main/main.mbt (6)
10-10
:⚠️ Potential issueFix string interpolation in error logging
The use of
\{e}
in theprintln
statement may not correctly interpolate the error message. Remove the backslash to properly format the string.Apply this diff to fix the issue:
- Err(e) => println("\{e}") + Err(e) => println("{e}")
99-112
: 🧹 Nitpick (assertive)Simplify parsing of
times
parameterYou can streamline the parsing of the
times
parameter by converting the string directly to an integer. This reduces code duplication and improves readability.Apply this diff to refactor the code:
let times = match params.get("times") { - "0" => Some(0) - "1" => Some(1) - "2" => Some(2) - "3" => Some(3) - "4" => Some(4) - "5" => Some(5) - "6" => Some(6) - "7" => Some(7) - "8" => Some(8) - "9" => Some(9) - "10" => Some(10) - _ => None + value => value.parse_int().filter(fn(n) { n >= 0 && n <= 10 }) }
130-130
:⚠️ Potential issueEnsure the canvas element exists before use
The
query_selector("canvas")
method may returnnull
if no<canvas>
element is found. Accessing properties on anull
object will cause a runtime error. Ensure thatcanvas
is notnull
before proceeding.Apply this diff to add a null check:
let canvas = document.query_selector("canvas") + if (canvas == null) { + println("Canvas element not found") + return + }
131-131
:⚠️ Potential issueHandle potential errors when calling
render_app
Unwrapping the result of
render_app?().unwrap()
without error handling may cause the application to crash if an error occurs. Consider handling the error gracefully to improve robustness.Apply this diff to handle the error:
- render_app?().unwrap() + match render_app?() { + Ok(_) => (), + Err(e) => println("Failed to render app: {e}") + }
139-144
: 🧹 Nitpick (assertive)Consider removing commented-out code
The code block from lines 139~ to 144~ is commented out. If this code is no longer needed, consider removing it to enhance readability and maintainability.
154-154
:⚠️ Potential issueFix typo in function name
There's a typo in the function name
connect_retained_atom_to_srorage
; it should beconnect_retained_atom_to_storage
.Apply this diff to correct the typo:
- @caterfoil.connect_retained_atom_to_srorage( + @caterfoil.connect_retained_atom_to_storage(
📜 Review details
Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro
📒 Files selected for processing (11)
moon.mod.json
(1 hunks)src/lib/caterfoil.mbt
(8 hunks)src/lib/ffi.mbt
(1 hunks)src/lib/gpu.mbt
(1 hunks)src/lib/vertex.mbt
(4 hunks)src/main/alias.mbt
(1 hunks)src/main/axis.mbt
(1 hunks)src/main/container.mbt
(3 hunks)src/main/main.mbt
(4 hunks)src/main/quat-product.mbt
(2 hunks)src/main/quat-tree.mbt
(1 hunks)
🧰 Additional context used
📓 Learnings (1)
src/main/axis.mbt (1)
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/axis.mbt:5-6
Timestamp: 2025-01-12T05:30:05.205Z
Learning: In MoonBit, floating-point literals require explicit conversion using `.to_float()` method, even when the literal includes a decimal point (e.g., `20.0.to_float()`).
🔇 Additional comments (18)
src/main/quat-product.mbt (1)
2-4
: Confirm the reduction ofDemoMode
visibility scopeThe
pub(all)
visibility modifier has been removed from theDemoMode
enum, making it private to the module. Ensure thatDemoMode
is not used outside this module, or adjust the visibility accordingly.src/main/quat-tree.mbt (1)
49-49
: Confirm the reduction ofcomp_quat_tree
visibility scopeYou have changed
comp_quat_tree
from a public function to a private one. Ensure that this function is not needed outside this module, or adjust the visibility accordingly.src/main/container.mbt (3)
12-12
: LGTM! The variant name and string identifier are now consistent.The
CubicArray
variant name aligns with its string identifier "cubic-array" in thefrom_string
function.
17-17
: LGTM! Setting CubicArray as the default tab.This change makes the new mesh grid demo the default view, which is appropriate for showcasing the new functionality.
66-67
: LGTM! Parameter handling looks good.The changes appropriately handle the
times
parameter for SphereTessellation and initialize CubicArray with a sensible default width.src/main/alias.mbt (1)
5-61
: LGTM! Excellent documentation.The documentation for the type aliases is comprehensive, well-structured, and includes clear examples that demonstrate proper usage. The examples are particularly helpful for understanding the practical application of these types.
src/lib/gpu.mbt (1)
27-66
: LGTM! Comprehensive WebGPU format documentation.The documentation excellently explains the WebGPU vertex format system, including:
- Clear naming conventions
- Detailed parameter descriptions
- Practical examples
src/lib/vertex.mbt (2)
31-56
: LGTM! Well-structured polyline vertex implementation.The PolylineVertex struct is well-designed with clear documentation explaining each field's purpose. The example effectively demonstrates the struct's usage.
143-155
: LGTM! Well-documented error type.The BuilderError type is properly documented with a clear example, and the Show derivation enables better error reporting.
src/lib/caterfoil.mbt (5)
19-25
: LGTM!The documentation is clear, thorough, and includes all necessary details.
30-31
: LGTM!The documentation concisely describes the function's purpose.
107-139
: LGTM!The documentation is comprehensive and includes a helpful example.
168-202
: LGTM!The documentation is well-structured with clear field descriptions and a practical example.
352-373
: LGTM!The documentation clearly explains the function's purpose and includes a helpful example.
moon.mod.json (1)
3-3
: Verify version downgrade from 0.1.0 to 0.0.2.Please clarify why the version was downgraded. This could potentially break dependent packages.
src/lib/ffi.mbt (1)
1-1
: LGTM!The added comment helps clarify the file's purpose.
src/main/axis.mbt (2)
2-30
: LGTM!The added documentation is comprehensive, well-structured, and includes all necessary details including parameters, return values, and examples.
49-50
: Fix typo in color functionColor::blue_brigher()
.The function name contains a typo: "brigher" should be "brighter".
Apply this diff to fix the typo:
- { position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) }, - { position: Quaternion::new(w=long), color: Color::blue_brigher() }, + { position: Quaternion::new(w=-short), color: Color::blue_brighter(a=0.3) }, + { position: Quaternion::new(w=long), color: Color::blue_brighter() },
multiplicand=@quaternion.Quaternion::new(w=1, x=0.01, y=0.02, z=0.0) | ||
..normalize_mut() | ||
..scale_mut(1.003), |
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🧹 Nitpick (assertive)
Document the multiplicand parameters.
The magic numbers (0.01, 0.02, 1.003) in the multiplicand quaternion configuration would benefit from documentation explaining their purpose and impact on the visualization.
/// Triggers a redraw of the current Caterfoil render tree. Updates the WebGPU | ||
/// canvas with the latest state of all render objects in the scene graph. |
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🧹 Nitpick (assertive)
Add usage example to the documentation.
Consider adding a code example to demonstrate how to use paint_caterfoil_tree()
.
/// Sets up gamepad input handling for WebGPU rendering. Initializes event | ||
/// listeners and state management for gamepad connections, button presses, and | ||
/// axis movements. Enables real-time input detection from connected gamepads to | ||
/// control the WebGPU rendering viewport and scene. |
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🧹 Nitpick (assertive)
Add usage example to the documentation.
Consider adding a code example to demonstrate how to initialize and use gamepad controls.
/// Connects a retained atom to browser's localStorage for persistent state | ||
/// management. The connection can be configured to enable/disable reading from | ||
/// or writing to localStorage. | ||
/// | ||
/// Parameters: | ||
/// | ||
/// * `name` : A unique identifier string for the retained atom. This name is | ||
/// used as the key in localStorage. | ||
/// * `read` : Optional boolean flag to control loading from localStorage. | ||
/// Defaults to `true`. When set to `false`, disables loading stored values. | ||
/// * `write` : Optional boolean flag to control saving to localStorage. Defaults | ||
/// to `true`. When set to `false`, disables saving values. | ||
/// | ||
/// Example: | ||
/// | ||
/// ```moonbit | ||
/// test "connect_retained_atom_to_srorage" { | ||
/// // Connect an atom named "viewer-state" with both read and write enabled | ||
/// connect_retained_atom_to_srorage("viewer-state") | ||
/// // Connect an atom that only reads from storage | ||
/// connect_retained_atom_to_srorage("read-only-state", write=false) | ||
/// } | ||
/// ``` |
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Fix typo in function name.
The function name contains a typo: "srorage" should be "storage".
Apply this diff to fix the typo:
-pub fn connect_retained_atom_to_srorage(
+pub fn connect_retained_atom_to_storage(
Committable suggestion skipped: line range outside the PR's diff.
but named
cubic-array
Summary by CodeRabbit
New Features
sphere-tess
,cubic-array
, andtimes
CubicArray
tab optioncomp_cubic_array
function for rendering a 4D gridtimes
incomp_sphere_tessellation
functionDocumentation
Refactor
Bug Fixes
comp_sphere_tessellation
function