Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A mesh grid demo #2

Open
wants to merge 6 commits into
base: main
Choose a base branch
from
Open

A mesh grid demo #2

wants to merge 6 commits into from

Conversation

tiye
Copy link
Contributor

@tiye tiye commented Jan 11, 2025

image

but named cubic-array

Summary by CodeRabbit

  • New Features

    • Added new URL parameters: sphere-tess, cubic-array, and times
    • Introduced a new CubicArray tab option
    • Added a new comp_cubic_array function for rendering a 4D grid
    • Updated default value for times in comp_sphere_tessellation function
    • Added several new functions for canvas management and rendering options
  • Documentation

    • Updated README.md with enhanced descriptions for existing URL parameters and new sections for build and serve commands
    • Expanded documentation for type aliases and functions in various files
  • Refactor

    • Modified main application initialization process
    • Updated shader and rendering-related code with improved variable naming
    • Streamlined application startup logic
  • Bug Fixes

    • Improved color assignment logic in comp_sphere_tessellation function
    • Minor improvements to code clarity and consistency across multiple files
    • Enhanced error handling in the application startup process

@tiye tiye requested a review from a team January 11, 2025 16:37
Copy link

coderabbitai bot commented Jan 11, 2025

Walkthrough

This pull request modifies several files within a web-based visualization application, enhancing the README.md with new URL parameters and expanding the functionality of the application. Key changes include the introduction of three new parameters (sphere-tess, cubic-array, and times), updates to logging messages, the addition of a new function for cubic array rendering, and modifications to shader logic. The application initialization process has also been refactored to improve clarity and maintainability, including changes to the handling of search parameters.

Changes

File Change Summary
README.md Enhanced descriptions for existing URL parameters and added sphere-tess, cubic-array, and times parameters. New sections for build and serve commands added.
moon.mod.json Updated module version from 0.1.0 to 0.0.2 and dependency version from 0.0.6 to 0.0.8. Added a newline character at the end of the file.
src/caterfoil.mjs Updated log messages from "Main loaded/error" to "mbt app loaded/loading error."
src/main/axis.mbt Introduced short and long variables to replace hardcoded axis position values. Enhanced documentation for comp_axis function.
src/main/container.mbt Added CubicArray enum variant, updated default tab to CubicArray, and modified string parsing to recognize the new variant.
src/main/cubic-array.mbt New function comp_cubic_array to generate a 4D grid rendering.
src/main/main.mbt Replaced loaded function with create_app, modifying the application initialization flow and updated SearchParams struct to include times.
src/main/shader-triangle.mbt Renamed r to distanceRatio in PointResult struct for clarity.
src/main/shader/triangle.wgsl Updated PointResult struct and related shader logic to use distanceRatio.
src/main/sphere-tessellation.mbt Modified color assignment logic based on vertex index and changed object label from "lamp-tree" to "sphere-tessellation."
src/lib/vertex.mbt Updated PolylineVertex struct to include a new side field and modified related methods.
src/lib/caterfoil.mbt Introduced several new functions and updated existing function documentation to enhance usability.
src/main/quat-product.mbt Removed pub(all) visibility from DemoMode enum and updated multiplicand initialization in comp_quat_product.
src/main/quat-tree.mbt Changed comp_quat_tree function from public to private.

Possibly related PRs

  • Boilerplate from ts version #1: The changes in the main PR enhance the README.md file with new URL parameters, including cubic-array, which is also referenced in the src/main/container.mbt file where a new enum variant CubicArray is introduced. This indicates a direct relationship between the documentation updates and the code changes related to the new parameter.

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR. (Beta)
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 11

🔭 Outside diff range comments (1)
README.md (1)

Line range hint 3-5: Update the TODO section with usage instructions

The Usage section is marked as TODO. Since new visualization options are being added, this would be a good time to document:

  • Basic usage instructions
  • How to use URL parameters
  • Examples of different visualizations
📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between fe5c7a0 and 83b76d3.

📒 Files selected for processing (10)
  • README.md (1 hunks)
  • moon.mod.json (1 hunks)
  • src/caterfoil.mjs (1 hunks)
  • src/main/axis.mbt (1 hunks)
  • src/main/container.mbt (3 hunks)
  • src/main/cubic-array.mbt (1 hunks)
  • src/main/main.mbt (2 hunks)
  • src/main/shader-triangle.mbt (2 hunks)
  • src/main/shader/triangle.wgsl (2 hunks)
  • src/main/sphere-tessellation.mbt (1 hunks)
🔇 Additional comments (9)
src/main/shader/triangle.wgsl (3)

29-29: Improved naming for better clarity.

Renaming r to distanceRatio better describes the field's purpose and improves code readability.


85-85: More idiomatic vector component access.

Using p.xyz instead of individual component access is the preferred way in WGSL for swizzling vector components.


88-90: Consistent variable naming in conditional.

The condition has been updated to use the renamed field distanceRatio, maintaining consistency with the struct definition.

src/main/shader-triangle.mbt (1)

33-33: 🧹 Nitpick (assertive)

Verify shader synchronization mechanism.

The changes in this embedded shader version correctly mirror the changes in the main shader file. However, to prevent future divergence:

Consider documenting the relationship between these files and the process for keeping them synchronized.

Also applies to: 89-89, 92-94

✅ Verification successful

Automated shader synchronization is in place

The synchronization concern is already addressed through the moon tool embed --text generator, as indicated in the file header. The embedded version is automatically generated, which prevents manual synchronization issues.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Verify that both shader files are in sync
diff <(sed 's/^#|//' src/main/shader-triangle.mbt | grep -v '^//|' | grep -v '^let triangle_wgsl') src/main/shader/triangle.wgsl

Length of output: 187


Script:

#!/bin/bash
# First verify both files exist and show their contents
echo "=== Checking file existence ==="
fd -t f "triangle" --exec ls -l {}

echo -e "\n=== Content of shader-triangle.mbt ==="
head -n 20 src/main/shader-triangle.mbt 2>/dev/null || echo "File not found"

echo -e "\n=== Content of triangle.wgsl ==="
head -n 20 src/main/shader/triangle.wgsl 2>/dev/null || echo "File not found"

Length of output: 1265

src/main/main.mbt (1)

58-61: Ensure canvas is accessible within the event handler

The variable canvas is defined outside the window.set_onresize callback at line 58~ and used inside the callback at line 61~. Verify that canvas is correctly captured and remains in scope within the closure to prevent any undefined behavior or errors during runtime.

If needed, ensure that the closure properly captures canvas:

 window.set_onresize(fn() {
+  let canvas = document.query_selector("canvas")
   @caterfoil.reset_canvas_size(canvas)
   @caterfoil.initialize_canvas_textures()
   @caterfoil.paint_caterfoil_tree()
 })

Alternatively, if canvas remains valid, no action is required.

✅ Verification successful

Current implementation correctly handles canvas scope

The canvas variable is properly captured by the closure and will remain accessible within the event handler. The current implementation is more efficient than re-querying the DOM on each resize event. No changes are needed.

🏁 Scripts executed

The following scripts were executed for the analysis:

Error: No shell scripts found


Script:

#!/bin/bash
# Check for all usages of canvas in the file
echo "=== Canvas usages in main.mbt ==="
rg "canvas" "src/main/main.mbt" -A 2 -B 2

# Look for any documentation about the language
echo -e "\n=== Looking for language documentation ==="
fd -e md -e txt . -X grep -l "mbt"

# Find similar closure patterns
echo -e "\n=== Similar closure patterns ==="
rg "set_onresize|set_onclick|set_onload" -A 3 -B 3

Length of output: 1931

src/main/sphere-tessellation.mbt (2)

92-102: LGTM! Well-structured color assignment logic.

The color assignment creates visually distinct sections using normalized indices, with good color choices for contrast.


109-113: LGTM! Accurate label for the rendered object.

The label change from "lamp-tree" to "sphere-tessellation" better reflects the actual functionality.

moon.mod.json (1)

14-14: LGTM! Added newline at end of file.

Following the common convention of ending files with a newline.

src/caterfoil.mjs (1)

10-10: LGTM! More descriptive log messages.

The updated log messages better reflect the MBT app context.

Also applies to: 13-13

@@ -26,7 +26,7 @@ struct Params {

struct PointResult {
point_position: vec3f,
r: f32,
distanceRatio: f32,
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Consider consistent naming throughout the perspective transform logic.

While the struct field has been renamed to distanceRatio, the local variable and return statement in transform_perspective still use r. Consider updating these for consistency:

-  let r: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;
+  let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;

   return PointResult(
     vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale,
-    r, s
+    distanceRatio, s
   );

Also applies to: 47-47, 67-69

Comment on lines 67 to 73
// window.__caterfoilHandleCompilationInfo = (e, code) => {
// if (e.messages.length) {
// console.error(e);
// }
// };
// // setupMouseEvents(canvas);

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Consider removing commented-out code

The code block from lines 67~ to 73~ is commented out. If this code is no longer needed, consider removing it to enhance code readability and maintainability.

Removing unused code reduces clutter and potential confusion for future maintainers.

Comment on lines +84 to +88
let _ret = @caterfoil.initialize_context().then(fn(_x) {
create_app()
@caterfoil.js_undefined()
})

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Review the usage of the _ret variable

The variable _ret assigned at line 84~ is not utilized elsewhere in the code. If the intent is to manage the promise returned by initialize_context, consider handling it appropriately. Otherwise, assigning it to _ret may be unnecessary.

You can modify the code as follows if the return value is not needed:

-let _ret = @caterfoil.initialize_context().then(fn(_x) {
+@caterfoil.initialize_context().then(fn(_x) {
    create_app()
    @caterfoil.js_undefined()
 })
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
let _ret = @caterfoil.initialize_context().then(fn(_x) {
create_app()
@caterfoil.js_undefined()
})
@caterfoil.initialize_context().then(fn(_x) {
create_app()
@caterfoil.js_undefined()
})

Comment on lines +53 to +59
fn create_app() -> Unit {
@caterfoil.initialize_canvas_textures()
// atomClearColor.reset({ r: 0.0, g: 0.0, b: 0.0, a: 0.0 });
let window = @caterfoil.window()
let document = window.document()
let canvas = document.query_selector("canvas")
render_app?().unwrap()
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Handle potential errors when calling render_app

In the create_app function, the call to render_app?().unwrap() at line 59~ may lead to a runtime error if render_app returns an error. Unwrapping without handling the error could cause the application to crash unexpectedly.

Consider handling the error gracefully to improve the application’s robustness:

 render_app?().unwrap()
+if let Err(e) = render_app?() {
+  // Handle the error, e.g., log the error or display a user-friendly message
+  @caterfoil.log_error("Failed to render app: {}", e)
+}

Committable suggestion skipped: line range outside the PR's diff.

},
]
triangles_list.push_iter(
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(),
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Simplify width handling in create_vertex_data calls

In multiple places, you're using width=width.or(1) when calling @caterfoil.create_vertex_data!. Since width has a default value of 1, you can streamline the code.

Set a default value for width in the function signature:

-fn comp_cubic_array(
-  width? : Float
-) -> ...
+fn comp_cubic_array(
+  width : Float = 1.0
+) -> ...

Then, use width directly:

-@caterfoil.create_vertex_data!(line, width=width.or(1))
+@caterfoil.create_vertex_data!(line, width=width)

Also applies to: 42-42, 54-54, 66-66

Comment on lines +11 to +72
for ix = 0; ix <= size; ix = ix + 1 {
for iy = 0; iy <= size; iy = iy + 1 {
for iz = 0; iz <= size; iz = iz + 1 {
for iw = 0; iw <= size; iw = iw + 1 {
let x = ix.to_float() * unit - unit * size_f * 0.5
let y = iy.to_float() * unit - unit * size_f * 0.5
let z = iz.to_float() * unit - unit * size_f * 0.5
let w = iw.to_float() * unit - unit * size_f * 0.5
let p = Quaternion::new(x~, y~, z~, w~)
// draw 4 lines of unit length in 4 directions
if ix == 0 {
let line : Array[@caterfoil.Vertex] = [
{ position: p, color: Color::orange() },
{
position: p + Quaternion::new(x=unit * size_f),
color: Color::orange(),
},
]
triangles_list.push_iter(
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(),
)
}
if iy == 0 {
let line : Array[@caterfoil.Vertex] = [
{ position: p, color: Color::green() },
{
position: p + Quaternion::new(y=unit * size_f),
color: Color::green(),
},
]
triangles_list.push_iter(
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(),
)
}
if iz == 0 {
let line : Array[@caterfoil.Vertex] = [
{ position: p, color: Color::gray() },
{
position: p + Quaternion::new(z=unit * size_f),
color: Color::gray(),
},
]
triangles_list.push_iter(
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(),
)
}
if iw == 0 {
let line : Array[@caterfoil.Vertex] = [
{ position: p, color: Color::blue_brigher() },
{
position: p + Quaternion::new(w=unit * size_f),
color: Color::blue_brigher(),
},
]
triangles_list.push_iter(
@caterfoil.create_vertex_data!(line, width=width.or(1)).iter(),
)
}
}
}
}
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Optimize performance due to deeply nested loops

The function comp_cubic_array contains four nested loops from lines 11~ to 72~, iterating from 0 to size (20) inclusive. This results in (21^4 = 194{,}481) iterations, which may lead to significant performance issues during execution.

Consider the following optimizations:

  • Reduce the size variable: Lowering size will decrease the number of iterations exponentially.
  • Implement incremental rendering: Render the grid in chunks or asynchronously to prevent blocking the main thread.
  • Parallelize computations: Utilize multithreading or GPU acceleration if supported by the framework.

Example of reducing size:

-let size = 20
+let size = 10  // Adjust size to balance between detail and performance

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines 5 to 6
let short = 20.0.to_float()
let long = 400.0.to_float()
Copy link

@coderabbitai coderabbitai bot Jan 11, 2025

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Simplify initialization of short and long variables

At lines 5~ and 6~, the variables short and long are set using .to_float() on floating-point literals, which is redundant if the literals are already of type Float.

You can simplify the code:

-let short = 20.0.to_float()
-let long = 400.0.to_float()
+let short = 20.0
+let long = 400.0
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
let short = 20.0.to_float()
let long = 400.0.to_float()
let short = 20.0
let long = 400.0

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

well moonbit need that

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

@tiye I apologize for my incorrect suggestion. Thank you for clarifying that MoonBit requires the .to_float() conversion. I'll remember this for future reviews.

(`ω´) Learned something new!


✏️ Learnings added
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/axis.mbt:5-6
Timestamp: 2025-01-12T05:30:05.021Z
Learning: In MoonBit, floating-point literals require explicit conversion using `.to_float()` method, even when the literal includes a decimal point (e.g., `20.0.to_float()`).

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.

@@ -9,11 +9,12 @@ enum Tab {
QuatProduct
PrimeWalk
SphereTessellation
CubicArray
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Consider aligning the string identifier with the variant name.

The string identifier "cubic-grid" doesn't match the variant name "CubicArray". This inconsistency could be confusing. Consider using "cubic-array" instead to maintain consistency.

Also applies to: 32-32

@@ -62,6 +64,7 @@ fn comp_container(
)
PrimeWalk => comp_prime_walk!()
SphereTessellation => comp_sphere_tessellation()
CubicArray => comp_cubic_array!(width=2)
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Document the width parameter.

The width parameter is hardcoded to 2 without explanation. Consider adding a comment explaining what this parameter controls and why 2 is chosen as the default value.

README.md Outdated
Comment on lines 19 to 20
- `sphere-tess`
- `cubic-array`
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Document the new visualization options

The new options sphere-tess and cubic-array lack descriptions. Users won't know what kind of visualizations to expect. Consider adding brief descriptions for each option, explaining:

  • What they visualize
  • Any specific parameters they accept
  • Example screenshots (like the one in the PR)

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 6

🔭 Outside diff range comments (1)
src/lib/vertex.mbt (1)

Line range hint 25-30: Ensure correct data type for the side attribute

In PolylineVertex::to_value, the side attribute is converted to a Float using self.side.to_float(), but the attribute format is specified as Sint32. This mismatch may cause issues or unexpected behavior. Ensure that the data type matches the attribute format.

Apply this diff to correct the data type:

 dict["side"] = [self.side.to_float()] // need int but JavaScript auto converts
+// Since the format is Sint32, convert side to an integer
+dict["side"] = [self.side.to_int()]

If JavaScript automatically converts numbers to Float, and this is unavoidable, ensure that the receiving end correctly interprets the value as an integer, or consider adjusting the attribute format.

♻️ Duplicate comments (4)
src/main/main.mbt (3)

62-62: ⚠️ Potential issue

Handle potential errors when calling render_app in create_app

Using unwrap() on the result of render_app?() may cause the application to crash if an error occurs. It's safer to handle the error explicitly to improve the application's robustness.

Consider modifying the code as follows:

-render_app?().unwrap()
+match render_app?() {
+  Ok(_) => ()
+  Err(e) => {
+    println("Error in render_app: {e}")
+    // Handle the error appropriately
+  }
+}

87-91: 🧹 Nitpick (assertive)

Simplify the promise handling in main

The variable _ret is assigned but never used elsewhere in the code. If the intention is to kick off the initialization without handling the promise, you can remove the variable assignment.

Apply this diff to simplify the code:

-let _ret = @caterfoil.initialize_context().then(fn(_x) {
+@caterfoil.initialize_context().then(fn(_x) {
    create_app()
    @caterfoil.js_undefined()
 })

70-74: 🧹 Nitpick (assertive)

Consider removing commented-out code

Lines 70~ to 74~ contain code that has been commented out. If this code is no longer needed, consider removing it to improve readability and maintainability.

README.md (1)

11-20: 🛠️ Refactor suggestion

Enhance visualization descriptions for better user understanding.

The descriptions are too brief to help users understand what each visualization option does or how to use them effectively.

Consider expanding each description to include:

  • What the visualization represents
  • Any specific parameters or controls
  • Example screenshots where applicable
🧰 Tools
🪛 LanguageTool

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)


[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array array and grid in cubic space - read to read from s...

(CD_NN)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 83b76d3 and b248498.

📒 Files selected for processing (6)
  • README.md (2 hunks)
  • src/lib/vertex.mbt (1 hunks)
  • src/main/container.mbt (3 hunks)
  • src/main/main.mbt (3 hunks)
  • src/main/shader-triangle.mbt (3 hunks)
  • src/main/shader/triangle.wgsl (3 hunks)
🧰 Additional context used
🪛 LanguageTool
README.md

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)


[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array array and grid in cubic space - read to read from s...

(CD_NN)

🔇 Additional comments (5)
src/main/shader/triangle.wgsl (2)

29-29: LGTM! Improved naming clarity.

The renaming of r to distanceRatio improves code clarity by using a more descriptive name. This change also addresses previous feedback about naming consistency.


85-88: LGTM! Improved code readability.

The changes improve code readability by:

  1. Using the more idiomatic p.xyz swizzle instead of individual component access
  2. Consistently using the renamed distanceRatio field
src/main/shader-triangle.mbt (1)

Line range hint 33-92: LGTM! Generated file is in sync.

This generated file correctly mirrors the changes made in triangle.wgsl. No manual changes should be made to this file as it's generated by moon tool embed --text.

src/main/container.mbt (1)

67-67: 🧹 Nitpick (assertive)

Document the width parameter in comp_cubic_array

The width parameter is hardcoded to 2 without explanation. Adding a comment to explain the purpose of this parameter and why 2 is chosen enhances code readability and maintainability.

Consider adding a comment like this:

 CubicArray => comp_cubic_array!(
+  // Width controls the size of each cube in the array; default is set to 2
   width=2
 )

Likely invalid or redundant comment.

src/lib/vertex.mbt (1)

61-61: Deriving Show for BuilderError is appropriate

Adding derive(Show) to the BuilderError type allows for better error messages when an error occurs. This enhances debuggability.

Comment on lines +51 to +65
let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;

// if dz < (s * -0.9) || dw < (s * -0.9) {
// // make it disappear with depth test since it's probably behind the camera
// return PointResult(vec3(0.0, 0.0, 10000.), r, s);
// }

let screen_scale: f32 = (s + 1.0) / (r + s);
let screen_scale: f32 = (s + 1.0) / (distanceRatio + s);
let y_next: f32 = ga4_vec4f_inner(moved_point, upward) * screen_scale;
let x_next: f32 = ga4_vec4f_inner(moved_point, rightward) * screen_scale;
let z_next: f32 = r + 0.4; // negtive value is behind the camera and will be clipped
let z_next: f32 = distanceRatio + 0.4; // negtive value is behind the camera and will be clipped

return PointResult(
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale,
r, s
distanceRatio, s
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Update variable name in commented code.

The renaming from r to distanceRatio has been consistently applied throughout the function, improving readability. However, the commented-out code block still references the old variable name r.

  // if dz < (s * -0.9) || dw < (s * -0.9) {
  //   // make it disappear with depth test since it's probably behind the camera
-  //   return PointResult(vec3(0.0, 0.0, 10000.), r, s);
+  //   return PointResult(vec3(0.0, 0.0, 10000.), distanceRatio, s);
  // }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;
// if dz < (s * -0.9) || dw < (s * -0.9) {
// // make it disappear with depth test since it's probably behind the camera
// return PointResult(vec3(0.0, 0.0, 10000.), r, s);
// }
let screen_scale: f32 = (s + 1.0) / (r + s);
let screen_scale: f32 = (s + 1.0) / (distanceRatio + s);
let y_next: f32 = ga4_vec4f_inner(moved_point, upward) * screen_scale;
let x_next: f32 = ga4_vec4f_inner(moved_point, rightward) * screen_scale;
let z_next: f32 = r + 0.4; // negtive value is behind the camera and will be clipped
let z_next: f32 = distanceRatio + 0.4; // negtive value is behind the camera and will be clipped
return PointResult(
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale,
r, s
distanceRatio, s
let distanceRatio: f32 = ga4_vec4f_inner(moved_point, look_direction) / look_distance;
// if dz < (s * -0.9) || dw < (s * -0.9) {
// // make it disappear with depth test since it's probably behind the camera
// return PointResult(vec3(0.0, 0.0, 10000.), distanceRatio, s);
// }
let screen_scale: f32 = (s + 1.0) / (distanceRatio + s);
let y_next: f32 = ga4_vec4f_inner(moved_point, upward) * screen_scale;
let x_next: f32 = ga4_vec4f_inner(moved_point, rightward) * screen_scale;
let z_next: f32 = distanceRatio + 0.4; // negtive value is behind the camera and will be clipped
return PointResult(
vec3(x_next, y_next / uniforms.viewport_ratio, z_next) * uniforms.scale,
distanceRatio, s

Comment on lines +16 to +19
match render_app?() {
Ok(_) => ()
Err(e) => println("\{e}")
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Ensure proper error logging in the dispatch function

In the println("\{e}") statement, the use of \{e} may not correctly interpolate the error message. Consider removing the backslash to properly format the string.

Apply this diff to fix the string interpolation:

-    Err(e) => println("\{e}")
+    Err(e) => println("{e}")
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
match render_app?() {
Ok(_) => ()
Err(e) => println("\{e}")
}
match render_app?() {
Ok(_) => ()
Err(e) => println("{e}")
}

// atomClearColor.reset({ r: 0.0, g: 0.0, b: 0.0, a: 0.0 });
let window = @caterfoil.window()
let document = window.document()
let canvas = document.query_selector("canvas")
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Check for null when querying the canvas element

The query_selector("canvas") method may return null if no <canvas> element is found. Accessing methods or properties on a null object will cause a runtime error. Ensure that canvas is not null before proceeding.

Apply this diff to add a null check:

 let canvas = document.query_selector("canvas")
+if (canvas == null) {
+  println("Canvas element not found")
+  // Handle the error appropriately
+  return
+}
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
let canvas = document.query_selector("canvas")
let canvas = document.query_selector("canvas")
if (canvas == null) {
println("Canvas element not found")
// Handle the error appropriately
return
}

@@ -85,7 +84,11 @@ fn main {
"caterfoil.mbt",
read=read_params().read,
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Fix typo in function name

There's a typo in the function name connect_retained_atom_to_srorage; it should be connect_retained_atom_to_storage.

Apply this diff to correct the typo:

-@caterfoil.connect_retained_atom_to_srorage(
+@caterfoil.connect_retained_atom_to_storage(
    "caterfoil.mbt",
    read=read_params().read,
)

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +14 to +15
- `fly-city` quternion fractal
- `lamp-tree` quternion fractal
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Fix typo in "quaternion" and differentiate fractal descriptions.

There are two issues in these lines:

  1. "quternion" is misspelled (should be "quaternion")
  2. Two different visualizations have the exact same description

Apply this diff to fix the typo and differentiate the descriptions:

-  - `fly-city` quternion fractal
-  - `lamp-tree` quternion fractal
+  - `fly-city` quaternion fractal with city-like structures
+  - `lamp-tree` quaternion fractal with tree-like branching
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
- `fly-city` quternion fractal
- `lamp-tree` quternion fractal
- `fly-city` quaternion fractal with city-like structures
- `lamp-tree` quaternion fractal with tree-like branching
🧰 Tools
🪛 LanguageTool

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 6

♻️ Duplicate comments (8)
src/main/main.mbt (4)

18-18: ⚠️ Potential issue

Fix string interpolation in error logging

The println("\{e}") statement includes an unnecessary backslash. Remove the backslash to correctly interpolate the error message.

Apply this diff to fix the issue:

-    Err(e) => println("\{e}")
+    Err(e) => println("{e}")

76-76: ⚠️ Potential issue

Ensure canvas is not null after querying

The query_selector("canvas") method may return null if no <canvas> element is found. Please add a null check to prevent potential runtime errors when accessing canvas.

Consider modifying the code as follows:

 let canvas = document.query_selector("canvas")
+if (canvas == null) {
+  println("Canvas element not found")
+  return
+}

85-91: 🧹 Nitpick (assertive)

Remove commented-out code if no longer needed

The code from lines 85 to 91 is commented out. If this code is no longer required, consider removing it to enhance code readability.


102-106: 🧹 Nitpick (assertive)

Omit unused assignment to _ret

The variable _ret is assigned but not used elsewhere. If the return value of initialize_context is not needed, you can omit the assignment.

Apply this diff to simplify the code:

-let _ret = @caterfoil.initialize_context().then(fn(_x) {
+@caterfoil.initialize_context().then(fn(_x) {
    create_app()
    @caterfoil.js_undefined()
 })
src/main/cubic-array.mbt (1)

15-72: 🧹 Nitpick (assertive)

Consider optimizing nested loops for performance

The four deeply nested loops from lines 11 to 72 result in (27^4 = 531,441) iterations, which may lead to performance issues during execution.

Consider the following optimizations:

  • Reduce the size variable: Decreasing size will significantly reduce the number of iterations.

    -let size = 26
    +let size = 10  // Adjusted to improve performance
  • Implement early exits or conditions: Add conditions to skip unnecessary computations within the loops.

  • Utilize more efficient data structures or algorithms: Explore algorithmic optimizations to achieve the same result with fewer iterations.

This will help improve the application's responsiveness and prevent potential slowdowns.

src/main/container.mbt (1)

66-67: 🧹 Nitpick (assertive)

Document the width parameter for CubicArray.

The width parameter is hardcoded to 2 without explanation. Consider adding a comment explaining what this parameter controls and why 2 is chosen as the default value.

README.md (2)

14-15: ⚠️ Potential issue

Fix typo and differentiate fractal descriptions.

  1. "quternion" is misspelled (should be "quaternion")
  2. Both fly-city and lamp-tree have identical descriptions

Apply this diff to fix these issues:

-  - `fly-city` quternion fractal
-  - `lamp-tree` quternion fractal
+  - `fly-city` quaternion fractal with city-like structures
+  - `lamp-tree` quaternion fractal with tree-like branching
🧰 Tools
🪛 LanguageTool

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)


36-46: 🧹 Nitpick (assertive)

Add prerequisites and setup context.

The development instructions would benefit from additional context about prerequisites and command purposes.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between b248498 and ffa3778.

📒 Files selected for processing (6)
  • README.md (1 hunks)
  • src/main/axis.mbt (1 hunks)
  • src/main/container.mbt (3 hunks)
  • src/main/cubic-array.mbt (1 hunks)
  • src/main/main.mbt (4 hunks)
  • src/main/sphere-tessellation.mbt (2 hunks)
🧰 Additional context used
📓 Learnings (2)
src/main/axis.mbt (1)
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/axis.mbt:5-6
Timestamp: 2025-01-12T05:30:05.205Z
Learning: In MoonBit, floating-point literals require explicit conversion using `.to_float()` method, even when the literal includes a decimal point (e.g., `20.0.to_float()`).
src/main/cubic-array.mbt (1)
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/cubic-array.mbt:19-19
Timestamp: 2025-01-12T05:29:44.499Z
Learning: In MoonBit, tilde (~) is used as a syntax for labeled arguments. For example, `Quaternion::new(x~, y~, z~, w~)` is valid syntax where `x~` denotes that `x` is used as a labeled argument.
🪛 LanguageTool
README.md

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)


[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -cubic-array` array an...

(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)


[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array array and grid in cubic space - read to read from s...

(CD_NN)

🔇 Additional comments (2)
src/main/container.mbt (2)

12-12: LGTM! The new CubicArray variant and default implementation look good.

The naming is consistent between the variant and its string identifier.

Also applies to: 17-17


Line range hint 32-36: LGTM! String parsing for the new tab is properly implemented.

Error handling is consistent with other cases.

Comment on lines +45 to +58
let times = match params.get("times") {
"0" => Some(0)
"1" => Some(1)
"2" => Some(2)
"3" => Some(3)
"4" => Some(4)
"5" => Some(5)
"6" => Some(6)
"7" => Some(7)
"8" => Some(8)
"9" => Some(9)
"10" => Some(10)
_ => None
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Simplify parsing of times parameter in read_params

You can streamline the parsing of the times parameter by converting the string directly to an integer. This reduces code duplication and improves readability.

Apply this diff to refactor the code:

   let times = match params.get("times") {
-    "0" => Some(0)
-    "1" => Some(1)
-    "2" => Some(2)
-    "3" => Some(3)
-    "4" => Some(4)
-    "5" => Some(5)
-    "6" => Some(6)
-    "7" => Some(7)
-    "8" => Some(8)
-    "9" => Some(9)
-    "10" => Some(10)
-    _ => None
+    value => value.parse_int()
+  }
+  let times = match times {
+    Ok(n) if n >= 0 && n <= 10 => Some(n),
+    _ => None
+  }

This approach attempts to parse the parameter and ensures the value is within the expected range (0-10).

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +59 to +62
{ position: p, color: Color::blue_brigher() },
{
position: p + Quaternion::new(w=unit * size_f),
color: Color::blue_brigher(),
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Fix typo in color function Color::blue_brigher()

The function Color::blue_brigher() appears to have a typo. Did you mean Color::blue_brighter()?

Apply this diff to correct the typo:

               { position: p, color: Color::blue_brigher() },
               {
                 position: p + Quaternion::new(w=unit * size_f),
-                color: Color::blue_brigher(),
+                color: Color::blue_brighter(),
               },

Also, update the function call on line 59:

-{ position: p, color: Color::blue_brigher() },
+{ position: p, color: Color::blue_brighter() },

Committable suggestion skipped: line range outside the PR's diff.

Comment on lines +20 to +21
{ position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
{ position: Quaternion::new(w=long), color: Color::blue_brigher() },
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Fix typo in color function Color::blue_brigher()

The function Color::blue_brigher() appears to have a typo. Did you mean Color::blue_brighter()?

Apply this diff to correct the typo:

     { position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
     { position: Quaternion::new(w=long), color: Color::blue_brigher() },

Corrected code:

-    { position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
-    { position: Quaternion::new(w=long), color: Color::blue_brigher() },
+    { position: Quaternion::new(w=-short), color: Color::blue_brighter(a=0.3) },
+    { position: Quaternion::new(w=long), color: Color::blue_brighter() },
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
{ position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
{ position: Quaternion::new(w=long), color: Color::blue_brigher() },
{ position: Quaternion::new(w=-short), color: Color::blue_brighter(a=0.3) },
{ position: Quaternion::new(w=long), color: Color::blue_brighter() },

@@ -78,7 +78,7 @@ pub fn comp_sphere_tessellation(
Triangle::new(p4, p6, p7),
Triangle::new(p4, p6, p8),
]
let times = times.or(5)
let times = times.or(6)
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Document the reason for changing default times value.

The default value for times has been changed from 5 to 6. Please document why this change was made, as it affects the tessellation density and performance.

Comment on lines +92 to +102
for idx, triangle in triangles.iter2() {
let at = idx.to_float() / triangles.length().to_float()
let color = if at < 0.25 {
Color::orange()
} else if at < 0.5 {
Color::green()
} else if at < 0.75 {
Color::gray()
} else {
Color::blue_brigher()
}
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Document the color scheme rationale.

The new color scheme adds visual variety but lacks documentation explaining:

  • Why these specific colors were chosen
  • What the different color segments represent
  • How the normalized index (at) correlates with the visualization

Consider adding comments to explain the color scheme's purpose and meaning.

Comment on lines +19 to +20
- `sphere-tess` sphere tessellation folded to 2 dimensions
- `cubic-array` array and grid in cubic space
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Enhance visualization descriptions.

The descriptions for new visualizations could be more informative:

  1. Use "into" instead of "to" in "folded into 2 dimensions"
  2. Clarify what "array and grid in cubic space" means for users

Apply this diff to improve clarity:

-  - `sphere-tess` sphere tessellation folded to 2 dimensions
-  - `cubic-array` array and grid in cubic space
+  - `sphere-tess` sphere tessellation projected into 2D space
+  - `cubic-array` 3D grid visualization in cubic space
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
- `sphere-tess` sphere tessellation folded to 2 dimensions
- `cubic-array` array and grid in cubic space
- `sphere-tess` sphere tessellation projected into 2D space
- `cubic-array` 3D grid visualization in cubic space
🧰 Tools
🪛 LanguageTool

[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -cubic-array` array an...

(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)


[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array array and grid in cubic space - read to read from s...

(CD_NN)

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between ffa3778 and 32475bc.

⛔ Files ignored due to path filters (2)
  • assets/caterfoil-W.png is excluded by !**/*.png
  • assets/caterfoil-default.png is excluded by !**/*.png
📒 Files selected for processing (1)
  • README.md (1 hunks)
🧰 Additional context used
🪛 LanguageTool
README.md

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)


[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -cubic-array` array an...

(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)


[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array array and grid in cubic space - read to read from s...

(CD_NN)

Comment on lines +34 to +42
### Gamepad Controls

Control between XYZ:

![Gamepad Default](./assets/caterfoil-default.png)

Hold `△` to enable control between XYW:

![Gamepad W](./assets/caterfoil-W.png)
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Expand gamepad controls documentation.

The current documentation needs additional context about:

  1. Supported gamepad models/types
  2. The significance of XYZ vs XYW controls
  3. Alternative keyboard/mouse controls

Consider adding sections for:

  • Supported devices
  • Control scheme explanation
  • Keyboard/mouse alternatives
  • How different controls affect each visualization type

Comment on lines +46 to +56
Watch build MoonBit:

```bash
moon build --target js --debug --watch
```

Watch serve page:

```bash
yarn vite
```
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Add troubleshooting guide to development instructions.

While the commands are clear, users would benefit from knowing:

  • Expected output of successful execution
  • Common issues and their solutions
  • Where to find logs
  • How to verify the setup is working

Consider adding a troubleshooting section with common issues and solutions.

Comment on lines +32 to +33
- `times` for expand times, only works on some demos, 0~10

Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Clarify the 'times' parameter documentation.

The current description lacks crucial details about:

  1. Which specific demos support this parameter
  2. How different values affect the visualization
  3. The meaning of the range notation

Consider expanding the documentation like this:

-times` for expand times, only works on some demos, 0~10
+- `times` controls visualization complexity (default: 6)
+  - Supported demos:
+    - `sphere-tess`: controls tessellation detail (higher = finer)
+    - `cubic-array`: affects grid density
+  - Valid range: 0 to 10 (inclusive)
+  - Example: `?tab=sphere-tess&times=8`
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
- `times` for expand times, only works on some demos, 0~10
- `times` controls visualization complexity (default: 6)
- Supported demos:
- `sphere-tess`: controls tessellation detail (higher = finer)
- `cubic-array`: affects grid density
- Valid range: 0 to 10 (inclusive)
- Example: `?tab=sphere-tess&times=8`

Comment on lines +11 to +20
- `quat-curve` a curve
- `hyper-cube` hyper cube
- `hyper-cube-grid` a grid of hyper cubes
- `fly-city` quternion fractal
- `lamp-tree` quternion fractal
- `quat-tree` quaternion tree
- `quat-product` quaternion product curve
- `prime-walk` some walk path
- `sphere-tess` sphere tessellation folded to 2 dimensions
- `cubic-array` array and grid in cubic space
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Enhance parameter descriptions with usage examples.

While the basic descriptions are present, users would benefit from:

  1. Example parameter values for each visualization
  2. Expected visual outcomes
  3. Interaction possibilities

Consider expanding the documentation like this:

   - `quat-curve` a curve
+      Example: `?tab=quat-curve`
+      Displays a quaternion-based curve that can be rotated in 4D space.
   
   - `prime-walk` some walk path
+      Example: `?tab=prime-walk&times=5`
+      Visualizes a path based on prime number patterns. Use the times parameter to control complexity.
   
   - `sphere-tess` sphere tessellation folded to 2 dimensions
+      Example: `?tab=sphere-tess&times=6`
+      Projects a tessellated sphere onto 2D space. Higher times values create finer tessellation.
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
- `quat-curve` a curve
- `hyper-cube` hyper cube
- `hyper-cube-grid` a grid of hyper cubes
- `fly-city` quternion fractal
- `lamp-tree` quternion fractal
- `quat-tree` quaternion tree
- `quat-product` quaternion product curve
- `prime-walk` some walk path
- `sphere-tess` sphere tessellation folded to 2 dimensions
- `cubic-array` array and grid in cubic space
- `quat-curve` a curve
Example: `?tab=quat-curve`
Displays a quaternion-based curve that can be rotated in 4D space.
- `hyper-cube` hyper cube
- `hyper-cube-grid` a grid of hyper cubes
- `fly-city` quternion fractal
- `lamp-tree` quternion fractal
- `quat-tree` quaternion tree
- `quat-product` quaternion product curve
- `prime-walk` some walk path
Example: `?tab=prime-walk&times=5`
Visualizes a path based on prime number patterns. Use the times parameter to control complexity.
- `sphere-tess` sphere tessellation folded to 2 dimensions
Example: `?tab=sphere-tess&times=6`
Projects a tessellated sphere onto 2D space. Higher times values create finer tessellation.
- `cubic-array` array and grid in cubic space
🧰 Tools
🪛 LanguageTool

[grammar] ~14-~14: This phrase is duplicated. You should probably use “quternion fractal” only once.
Context: ...da grid of hyper cubes -fly-cityquternion fractal -lamp-treequternion fractal -quat-treequaternion tree -qu...

(PHRASE_REPETITION)


[uncategorized] ~19-~19: The preposition “into” seems more likely in this position than the preposition “to”.
Context: ...sphere-tesssphere tessellation folded to 2 dimensions -cubic-array` array an...

(AI_EN_LECTOR_REPLACEMENT_PREPOSITION_TO_INTO)


[grammar] ~20-~20: Possible agreement error. The noun ‘grid’ seems to be countable.
Context: ... dimensions - cubic-array array and grid in cubic space - read to read from s...

(CD_NN)

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 4

🔭 Outside diff range comments (1)
src/lib/vertex.mbt (1)

Line range hint 65-106: Clarify the JavaScript type conversion comment.

The comment "need int but JavaScript auto converts" could be more explicit about the type conversion process and its implications.

Consider updating the comment to:

-  dict["side"] = [self.side.to_float()] // need int but JavaScript auto converts
+  dict["side"] = [self.side.to_float()] // WebGPU expects Sint32 but JavaScript automatically converts the number to float
♻️ Duplicate comments (6)
src/main/main.mbt (6)

10-10: ⚠️ Potential issue

Fix string interpolation in error logging

The use of \{e} in the println statement may not correctly interpolate the error message. Remove the backslash to properly format the string.

Apply this diff to fix the issue:

-    Err(e) => println("\{e}")
+    Err(e) => println("{e}")

99-112: 🧹 Nitpick (assertive)

Simplify parsing of times parameter

You can streamline the parsing of the times parameter by converting the string directly to an integer. This reduces code duplication and improves readability.

Apply this diff to refactor the code:

      let times = match params.get("times") {
-        "0" => Some(0)
-        "1" => Some(1)
-        "2" => Some(2)
-        "3" => Some(3)
-        "4" => Some(4)
-        "5" => Some(5)
-        "6" => Some(6)
-        "7" => Some(7)
-        "8" => Some(8)
-        "9" => Some(9)
-        "10" => Some(10)
-        _ => None
+        value => value.parse_int().filter(fn(n) { n >= 0 && n <= 10 })
      }

130-130: ⚠️ Potential issue

Ensure the canvas element exists before use

The query_selector("canvas") method may return null if no <canvas> element is found. Accessing properties on a null object will cause a runtime error. Ensure that canvas is not null before proceeding.

Apply this diff to add a null check:

      let canvas = document.query_selector("canvas")
+     if (canvas == null) {
+       println("Canvas element not found")
+       return
+     }

131-131: ⚠️ Potential issue

Handle potential errors when calling render_app

Unwrapping the result of render_app?().unwrap() without error handling may cause the application to crash if an error occurs. Consider handling the error gracefully to improve robustness.

Apply this diff to handle the error:

-      render_app?().unwrap()
+      match render_app?() {
+        Ok(_) => (),
+        Err(e) => println("Failed to render app: {e}")
+      }

139-144: 🧹 Nitpick (assertive)

Consider removing commented-out code

The code block from lines 139~ to 144~ is commented out. If this code is no longer needed, consider removing it to enhance readability and maintainability.


154-154: ⚠️ Potential issue

Fix typo in function name

There's a typo in the function name connect_retained_atom_to_srorage; it should be connect_retained_atom_to_storage.

Apply this diff to correct the typo:

-      @caterfoil.connect_retained_atom_to_srorage(
+      @caterfoil.connect_retained_atom_to_storage(
📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 32475bc and c171cb2.

📒 Files selected for processing (11)
  • moon.mod.json (1 hunks)
  • src/lib/caterfoil.mbt (8 hunks)
  • src/lib/ffi.mbt (1 hunks)
  • src/lib/gpu.mbt (1 hunks)
  • src/lib/vertex.mbt (4 hunks)
  • src/main/alias.mbt (1 hunks)
  • src/main/axis.mbt (1 hunks)
  • src/main/container.mbt (3 hunks)
  • src/main/main.mbt (4 hunks)
  • src/main/quat-product.mbt (2 hunks)
  • src/main/quat-tree.mbt (1 hunks)
🧰 Additional context used
📓 Learnings (1)
src/main/axis.mbt (1)
Learnt from: tiye
PR: WebGPU-Art/caterfoil.mbt#2
File: src/main/axis.mbt:5-6
Timestamp: 2025-01-12T05:30:05.205Z
Learning: In MoonBit, floating-point literals require explicit conversion using `.to_float()` method, even when the literal includes a decimal point (e.g., `20.0.to_float()`).
🔇 Additional comments (18)
src/main/quat-product.mbt (1)

2-4: Confirm the reduction of DemoMode visibility scope

The pub(all) visibility modifier has been removed from the DemoMode enum, making it private to the module. Ensure that DemoMode is not used outside this module, or adjust the visibility accordingly.

src/main/quat-tree.mbt (1)

49-49: Confirm the reduction of comp_quat_tree visibility scope

You have changed comp_quat_tree from a public function to a private one. Ensure that this function is not needed outside this module, or adjust the visibility accordingly.

src/main/container.mbt (3)

12-12: LGTM! The variant name and string identifier are now consistent.

The CubicArray variant name aligns with its string identifier "cubic-array" in the from_string function.


17-17: LGTM! Setting CubicArray as the default tab.

This change makes the new mesh grid demo the default view, which is appropriate for showcasing the new functionality.


66-67: LGTM! Parameter handling looks good.

The changes appropriately handle the times parameter for SphereTessellation and initialize CubicArray with a sensible default width.

src/main/alias.mbt (1)

5-61: LGTM! Excellent documentation.

The documentation for the type aliases is comprehensive, well-structured, and includes clear examples that demonstrate proper usage. The examples are particularly helpful for understanding the practical application of these types.

src/lib/gpu.mbt (1)

27-66: LGTM! Comprehensive WebGPU format documentation.

The documentation excellently explains the WebGPU vertex format system, including:

  • Clear naming conventions
  • Detailed parameter descriptions
  • Practical examples
src/lib/vertex.mbt (2)

31-56: LGTM! Well-structured polyline vertex implementation.

The PolylineVertex struct is well-designed with clear documentation explaining each field's purpose. The example effectively demonstrates the struct's usage.


143-155: LGTM! Well-documented error type.

The BuilderError type is properly documented with a clear example, and the Show derivation enables better error reporting.

src/lib/caterfoil.mbt (5)

19-25: LGTM!

The documentation is clear, thorough, and includes all necessary details.


30-31: LGTM!

The documentation concisely describes the function's purpose.


107-139: LGTM!

The documentation is comprehensive and includes a helpful example.


168-202: LGTM!

The documentation is well-structured with clear field descriptions and a practical example.


352-373: LGTM!

The documentation clearly explains the function's purpose and includes a helpful example.

moon.mod.json (1)

3-3: Verify version downgrade from 0.1.0 to 0.0.2.

Please clarify why the version was downgraded. This could potentially break dependent packages.

src/lib/ffi.mbt (1)

1-1: LGTM!

The added comment helps clarify the file's purpose.

src/main/axis.mbt (2)

2-30: LGTM!

The added documentation is comprehensive, well-structured, and includes all necessary details including parameters, return values, and examples.


49-50: Fix typo in color function Color::blue_brigher().

The function name contains a typo: "brigher" should be "brighter".

Apply this diff to fix the typo:

-    { position: Quaternion::new(w=-short), color: Color::blue_brigher(a=0.3) },
-    { position: Quaternion::new(w=long), color: Color::blue_brigher() },
+    { position: Quaternion::new(w=-short), color: Color::blue_brighter(a=0.3) },
+    { position: Quaternion::new(w=long), color: Color::blue_brighter() },

Comment on lines +61 to +63
multiplicand=@quaternion.Quaternion::new(w=1, x=0.01, y=0.02, z=0.0)
..normalize_mut()
..scale_mut(1.003),
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Document the multiplicand parameters.

The magic numbers (0.01, 0.02, 1.003) in the multiplicand quaternion configuration would benefit from documentation explaining their purpose and impact on the visualization.

Comment on lines +6 to +7
/// Triggers a redraw of the current Caterfoil render tree. Updates the WebGPU
/// canvas with the latest state of all render objects in the scene graph.
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Add usage example to the documentation.

Consider adding a code example to demonstrate how to use paint_caterfoil_tree().

Comment on lines +40 to +43
/// Sets up gamepad input handling for WebGPU rendering. Initializes event
/// listeners and state management for gamepad connections, button presses, and
/// axis movements. Enables real-time input detection from connected gamepads to
/// control the WebGPU rendering viewport and scene.
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Add usage example to the documentation.

Consider adding a code example to demonstrate how to initialize and use gamepad controls.

Comment on lines +61 to +83
/// Connects a retained atom to browser's localStorage for persistent state
/// management. The connection can be configured to enable/disable reading from
/// or writing to localStorage.
///
/// Parameters:
///
/// * `name` : A unique identifier string for the retained atom. This name is
/// used as the key in localStorage.
/// * `read` : Optional boolean flag to control loading from localStorage.
/// Defaults to `true`. When set to `false`, disables loading stored values.
/// * `write` : Optional boolean flag to control saving to localStorage. Defaults
/// to `true`. When set to `false`, disables saving values.
///
/// Example:
///
/// ```moonbit
/// test "connect_retained_atom_to_srorage" {
/// // Connect an atom named "viewer-state" with both read and write enabled
/// connect_retained_atom_to_srorage("viewer-state")
/// // Connect an atom that only reads from storage
/// connect_retained_atom_to_srorage("read-only-state", write=false)
/// }
/// ```
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Fix typo in function name.

The function name contains a typo: "srorage" should be "storage".

Apply this diff to fix the typo:

-pub fn connect_retained_atom_to_srorage(
+pub fn connect_retained_atom_to_storage(

Committable suggestion skipped: line range outside the PR's diff.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant