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@magomez magomez commented Mar 8, 2016

We are not using the UpdateAtlas as a buffer to paint several areas, but just
to paint a single one, so it doesn't make sense to use an AreaAllocator
to allocate an area inside the current atlas to paint to.

Also, with the current implementation, the GeneralAreaAlocator would give
errors when allocating areas smaller than half of the minimum size.

We are not using the UpdateAtlas as a buffer to paint several areas, but just
to paint a single one, so it doesn't make sense to use an AreaAllocator
to allocate an area inside the current atlas to paint to.

Also, with the current implementation, the GeneralAreaAlocator would give
errors when allocating areas smaller than half of the minimum size.
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