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Fully translate day length features
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WenSimEHRP committed Aug 23, 2024
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# 经济速度(日长因子)

“经济速度因子”[^1]设置可以用来调整游戏经济周期的时长
当设置为 1 时,经济速度与原版相同。
经济速度因子可以用来调整游戏经济周期的时长
当设置为 1 时,经济速度与原版相同。[^timekeeping]

[^1]: 自 0.61.0 起由“日长因子”修改为“经济速度因子”。
[^timekeeping]: 经济速度因子的旧版译名为“日长因子”。除此之外,
经济速度与时间自 OpenTTD 14 以来分为“日历式”与“挂钟式”。
“日历式”中,经济周期与日历时间绑定;
“挂钟式”中,经济周期独立运行。
在不同模式下,经济周期、时间长度等有关时间的事物会有细微差别。
更详细的解释参见[官方博客](https://www.openttd.org/news/2024/03/23/timekeeping)

## 日历计时模式

在此模式中,经济周期与日期绑定。即货物生产、城镇发展、车站评价等都与日期绑定。
在日历计时模式下,经济周期与日期绑定。即货物生产、城镇发展、车站评价等都与日期绑定。
自然,经济速度因子越大,一天时间越长。


由于日历速度较慢 (在日历计时模式下),在实时中按比例减慢的事物

### 这里哪里 todo

### Things which are proportionally slowed in real time, due to a slower calendar speed (in calendar timekeeping mode)

These still happen on a per calendar day, per calendar month or per calendar year basis.
As the day length setting is increased, these will occur more slowly in real time.

* 城镇与货物产出
(The town and industry cargo scaling settings can be used to compensate for this if needed).
* Town growth
* Grass and tree growth
* Seasonal changes such as snow line movements
* Infrastructure maintenance costs
* Ratings calculations (towns and stations)
* Subsidy durations
* Vehicle service intervals (when not using percentage mode)
* Inflation
* Introduction and expiry of vehicle, object, station, house, etc. models
* Vehicle ageing

## 挂钟计时时间

The calendar speed is unaffected by the day length factor setting.

The day length factor only affects the speed of the economy (e.g. cargo production, town growth, rating calculations, etc.).
A "period" is the economy analogue of a year. Values larger than 1 increase the length of a period by this factor.

### Things which are proportionally slowed in real time, due to a slower economy speed (in wallclock timekeeping mode)

These still happen on a per period (and subdivisions of a period) basis.
As the day length setting is increased, these will occur more slowly in real time.

* Town and industry cargo production
(The town and industry cargo scaling settings can be used to compensate for this if needed).
* Town growth
* Grass and tree growth
* Infrastructure maintenance costs
* Ratings calculations (towns and stations)
* Subsidy durations
* Vehicle service intervals (when not using percentage mode)

## Things which stay the same in real time (in both calendar and wallclock timekeeping modes)

These occur at the same real time speed regardless of the value of the day length factor setting.

* Vehicle movement
* Vehicle running costs
(Note that running costs are per unit real time that the vehicle is running, but as years becomes longer, the headline yearly figure also increases).
* Ageing of cargo in vehicles
* Animations and visual effects
* Infrastructure sharing fees for using infrastructure owned by other companies, such as rail track and stations
### 与日历速度绑定的事件(日历计时模式)

下面列出的事件与日历绑定,使用日历年、月,或者日作为计算单位。
在日历计时模式下,经济速度因子越大,一日长度越长,这些事件发生/重新计算的频率也因此降低:

* 城镇与货物生产
(可以使用城镇和工业货物缩放设置补偿)
* 城镇发展
* 树木与草的生长
* 季节性变化,如雪线
* 基建维护费用
* 城镇与车站评价
* 经济补贴
* 载具维护间隔(不使用百分比时)
* 通货膨胀
* 载具、物件、车站、房屋的登场与退场
* 载具老化

## 挂钟计时模式

在挂钟计时模式下,日历速度(即一日的长度)不受经济速度因子影响。
经济速度因子只影响经济模拟速度,如货物生产、城镇发展,与车站评价。
挂钟计时模式中的“经济周期”与日历计时模式中的“一年”对等。
自然,经济速度因子越大,经济周期持续的时间越长。

### 与经济速度绑定的事件(挂钟计时模式)

下面列出的事件与经济周期绑定,使用经济周期(与生产周期,即经济周期的子周期)作为计算单位。
经济速度因子越大,经济周期的长度越长,这些事件发生/重新计算的频率也因此降低:

* 城镇与货物生产
(可以使用城镇和工业货物缩放设置补偿)
* 城镇发展
* 树木与草的生长
* 基建维护费用
* 城镇与车站评价
* 经济补贴
* 载具维护间隔(不使用百分比时)

## 不与经济或日历速度绑定的事件

这些事件发生/重新计算的概率与经济速度因子无关:

* 载具移动
* 载具运行费用
(计算载具运行费用的依据是载具运行的游戏刻数,因此载具每刻运行费用不变。不过经济速度因子会改变一周期/年的游戏刻数,从而导致周期/年名义运行费用变大)。
* 载具货物劣化(保鲜)
* 动画与视效
* 基建共享使用费

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