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[Bug] Cursor is not properly mapped to the window #1625
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Do you have any other solution other than the one in #442 ? |
UPDATEEven better solutions if this is your first portable installation/extraction
ImHex needs to be launched for the first time in order for it to create the I've just found the workaround.
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Will there be any negative impact if |
I can verify that NB. When clicking the above options, ignore your mouse pointer, and watch for options to highlight when you are "near" the option. |
It used to be auto disabled on Intel GPUs because it's exclusively an issue with their driver. I rather improve the detection than just having it turned off by default because it works without issues in almost all cases. |
@WerWolv By auto disabled, do you mean that by default the value of |
Thanks @Unknown78, it does the job 👍 |
IMO the solution would be to enable the option by default, simply because that means less things to handle for us (ImHex is a Hex editor, let the OS handle the window) But I'm not against any other solution (e.g. better detection) |
I think the first step to solving this would require getting some old laptop or something to reproduce the issue reliably. The reason why I never had a go at it anymore is because it just works on all my machines. Up until a few versions ago I just disabled the custom window rendering for all Intel GPUs. This solves the issue but it's too broad of a condition. I've used ImHex on many computers that only had an Intel HD GPU without any issues so it only applies to either Intel HD GPUs of certain models or if there's some specific setting set in the driver I guess. Of course this solution is far from perfect but I really want to keep the custom window rendering by default because in my opinion it makes the whole app look and feel a lot better |
@WerWolv Just make a survey then? I have i3-2310M with Intel HD 3000 with unofficial driver to support 100% OpenGL 3.1 in Windows 11 Which GPU do you have @csBlueChip @iTrooz @kiraio-moe @dmantisk? |
Let's do that. I'll keep the issue pinned for the foreseeable future and will manually filter out reported GPUs until we find a better solution. For now, this here should "solve" the issue for new users: a991557 |
Intel i3-5005U / HD Graphics 5500
Pada Min, 23 Jun 2024 03.51, Unknown78 ***@***.***> menulis:
… @WerWolv <https://github.com/WerWolv> Just make a survey then?
I have i3-2310M with Intel HD 3000 with unofficial driver to support 100%
OpenGL 3.1 in Windows 11
Which GPU do you have @csBlueChip <https://github.com/csBlueChip> @iTrooz
<https://github.com/iTrooz> @kiraio-moe <https://github.com/kiraio-moe>
@dmantisk <https://github.com/dmantisk>?
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The two Intel machines I have at home use a Intel i5-7300HQ (HD Graphics 630) and a Intel i5 7300U (HD Graphics 620). Both from the same generation (Kaby Lake) sadly but at least we have some upper bounds with that. |
Yeah out of the window with that upper bound, another person with a Intel i5-8250U (UHD Graphics 620) had the issue as well. |
As discussed at #1839:
|
Windows 7 SP1 x64, CPU: i5-4690, |
Just updated ImHex on a rather old (but still running well) laptop to v1.35.4 and stumbled across the same thing. Therefore add Core i7-4900MQ with Intel HD 4600 running Win10 (driver 20.19.15.5063) to the list of bad ones... |
Same problem with Intel HD Graphics 530. ImHex Version592f613 ImHex Build Type
Installation typeAdditional context?
|
List of GPUs that work/don't work
Operating System
Windows
What's the issue you encountered?
The GUI elements appears to be misaligned.
However, the mechanics such as click or drag is in the original correct position.
So for example, if I want to click the exit button, then I need to hover it to the top right corner instead of the rendered one.
How can the issue be reproduced?
Just run
imhex-gui.exe
ImHex Version
1.33.2
ImHex Build Type
Installation type
imhex-1.33.2-Windows-Portable-x86_64.zip
Additional context?
Pay attention that with the unofficial drivers, it supports 100% up to
OpenGL 3.1
instead of the defaultMicrosoft GDI Generic
renderer that isOpenGL 1.1
.The text was updated successfully, but these errors were encountered: