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Fix PopupMenu loops over items when ui_down/ui_up is pressed #79

Fix PopupMenu loops over items when ui_down/ui_up is pressed

Fix PopupMenu loops over items when ui_down/ui_up is pressed #79

Workflow file for this run

name: πŸ”— GHA
on: [push]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
cancel-in-progress: true
jobs:
static-checks:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: πŸ“Š Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
# android-build:
# if: ${{ vars.DISABLE_GODOT_CI == '' }}
# name: πŸ€– Android
# needs: static-checks
# uses: ./.github/workflows/android_builds.yml
# ios-build:
# if: ${{ vars.DISABLE_GODOT_CI == '' }}
# name: 🍏 iOS
# needs: static-checks
# uses: ./.github/workflows/ios_builds.yml
linux-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
# godot-cpp-test:
# if: ${{ vars.DISABLE_GODOT_CI == '' }}
# name: πŸͺ² Godot CPP
# # This can be changed to depend on another platform, if we decide to use it for
# # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# # appropriately.
# needs: linux-build
# uses: ./.github/workflows/godot_cpp_test.yml