Update the pause button's icon and tooltip when paused. #81
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name: π GHA | |
on: [push] | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner | |
cancel-in-progress: true | |
jobs: | |
static-checks: | |
if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
name: π Static checks | |
uses: ./.github/workflows/static_checks.yml | |
# Second stage: Run all the builds and some of the tests. | |
# android-build: | |
# if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
# name: π€ Android | |
# needs: static-checks | |
# uses: ./.github/workflows/android_builds.yml | |
# ios-build: | |
# if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
# name: π iOS | |
# needs: static-checks | |
# uses: ./.github/workflows/ios_builds.yml | |
linux-build: | |
if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
name: π§ Linux | |
needs: static-checks | |
uses: ./.github/workflows/linux_builds.yml | |
macos-build: | |
if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
name: π macOS | |
needs: static-checks | |
uses: ./.github/workflows/macos_builds.yml | |
windows-build: | |
if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
name: π Windows | |
needs: static-checks | |
uses: ./.github/workflows/windows_builds.yml | |
web-build: | |
if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
name: π Web | |
needs: static-checks | |
uses: ./.github/workflows/web_builds.yml | |
# Third stage: Run auxiliary tests using build artifacts from previous jobs. | |
# Can be turned off for PRs that intentionally break compat with godot-cpp, | |
# until both the upstream PR and the matching godot-cpp changes are merged. | |
# godot-cpp-test: | |
# if: ${{ vars.DISABLE_GODOT_CI == '' }} | |
# name: πͺ² Godot CPP | |
# # This can be changed to depend on another platform, if we decide to use it for | |
# # godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step | |
# # appropriately. | |
# needs: linux-build | |
# uses: ./.github/workflows/godot_cpp_test.yml |