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Fix compile errors on 2018.4.26f1 #38
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Whinarn
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Aug 25, 2020
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Tested this in 2018.4.26f1, 2019.3.15f1 and 2020.1.0f1 without issues.
Thank you for this fix! 👍
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## [2.3.4](v2.3.3...v2.3.4) (2020-08-25) ### Bug Fixes * **tests:** compile errors on 2018.4.26f1 ([#38](#38)) ([91b5ad7](91b5ad7))
🎉 This PR is included in version 2.3.4 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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# [2.0.0](v1.0.2...v2.0.0) (2023-11-18) ### Bug Fixes * **lod-generator-helper:** mark scene as dirty ([7554f8e](7554f8e)) * **lods:** prevent empty mesh names ([ec6cf87](ec6cf87)) * **mesh:** bug related to degenerated triangle when using smart linking ([e9d5def](e9d5def)) * **meshutils:** GetUsedUVComponents should now be able to return zero ([af60914](af60914)) * **simplifier:** obsolete properties that moved to options struct ([84664d1](84664d1)) * **simplifier:** options for uv component count ([7f7b773](7f7b773)) * **simplifier:** prevent near zero denominator ([469272a](469272a)) * **simplifier:** removed obsolete properties ([24ccc56](24ccc56)) * support Unity 2021 ([2f2eb3b](2f2eb3b)) * **tests:** compile errors on 2018.4.26f1 ([Whinarn#38](https://github.com/Hengle/UnityMeshSimplifier/issues/38)) ([91b5ad7](91b5ad7)) * **unity:** increase support for unity 2020 ([7a28614](7a28614)) ### Features * **lods:** save assets path is now less restricted ([380bda9](380bda9)) * **package:** bump minimum required version of Unity to 2018.1 ([8f37f81](8f37f81)) * **simplifier:** added options validation ([55264ce](55264ce)) * **simplifier:** set manual uv component count ([9795860](9795860)) ### Reverts * temporarily allow refactor commits to trigger a release ([fd8d697](fd8d697)) ### BREAKING CHANGES * **simplifier:** removed obsolete properties * **lods:** save assets paths are now related to Assets/ rather than Assets/UMS_LODS/
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# [3.0.0](v2.0.1...v3.0.0) (2024-02-08) ### Bug Fixes * **lod-generator-helper:** mark scene as dirty ([7554f8e](7554f8e)) * **lods:** prevent empty mesh names ([ec6cf87](ec6cf87)) * **mesh:** bug related to degenerated triangle when using smart linking ([e9d5def](e9d5def)) * **meshutils:** GetUsedUVComponents should now be able to return zero ([af60914](af60914)) * **simplifier:** obsolete properties that moved to options struct ([84664d1](84664d1)) * **simplifier:** options for uv component count ([7f7b773](7f7b773)) * **simplifier:** prevent near zero denominator ([469272a](469272a)) * **simplifier:** removed obsolete properties ([24ccc56](24ccc56)) * support Unity 2021 ([2f2eb3b](2f2eb3b)) * **tests:** compile errors on 2018.4.26f1 ([Whinarn#38](https://github.com/kaneleka/UnityMeshSimplifier/issues/38)) ([91b5ad7](91b5ad7)) * **unity:** increase support for unity 2020 ([7a28614](7a28614)) ### Features * **lods:** save assets path is now less restricted ([380bda9](380bda9)) * **package:** bump minimum required version of Unity to 2018.1 ([8f37f81](8f37f81)) * **simplifier:** added options validation ([55264ce](55264ce)) * **simplifier:** set manual uv component count ([9795860](9795860)) ### Reverts * temporarily allow refactor commits to trigger a release ([fd8d697](fd8d697)) ### BREAKING CHANGES * **simplifier:** removed obsolete properties * **lods:** save assets paths are now related to Assets/ rather than Assets/UMS_LODS/
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Related issues
Somewhat related to a community contribution to Unity-Technologies/AutoLOD#74
Describe the changes
A few small fixes:
How to test
You can verify with 2018.4.26f1 by editing the manifest.json to pull the package/branch from github or clone locally to
Packages/