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Changelogs ‐ DLL
Wimberton edited this page Dec 20, 2024
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All update changelogs will be filtered into this location. Confused on a change? Check our changelogs for more information.
CRASHING WHEN OPENING THE PREMIUM SHOP? DISABLE INFINITE REQUESTS MOD, THEN TRY OPENING IT
Fixes and Enhancements
- Star-quality options fixed to match Palia's classification system modifications.
- Flow-tree options fixed to match Palia's classification system modifications.
Support for Palia game v0.187.0
Support for Palia game v0.186.0
Improvements
- Remote Shops: Added the Landscaping store to the remote shop list
- Clothing Fixes: Compatibility with new internal clothing changes
Support for Palia game v0.185.0
Support for Palia game v0.184.0
New Features
- Maji Market Stores: Added new stores to the Maji Market so you can shop for more cool items.
Improvements
- Prize Wheel: Tweaked prize wheel timing so you don't get bad rolls as often.
- API Security Check: Made our software safer by adding session checks.
- Session Response Fixes: Cleaned up how the game talks to the servers.
- ESP displays Maji Market Balloon names and colors
- Toggling the UI is easier, with more options available.
Fixes and Enhancements
- Added a "Select All" button to make it easier to sell or throw away things.
- You can now manage your backpack and ammo pouch with fewer clicks.
- Fixed an issue where a security check would sometimes fail.
- Changed how the swing area looks to make combat smoother.
- We now use the game’s own function to load the world.
- Made it easier to see where quests are in the game.
- Fixed bugs with your backpack order.
Hotkey Changes Toggling The Menu In-Game
- INSERT
- CTRL + `
- ALT + `
New Features
- Auto Refill Focus: Keeps your focus topped up automatically.
- Unpurchased Furniture ESP: Now shows unpurchased furniture under 'Players & Toggles'.
- Auto Open Settings: Automatically opens chests and oysters for faster loot collection.
- Auto Sell Descriptions: Added clear descriptions for what each Auto Sell option handles.
- Inventory Selling: Interface for selling, moving, and discarding items from both main inventory and ammo inventory.
Improvements
- Villager Weekly Wants: Now ignores friendship requirements for additional gift slots.
- Ore ESP: No longer shows already mined ores.
- Quest ESP: General improvements for better tracking.
- GUI Rearrangement: Minor tweaks to the interface layout.
Fixes and Enhancements
- ESP Performance: Code optimizations for faster ESP processing.
- Auto Open Settings: Improved handling for chests and oysters.
New Features
- Villager Weekly Gifts: Now you can see what gifts each villager likes without having to guess or remember. Super easy!
- Complete Gardening Automation: Gardening just got way easier with these new automatic tools:
- Auto-Till: Prepares the soil for you.
- Fast Filling: Fill your Watering Can super-fast.
- Auto-Weed: Removes pesky weeds automatically.
- Auto-Harvest: Picks your crops for you.
- Auto-Replant: Plants new crops in the same spots with the same crops as before.
- Auto-Fertilize: Lets you decide how much fertilizer to use and applies it for you!
Improvements
- Hotkeys Fixed: Hotkeys will only work when you're actually in the game, so no more accidental triggers!
- Gardening Overlay Tweaks: We made the gardening tools smoother and easier to use, with better fertilizer management.
- Building Mode Upgrade: Placing fences and rotating buildings is now much easier, even when you're viewing things from above or switching surfaces.
Fixes and Enhancements
- Better ESP Performance: We cleaned up some code to make the ESP (extra game info) features run faster, especially for AutoGardening.
- Gardening Updates: Your garden locations now stay updated even when you move things around.
- Stronger Configs: We made sure your settings work better and added a warning if something goes wrong.
- Gardening Fixes: Fixed some bugs with gardening tools and options in the overlay.
- ESP Hover Fix: You can now see detailed info when you hover over things on the map again.
- Home Plot Noclip Fix: Noclipping at your home plot no longer removes static/dynamic environment items!
Fun Extras
- Spinbot: We added a funny new Spinbot feature that makes your character spin around super fast!
- AutoSwing Expansion: It’s now easier to interact with things in the game using the expanded AutoSwing function.
Support for Palia game V0.183.0
New Features
- Notification System: Added notifications for hotkey toggles; configurable positioning.
- Hotkey Enhancements: Added hotkey support for buttons and checkboxes; Right-click an option to set a hotkey.
- Housing Placement: Added item movement and rotation controls. (alt/shift + scrolling for rotation | X C Z + scrolling for X, Y, Z control)
- Auto Gather: Implemented auto-gathering for forages using ESP selected settings.
Improvements
- Placement Tweaks: Enhanced rotation and positioning axes; fixed PlacementRotation handling.
- ESP System: Added text scaling; updated widget functions; simplified config saving.
- Autosell: Optimized for trees and general store; tableized structure.
Fixes / Enhancements
- Ore ESP: Fixed crashes and reappearing ores in ESP.
- GameplayUI: Resolved crashes and ore visibility issues.
- General: Fixed merge conflicts, ImGui Sell option, and other minor bugs.
Technical Changes
- Detour Manager: Reconfigured for better function handling.
- CMakeLists: Updated to align with project needs.
- Component Validation: Implemented IsComponentValid checks.
Support for Palia game V0.182.0
- ESP Colors Save: ESP colors are now saved between sessions.
- InteliAim Transparency: Change the transparency of the InteliAim peripherals.
- Fast Tools: Added for quicker tool usage.
- Auto Swap Tools: automatically switch your tools to the most appropriate one when within ranges to use it.
- Gates Removal: Gates are now removed once again.
- Direct Level/World Teleportation: Instantly traverse to different levels or worlds like the underground, Kilima, Bahari, etc.
- Infinite Gold Exploit: Unrepair your tool for infinite gold.
- Store Buy Multiplier: Customize the number of items bought at a time from stores.
- Infinite Jump Mod: A new movement feature, allowing for unlimited, customizable jumping.
- Equip Any Outfit or Glider
- Fulfill Infinite Player Requests
- AntiReport - No snitching
- AutoGathering of all loot
- Waypoint Teleport without map
- Recode to majority of the core components
- Improvements to Silent Aim
- Improvements to InteliAim
- Improvements to Waypoint TP
- SDK changes (Stability Attempt)
- More checks (Stability Attempt)
- More reuseability (Performance)
- ESPs naming changes
- Open Guild stores remotely (Rambolo)
- Open Player storage remotely (Rambolo)
- Fixed some ESPs not being in the correct UI options (Bug types)
- Fixed rare chance of crash when listboxes weren't able to populate.
- Teleport to targeted now wont teleport with the Overlay opened
- Teleport to targeted won't hold onto outdated target actors
- InteliAim Circle option moved into Aimbots & Fun tab
- Major changes to codebase redundancy. Smoother, better gameplay.
- Completely rehauled validity checks (Void & Rambolo)
- Slightly better animal TP targeting
- Custom interaction distance option
- ESP rendering rehaul [distance / priority rendering]
- Customizable Avoidance Radius
- Customizable Max Housing Placement Height
- Toggle Display Watermark
- Other minor changes to UI and Processes
- Updated to support the latest Palia (1.180.1) Update for Steam & Standalone
- Minor naming changes to the UI Tabs
- Added More Toggle all ESP Buttons
- Added ore ESP despawn timer displays (Rambolo)
- Fixed issue with InteliAim not targeting on 2.6.9
- Fixed issue with CMake files adding invisible space (Diyagi)
- Configuration completely rehauled! (Diyagi)
- Fixed minor problems with InteliAim and feature toggling
- Start of ESP button recoding
- Minigame Skipping Feature (Diyagi) (Skips minigames gameplay instantly)
- Saving current Menu size XY for next startups (Cole Hart)
- Removed ESP Limit distance checkbox
- Replaced current ESP Distance limitations with
min 10 - max 999
- Better handling of Ore ESPs when ore node is unavailable (Marlon Colhado)
- Fix to the Location (262) error! For now... (Void)
- Clamping max an min of the ESP distances (Wimberton)
- Fixed issue with Skills / Fishing tabs being interconnected
- Added check for primary player is ESPs. Will not show your name. (Start of resolution to ESP ghost objects)
- Moved the AntiAFK button to the Aimbots & Fun tab
- Fixed issue with crashing of Selling tab when unavailable character / store controllers
- Fixed issue with Fishing disabling automatically on menu usage
- Introduced AntiAfk (Helpful when fishing, stops all potential AFK issues nonetheless)
- Removed capture fishing button (no need anymore)
- Cleaned up selectable fishing locations
- Improved Auto-Sell for fishing. Selling works always, even at your home base (enigmaquip)
- Added fishing locations dropdown (enigmaquip) (marloncolhado)
- Reverted config changes to styling
- Fixed housing placement issues from 2.5.1
- Made the user config a bit easier to read
- Global Game Speed + Fishing Cooperates now
- Fast Fishing smoothed and recoded for GOD-LIKE effects
- Sloppy start of public save code pushed
- Config File Live Editing / Management
- Reintroduced the buttons for enabling ESP options
- Fixed some issues with fishing options with the saving of values
- Fixed text rendering / scaling issues. Looks better.
- ESP Toggled options save to config. All of them (colors not included yet)
- Fixed issues with saving fishing pools and fast fishing
- Fixed capture fishing and override options
- Added the fishing options to the main config saving
- Added fishing chest opening / storage of items (enigmaquip)
- Added ESP text scaling option
- Changed fishing mechanic. Fast-fishing now handled properly
- Fixed issue when trying to enable / disable aimbot settings
- Added map waypoint teleportation
- Merged Core Saving. Saves main values like speeds and others (interbound)
- Cleaned up general processing and hooking
- Other various changes to event processing
- Updated to support Palia game version 0.180.0
- Switched from sliders to inputs for Game Speed.
- Added place housing items anywhere.
- [HOTFIX] Persistent movement component is working now. Movement customizations should stay between world swaps.
- Gate removal approved.
- Remove gates (stables) in the world. Removes the crashing issue from most situations.
- Character movement persistent changes. Saves your movement settings between world swaps.
- Pickable List now populates from enabled Forageable ESP options
- Added a slight Z increase to the pickable list entries
- Changed the only 2 instances of K2_TeleportTo to K2_SetActorLocation, as the rest of the project uses it
- Swapped back to input values for Movement controls. Provides granular control while testing and for more options.
- Added more movement hooking (Ballsackulon)
- Added missing home FoliageOnPlot ESP actor names
- Names would still show, but without the proper names, reverted them
- Minor name tweaks
- Changed Wim's spot to only show up while in Kalima
- Reverted teleport to targeting disabled by default (hotkeys coming)
- Reverted changes from non-button Player/Entity ESP options back to buttons
- Added pickables teleportation list (tied to forageable ESP visibility)
- Slight changes to the targeting teleportation again
- Renamed PaliaHook to OHook
- Removed the annoying building output messages related to overriding /MDd to /MD
- Moved 'Player & Entities' options with the rest of the togglable ESP options
- Moved 'Others' to its own option under 'Player & Entities'
- Changed the order of the ESP categories
- Changed Return to Home button to its own entry in the Teleport List
- Changed NPC, Animal, Loot, Teleport names slightly
- Removed Clear Housing Cooldown (Didn't work?)
- Removed Home Plot Trees, Rocks (At housing plot ESP seems like more moving parts)
- Removed 'Star' label and checkboxes for Coral and Shell (Pretty sure they don't exist?)
- Disabled teleport to targeted by default
- [HOTFIX] Fishing selling mechanics reverted to Discard slot 1
- Fixed issue with auto-fishing crashes due to fishing rod not found.
- Identified issues with map reloading and local movement values. Will be fixed and persistent in the next patch.
- Changed how fish selling works. Now sells Junk / Fish, with the option to destroy Waterlogged chests or send them to primary storage.
- Made teleporting to a listed location require double-clicking. This will be handy for edit/remove location buttons later on.
- Start of custom location listings. Currently can add during your session. Time to work on general configs and saving.
- Slight changes to how targeted teleportation works. Might mitigate some of the ground issues.
- Automatically sell all fish items when instant fishing, not just slot 1
- Added auto-destroy slot 1 unsellable items such as Waterlogged chests
- Added auto-fishing rod recasting
- Added better implementation for auto-selling
- Final patch of compatibility with Standalone/Steam editions.
- Unless more major issues are reported, the final major release while I work on some restructuring.
- Added multithreaded runtime support for common runtime components.
- Removed junk code pertaining to ESP functionality in level loading
- Added steamAPI support
- Modified Basic.hpp to include non-constant object values for steamAPI pointer swapping during initialization
- Removed my personal loader (for now) until I rework it fully to work for this specific tool. Thanks for your patience
- Started work of restructuring general calls to the objects such as ValeriaCharacter, ValeriaPlayerController, etc
- Legacy Aimbot now only triggers during bow usage, and while not in the OriginPalia menu
- Fixed an issue with toggling the OriginPalia menu with the INSERT hotkey, and manually toggling using the X menu button