Just a plain old Vulkan project following https://vulkan-tutorial.com/ by Overv
Not that strictly following though...
Through the tutorial, I have learned how to create a basic vulkan graphics pipeline.
Use CMake to build the program.
Make sure you have Vulkan SDK and Visual Studio 2015 or up, then:
mkdir build
cd build
cmake-gui ..
And Configure
(select "Visual Studio 2015 x64"
), Generate
, then you have Visual Studio project files.
Remember to copy src/content
to build
folder in order to run it.
Make sure VULKAN_SDK
is set to x86_64
folder under Vulkan SDK path and you have LD_LIBRARY_PATH
and VK_LAYER_PATH
set by running source ./setup-env.sh
at Vulkan SDK folder, and then
mkdir build
cd build
cmake ..
make
copy src/content
to build
folder, then run the executable