A simple, easy-to-use and fast C++ library to open and read FBX binary files.
Simply add this project to your own, through git submodule
or by installing the project on your machine and using the provided find_package script.
Then add importer/include
to your included directories and add FBXImport
to your
linking process and include FBX/FBXImport.h
.
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/FBXImport)
add_executable(test main.cpp)
target_link_libraries(test FBXImport)
target_include_directories(test PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/FBXImport/importer/include)
- Animation support
Loading a model from a file is as easy as including FBX/FBXImport.h
and calling FBX::importFile
.
#include <FBX/FBXImport.h>
#include <FBX/TriangulateProcess.h>
const auto &result = FBX::importFile(path, std::set<FBX::Process*>{new FBX::TriangulateProcess()});
#include <FBX/FBXImport.h>
#include <FBX/TriangulateProcess.h>
#include <glm/glm.hpp>
const auto &result = FBX::importFile(path, std::set<FBX::Process*>{new FBX::TriangulateProcess()}); // Triangulate all models in the scene.
for (const auto &fbxModel : fbxScene->models) {
std::vector<glm::vec3> vertices;
std::vector<uint32_t> indices;
std::vector<glm::vec2> uvs;
vertices.reserve(fbxModel->mesh->vertices.size());
for (const auto &v : fbxModel->mesh->vertices)
vertices.emplace_back(v.x, v.y, v.z);
indices.reserve(fbxModel->mesh->indexCount);
for (const auto &face : fbxModel->mesh->faces) {
if (face.indices.size() != 3) {
continue; // Skip dots and lines, which cannot be triangulated by the triangulation process.
}
indices.push_back(face[0]);
indices.push_back(face[1]);
indices.push_back(face[2]);
}
uvs.reserve(fbxModel->mesh->uvs.size());
for (const auto &uv : fbxModel->mesh->uvs)
uvs.emplace_back(uv.x, 1.0f - uv.y); // Flip Y-coordinate for usage in Vulkan.
}
You can create and apply your own processes by extending from FBX/Process.h
and adding it to the set of processes in your FBX::importFile
call.
For example, after creating a process called MyProcess
you would call
FBX::importFile(path, std::set<Process*>{new MyProcess()});
which will apply the process MyProcess
on every mesh in the file.