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Scenarios and States
WireMock.Net supports State via the notion of scenarios. A scenario is essentially a state machine whose states can be arbitrarily assigned. Stub mappings can be configured to match on scenario state, such that stub A can be returned initially, then stub B once the next scenario state has been triggered.
For example, suppose we’re writing a to-do list application consisting of a rich client of some kind talking to a REST service. We want to test that our UI can read the to-do list, add an item and refresh itself, showing the updated list.
Example test code:
// Assign
_server = WireMockServer.Start();
_server
.Given(Request.Create()
.WithPath("/todo/items")
.UsingGet())
.InScenario("To do list")
.WillSetStateTo("TodoList State Started")
.RespondWith(Response.Create()
.WithBody("Buy milk"));
_server
.Given(Request.Create()
.WithPath("/todo/items")
.UsingPost())
.InScenario("To do list")
.WhenStateIs("TodoList State Started")
.WillSetStateTo("Cancel newspaper item added")
.RespondWith(Response.Create()
.WithStatusCode(201));
_server
.Given(Request.Create()
.WithPath("/todo/items")
.UsingGet())
.InScenario("To do list")
.WhenStateIs("Cancel newspaper item added")
.RespondWith(Response.Create()
.WithBody("Buy milk;Cancel newspaper subscription"));
// Act and Assert
string url = "http://localhost:" + _server.Ports[0];
string getResponse1 = await new HttpClient().GetStringAsync(url + "/todo/items");
Check.That(getResponse1).Equals("Buy milk");
var postResponse = await new HttpClient().PostAsync(url + "/todo/items", new StringContent("Cancel newspaper subscription"));
Check.That(postResponse.StatusCode).Equals(HttpStatusCode.Created);
string getResponse2 = await new HttpClient().GetStringAsync(url + "/todo/items");
Check.That(getResponse2).Equals("Buy milk;Cancel newspaper subscription");
The first Scenario and State definition can also be used in the JSON Admin interface like:
[
{
"Guid": "60d65393-1556-46ad-9206-8a0ab725b099",
"UpdatedAt": "2023-05-12T20:03:46.693747Z",
"Scenario": "To do list",
"SetStateTo": "TodoList State Started",
"Request": {
"Path": {
"Matchers": [
{
"Name": "WildcardMatcher",
"Pattern": "/todo/items",
"IgnoreCase": false
}
]
},
"Methods": [
"GET"
]
},
"Response": {
"BodyDestination": "SameAsSource",
"Body": "Buy milk"
}
},
{
"Guid": "8bd98789-4b55-4084-bb5b-fba85176f3a6",
"UpdatedAt": "2023-05-12T20:03:46.6937938Z",
"Scenario": "To do list",
"WhenStateIs": "TodoList State Started",
"SetStateTo": "Cancel newspaper item added",
"Request": {
"Path": {
"Matchers": [
{
"Name": "WildcardMatcher",
"Pattern": "/todo/items",
"IgnoreCase": false
}
]
},
"Methods": [
"POST"
]
},
"Response": {
"StatusCode": 201
}
},
{
"Guid": "0b818c7c-3778-4504-9baf-229aa57bf1e1",
"UpdatedAt": "2023-05-12T20:03:46.6938425Z",
"Scenario": "To do list",
"WhenStateIs": "Cancel newspaper item added",
"Request": {
"Path": {
"Matchers": [
{
"Name": "WildcardMatcher",
"Pattern": "/todo/items",
"IgnoreCase": false
}
]
},
"Methods": [
"GET"
]
},
"Response": {
"BodyDestination": "SameAsSource",
"Body": "Buy milk;Cancel newspaper subscription"
}
}
]
In case you want to match a request for a certain state multiple times before moving to the next state, you can specify this. Example code:
In the above scenario, if you want to add more items to the ToDo list, like
- Fixing the car
- Cancel newspaper
And you want to move to the next state when these two requests are matched, set the times
variable to 2
like this:
_server
.Given(Request.Create()
.WithPath("/todo/items")
.UsingPost())
.InScenario("To do list")
.WhenStateIs("TodoList State Started")
.WillSetStateTo("Cancel newspaper item added", 2) // <-- The number of times this match should be matched before the state will be changed to the specified one.
.RespondWith(Response.Create()
.WithStatusCode(201));
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