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Interactivity API: Break up long hydration task in interactivity init #58227
Interactivity API: Break up long hydration task in interactivity init #58227
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@luisherranz Actually, what is the purpose of
hydratedIslands
here? Could it be that the check for! hydratedIslands.has( node )
could be done so that the condition is entered, but then yielding occurs so that it's possible that the island could be hydrated by another task? Could it be thattoVdom()
accidentally gets called on a hydrated island?There was a problem hiding this comment.
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Islands that are inside other islands belong to the same Preact application so they can share context and such. When an island is already hydrated as part of a parent, we skip its own hydration.
I actually spotted a bug yesterday due to the fact that the router store was calling
toVdom
before theinit
. It's a rare edge case, but I'll fix it.As
toVdom
is going to be a private, core-only API in WP 6.5, there should no be more problems. But in the future, iftoVdom
is exposed publicly, we can add a second argument totoVdom( node, isHydrating = false )
to know if it should add the nodes to thehydratedIslands
map or not.