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Update README.md
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Nolenz authored Jun 16, 2020
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Expand Up @@ -50,7 +50,7 @@ I plan to create a video walkthrough of level creation at some point. For now, h
1. Generate Occlusion data by going to Window->Occlusion Culling. The defaults are fine, just hit Bake.
1. Run H3VR/Export TNH from the menu bar to export the level. If there are no errors, it will be placed in AssetBundles/\<scene name\> in your Unity project folder.
1. Install the level by copying its folder from WurstModWorkbench/AssetBundles to H3VR/CustomLevels/TakeAndHold.
1. Add a thumb.png (roughly 16:9 aspect should be fine) to the folder for a level image.
1. Add a thumb.png (roughly 2:1 aspect should be fine) to the folder for a level image.

## Contributing

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