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Moving melee targeting doesn't allow tile choice if adjacent #1084
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robojumper
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Moving melee targeting doesn't allow tile choice if adjecent
Moving melee targeting doesn't allow tile choice if adjacent
Oct 25, 2021
Iridar
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Dec 7, 2021
Iridar
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Dec 8, 2021
… from the tile the attacker is standing on.
Iridar
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Jan 27, 2022
…attack tile for adjacent targets.
Xymanek
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Feb 17, 2022
#1106) * Issue #1084 - moving melee attacks can now choose the attack tile for adjacent targets. * Implement requested changes. * Update X2WOTCCommunityHighlander/Src/XComGame/Classes/X2MeleePathingPawn.uc Co-authored-by: Xymanek <xymanek@outlook.com> * Update X2WOTCCommunityHighlander/Src/XComGame/Classes/X2MeleePathingPawn.uc Co-authored-by: Xymanek <xymanek@outlook.com> * Fix adjacent attacks against targets on or near slopes and stairs. * Switched to using `UnitState.GetVisibilityExtents()` * Added UnitSize check for the attacker. Co-authored-by: Xymanek <xymanek@outlook.com>
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Example (https://youtu.be/wqZ4M_LlnF0?t=1194):
Note that existing the targeting and using the pathing pawn melee attack shortcut will allow to choose the tile as normal
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