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Issue #825 adds an event to override Hit Effects, but no such event was added to override Meta Hit Effect.
Regular Hit Effects include stuff like psionic flashes when projectiles collide with a Templar Parry, while Meta Hit Effect is responsible for playing (or not playing) the effect of blood gushing out of the unit that is being attacked.
Being able to override both regular Hit Effects and Meta Hit Effect is necessary for the use case of making an ability that blocks only a certain amount of damage, but mimics the original Parry otherwise.
The text was updated successfully, but these errors were encountered:
Issue #825 adds an event to override Hit Effects, but no such event was added to override Meta Hit Effect.
Regular Hit Effects include stuff like psionic flashes when projectiles collide with a Templar Parry, while Meta Hit Effect is responsible for playing (or not playing) the effect of blood gushing out of the unit that is being attacked.
Being able to override both regular Hit Effects and Meta Hit Effect is necessary for the use case of making an ability that blocks only a certain amount of damage, but mimics the original Parry otherwise.
The text was updated successfully, but these errors were encountered: