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Modify UIArmory_Loadout so its inventory hook fires in all cases. #127
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RealityMachina
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Dec 3, 2017
MalucoMarinero
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Dec 18, 2017
#127 * Edited inventory hook to accomdate ItemState * Added new hook so older mods won't crash games * Updated XCGS_Unit with new hook * Replaced function body with one call to CanAddItemToInventory_CH * Modified XCGS_Unit inventory hook to use itemstate when available Also added Helpers.uc * Added X2StrategyGame_SimCombat just in case * Edited UIArmory_Loadout for Issue #127
MalucoMarinero
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MalucoMarinero
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* Edited inventory hook to accomdate ItemState * Added new hook so older mods won't crash games * Updated XCGS_Unit with new hook * Replaced function body with one call to CanAddItemToInventory_CH * Modified XCGS_Unit inventory hook to use itemstate when available Also added Helpers.uc * Added X2StrategyGame_SimCombat just in case * Edited UIArmory_Loadout for Issue #127 * Altered X2DLCInfo for inventory hook changes * Additional fixes. * Removed quote marks that weren't needed. * Fixed X2StrategyGame_SimCombat hook not having GetMyTemplate() * Fix: literals can't be left blank as an out variable * X2StrategyGame_SimCombat should now be properly fixed
MalucoMarinero
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Jan 23, 2018
* Edited inventory hook to accomdate ItemState * Added new hook so older mods won't crash games * Updated XCGS_Unit with new hook * Replaced function body with one call to CanAddItemToInventory_CH * Modified XCGS_Unit inventory hook to use itemstate when available Also added Helpers.uc * Added X2StrategyGame_SimCombat just in case * Edited UIArmory_Loadout for Issue #127 * Cosmetic System Fixes: handles Issues #155, #154, and #150 Adds UIOptionsPCScreen and has it show all applicable sliders if possible. Adds XGCharacterGenerator and fixed issue with limit being impossible to meet by part pack sliders. Modifies XCGS_Unit in `AddItemToInventory`, to filter out part packs player doesn't want the game to use.
robojumper
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Mar 14, 2018
* Edited inventory hook to accomdate ItemState * Added new hook so older mods won't crash games * Updated XCGS_Unit with new hook * Replaced function body with one call to CanAddItemToInventory_CH * Modified XCGS_Unit inventory hook to use itemstate when available Also added Helpers.uc * Added X2StrategyGame_SimCombat just in case * Edited UIArmory_Loadout for Issue #127 * Additions for issues #160 and #183 * Reduced const a bit for performance reasons It's at 100 because I have about 65 part packs the system can change. :v * Changed method to rebuilding and clearing list when needed. * Menu now auto-adjusts depending on items
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Currently, the X2DLCInfo hook in that script is only checked if the game hasn't already gave a vanilla reason to disable the weapon.
Since the added expansion to the inventory hook means there's a greater chance of more mods that wants to enable an item to be equipped by a unit that normally can't, (heck I'm already running into this problem and my mod isn't reliant on the added expansion) the UI end should be changed to account for this, since it's the only method that has this kind of restriction on firing.
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