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Pod patrols break (i.e. stop patrolling) if any of the corners of their encounter zone are outside the map edges. This probably isn't an issue with the base game because of the line-of-play mechanics, but it does cause problems for mods that have more distributed pods and encounter zones (like LW2).
The text was updated successfully, but these errors were encountered:
pledbrook
added a commit
to long-war-2/X2WOTCCommunityHighlander
that referenced
this issue
May 4, 2019
When the corners of a patrol/encounter zone lie outside of a map's
edges, the corresponding pod's patrolling breaks if it tries to reach
any of those corners.
This fix adjusts such "corners" before the patrolling logic runs so that
they do lie within the map edges.
pledbrook
added a commit
to long-war-2/X2WOTCCommunityHighlander
that referenced
this issue
May 4, 2019
When the corners of a patrol/encounter zone lie outside of a map's
edges, the corresponding pod's patrolling breaks if it tries to reach
any of those corners.
This fix adjusts such "corners" before the patrolling logic runs so that
they do lie within the map edges.
Pod patrols break (i.e. stop patrolling) if any of the corners of their encounter zone are outside the map edges. This probably isn't an issue with the base game because of the line-of-play mechanics, but it does cause problems for mods that have more distributed pods and encounter zones (like LW2).
The text was updated successfully, but these errors were encountered: