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Now that civilian noise alerts have been corrected, remove the broken default behavior #717
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After discussing with other modders decided this is not needed anymore. |
Determined that this indeed is causing units to go into red alert from the default yell. |
example: https://clips.twitch.tv/CovertSpookyFungusThisIsSparta-iiWYdFo53wiLuLfz Civilian yell puts a pod on red alert instead of yellow alert. current LWoTC release. |
Reopening this to track additional investigation. Previous fix didn't catch all cases, so working on a new one to fix the source of the issue, which is the MultiTargetEffect added in the Yell ability. |
Better fixes X2CommunityCore#717 Disables the red alert effect at the source instead of just for civilians, so also fixes falling back units, which apparently use this ability too.
Better fixes X2CommunityCore#717 Disables the red alert effect at the source instead of just for civilians, so also fixes falling back units, which apparently use this ability too.
Better fixes X2CommunityCore#717 Disables the red alert effect at the source instead of just for civilians, so also fixes falling back units, which apparently use this ability too.
Apparently the desired effect was achievable all this time with no Highlander changes just by neutering the Yell ability in OPTC, closing this issue, #1246 is to be reverted. |
… yell" This reverts commit 36079b7.
Add the option to disable the default civilian yell in class XGAIBehavior_Civilian. This default yell behavior interferes with the modified donoisealert() in class X2AIBTDefaultActions. This is copied from Long War.
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