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Change #400 #401 to Trigger on All Abilities #749
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Added pull request #750 |
Onidotmoe
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…ilities Switched back to EnableMouseAutomaticColor as setting Colors directly would get overriden by default upon mouseover Changed the structure of X2CommunityCore#400 & X2CommunityCore#749 Completely Added Highlander Docs Changed Documentation from inout to in on IsObjective Make ability icon color override backwards compatible Since the new event for overriding ability icon colors is fired for every ability icon, not just objective abilities or abilities with a set icon color, it may break existing listeners that assume that they are only receiving abilities that match those criteria. This change keeps the old event and introduces a new 'OverrideBothAbilityIconColors' event, which ensures maximum compatibility. I have also fixed the issue references in the HL-Docs lines: it doesn't support multiple issue numbers per feature at the moment.
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Switched back to EnableMouseAutomaticColor as setting Colors directly would get overriden by default upon mouseover Changed the structure of X2CommunityCore#400 & X2CommunityCore#749 Completely Added Highlander Docs Changed Documentation from inout to in on IsObjective Make ability icon color override backwards compatible Since the new event for overriding ability icon colors is fired for every ability icon, not just objective abilities or abilities with a set icon color, it may break existing listeners that assume that they are only receiving abilities that match those criteria. This change keeps the old event and introduces a new 'OverrideBothAbilityIconColors' event, which ensures maximum compatibility. I have also fixed the issue references in the HL-Docs lines: it doesn't support multiple issue numbers per feature at the moment. Implemented Issue X2CommunityCore#749
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Switched back to EnableMouseAutomaticColor as setting Colors directly would get overriden by default upon mouseover Changed the structure of X2CommunityCore#400 & X2CommunityCore#749 Completely Added Highlander Docs Changed Documentation from inout to in on IsObjective Make ability icon color override backwards compatible Since the new event for overriding ability icon colors is fired for every ability icon, not just objective abilities or abilities with a set icon color, it may break existing listeners that assume that they are only receiving abilities that match those criteria. This change keeps the old event and introduces a new 'OverrideBothAbilityIconColors' event, which ensures maximum compatibility. I have also fixed the issue references in the HL-Docs lines: it doesn't support multiple issue numbers per feature at the moment. Implemented Issue X2CommunityCore#749
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Co-authored-by: Peter Ledbrook <peter@cacoethes.co.uk>
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The new event `OverrideAbilityIconColorImproved` supersedes the old `OverrideAbilityIconColor` one and provides mods with the ability to override both the foreground and background ability icon colors. The old event will continue to work, but if a listener overrides the colors using the new event, that will override any listener that uses the old event. Resolves #749.
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…Color' (X2CommunityCore#400) and 'OverrideAbilityIconColorImproved' (X2CommunityCore#749) events to prevent a hard hang when using moving melee.
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…lityIconColor' (X2CommunityCore#400) and 'OverrideAbilityIconColorImproved' (X2CommunityCore#749) events to prevent a hard hang when using moving melee." This reverts commit bcc72b2.
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…lityIconColor' (X2CommunityCore#400) and 'OverrideAbilityIconColorImproved' (X2CommunityCore#749) events to prevent a hard hang when using moving melee." This reverts commit bcc72b2.
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Will allow mods to change the color of any Ability Icon for any arbitrary reason.
A pull request will come soon
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