Add a bool flag to use ability's minimum damage for Unit Flag damage preview #1282
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Fixes #579
Adds a bool flag to force UIUnitFlagManager to use ability's min damage over max damage for the on-the-flag damage preview.
I don't think a hook/event is warranted.
The diff looks uglier than it should, I pretty much just made:
if (bool_flag) { new logic } else { original logic }
Did a brief test, seemed to work as intended for both targeted and mouse-hover melee abilities.