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Add eInv Slots to enable Soldiers to carry multiple unique Proximity-Activated Items for the Requiem Campaign #1327

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merged 2 commits into from
May 1, 2024

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ReshiMael
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To conditionally allow or disallow Soldiers to equip one, or more, unique categories of Proximity-Activated Items.

@Iridar
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Iridar commented Apr 24, 2024

Do you specifically require two different inventory slots? Can your use case be satisfied with one multi-item slot?

@ReshiMael
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With a few tweaks to the use case I could stretch a multi-item slot to work for it.

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Iridar commented Apr 25, 2024

If possible, please try to get it done with one multi item slot, as there's a limited amount of new inventory slots we can add.

@ReshiMael
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Yeah, I can make one multi-item slot work.

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Iridar commented Apr 25, 2024

Alright, then please update the PR when you have everything implemented and working on your side, and add your inventory slot here: #137

@Iridar Iridar added the ready-for-merge the pull request was reviewed and is ready to be merged. label May 1, 2024
@Iridar Iridar added this to the 1.28.0 milestone May 1, 2024
@Iridar Iridar merged commit 7c8d4f4 into X2CommunityCore:master May 1, 2024
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BlackDog86 pushed a commit to BlackDog86/X2WOTCCommunityHighlander that referenced this pull request Oct 29, 2024
…Activated Items for the Requiem Campaign (X2CommunityCore#1327)

* Update X2TacticalGameRulesetDataStructures.uc
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2 participants