Deform mesh like a cartoon animation.
Just attach OverRaction.cs
to your object.
Field | Description |
---|---|
maxDeformScale | Object will not be stretched over this value. |
minDeformScale | Object will not be compressed over this value. |
deformPower | Object gets more deformable when this value get more. |
undeformPower | Object gets more undeformable when this value get more. |