Deform mesh like a cartoon animation.
Just attach OverRaction.cs to your object.
| Field | Description |
|---|---|
| maxDeformScale | Object will not be stretched over this value. |
| minDeformScale | Object will not be compressed over this value. |
| deformPower | Object gets more deformable when this value get more. |
| undeformPower | Object gets more undeformable when this value get more. |
