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This repository has been archived by the owner on Jan 23, 2018. It is now read-only.
Currently there is a Canvas struct with a single function that allows for copying whole or partial textures and applying various effects to them. This can technically be used to accomplish just about any of your GUI needs but it could certainly be improved upon. First off all the functions from sdl2's Renderer should be passed through for ease of use. Another realm in which we could improve is by providing layer mask support, which would allow users to display non-square cutouts of textures in their UI.
The text was updated successfully, but these errors were encountered:
Currently there is a Canvas struct with a single function that allows for copying whole or partial textures and applying various effects to them. This can technically be used to accomplish just about any of your GUI needs but it could certainly be improved upon. First off all the functions from sdl2's Renderer should be passed through for ease of use. Another realm in which we could improve is by providing layer mask support, which would allow users to display non-square cutouts of textures in their UI.
The text was updated successfully, but these errors were encountered: