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Import data for w_052 (#1524)
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Finishes the `.data` section. I thought I could just update sizes and
`.bss` would work as well, but I'm running into issues.
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joshlory authored Aug 16, 2024
1 parent 997dda4 commit b3ef37a
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Showing 2 changed files with 158 additions and 7 deletions.
2 changes: 1 addition & 1 deletion config/splat.us.weapon.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -998,7 +998,7 @@ segments:
subsegments:
- [0x170040, animset, w_052_1]
- [0x170808, animset, w_052_2]
- [0x170808, data, w_052]
- [0x170808, .data, w_052]
- [0x170C24, .rodata, w_052]
- [0x170CB0, c, w_052]
- [0x172B84, sbss, w_052]
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163 changes: 157 additions & 6 deletions src/weapon/w_052.c
Original file line number Diff line number Diff line change
Expand Up @@ -10,13 +10,164 @@ extern s32 g_HandId;
#define g_Animset2 w_052_2
#include "sfx.h"

static u16 D_170000_8017A808[] = {
0x0000, 0x9063, 0x8297, 0xB33F, 0x800F, 0x8016, 0x843C, 0xA11F, 0x9CC6,
0xAD29, 0xB98C, 0xC5EF, 0xD252, 0xE2B5, 0xEF18, 0xFB9C, 0x0000, 0x8421,
0x8444, 0x8467, 0x84AB, 0x88ED, 0x8D30, 0x9573, 0x9994, 0x9DB6, 0xA1F7,
0xA619, 0xE2F4, 0xAE7C, 0xCA52, 0xB6DF, 0x0000, 0x8421, 0xA86A, 0xB8CD,
0xCD6F, 0xE24F, 0x8D2F, 0x91D6, 0x929B, 0x9084, 0x9D08, 0xA96C, 0xB9F0,
0xC654, 0xD2D8, 0xE35C, 0x0000, 0x8421, 0x98A3, 0xAD2A, 0xCA52, 0xAC61,
0xC503, 0xD9A7, 0xE2AF, 0x9084, 0x9D08, 0xA96C, 0xB9F0, 0x801F, 0xD2D8,
0xE35C, 0x0000, 0x8822, 0x83E0, 0xECE5, 0xF68A, 0x8048, 0x884C, 0x88B5,
0x8D39, 0x821C, 0x9CA4, 0xAD29, 0xBDAD, 0xD231, 0xE6B5, 0xEB7A, 0x0000,
0x9821, 0x8D2F, 0x9594, 0xA219, 0x92FF, 0x9099, 0x98DF, 0xB4E8, 0x9084,
0xA109, 0xAD6C, 0xBA11, 0xC654, 0xD2D8, 0xE35C, 0x0000, 0x8421, 0x9084,
0xA8E5, 0xC146, 0xFF53, 0x9084, 0x9084, 0x9084, 0x9084, 0x9084, 0x9084,
0x9084, 0x9084, 0x9084, 0x9084, 0x0000, 0x9509, 0x8842, 0x98C7, 0xA508,
0xB16B, 0xBDCD, 0xD292, 0xE316, 0xF379, 0x88C2, 0x98E4, 0xA164, 0x84CA,
0x9191, 0xAA34, 0x0000, 0x8421, 0x9007, 0x9869, 0x94A7, 0x990B, 0x8D2F,
0x91D6, 0x929B, 0x9084, 0x9D08, 0xA96C, 0xB9F0, 0xC654, 0xD2D8, 0xE35C,
0x0000, 0xB31C, 0x8219, 0x80F6, 0x800E, 0x80A0, 0x9D80, 0xC5A0, 0xCEA0,
0x8421, 0x806A, 0x8151, 0x8299, 0xB18C, 0xD294, 0x8019, 0x0000, 0xD717,
0xC272, 0xB5EE, 0x9D4B, 0x98C8, 0x8C85, 0x8842, 0x90E2, 0xA546, 0xDAD6,
0x8CA9, 0x9953, 0x99B6, 0xA659, 0xF39C, 0x0000, 0x8421, 0x90A5, 0xA12A,
0xB1AE, 0xC233, 0xD2D8, 0x908B, 0x8013, 0x801F, 0x9D70, 0xA6FE, 0xAF5F,
0x921D, 0x965D, 0x9EBE,
};

static AnimationFrame D_170000_8017A988[] = {{2, FRAME(1, 2)}, A_LOOP_AT(0)};

static AnimationFrame D_170000_8017A990[] = {
{2, FRAME(0x02, 0x04)},
A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017A998[] = {
{2, FRAME(0x03, 0x06)}, {2, FRAME(0x04, 0x06)}, {2, FRAME(0x05, 0x06)},
{2, FRAME(0x06, 0x06)}, {2, FRAME(0x07, 0x06)}, {2, FRAME(0x08, 0x06)},
{2, FRAME(0x09, 0x08)}, {2, FRAME(0x0A, 0x02)}, {2, FRAME(0x0B, 0x02)},
{2, FRAME(0x0C, 0x02)}, A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017A9C4[] = {
{3, FRAME(0x0D, 0x02)}, {3, FRAME(0x0E, 0x0E)}, {3, FRAME(0x0F, 0x10)},
{3, FRAME(0x10, 0x12)}, {3, FRAME(0x11, 0x14)}, {3, FRAME(0x12, 0x16)},
{3, FRAME(0x13, 0x18)}, {3, FRAME(0x14, 0x1A)}, {3, FRAME(0x15, 0x1C)},
{3, FRAME(0x16, 0x1A)}, {3, FRAME(0x17, 0x18)}, {3, FRAME(0x18, 0x16)},
{3, FRAME(0x19, 0x14)}, {3, FRAME(0x1A, 0x12)}, {3, FRAME(0x1B, 0x10)},
{3, FRAME(0x1C, 0x0E)}, A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017AA08[] = {
{1, FRAME(0x24, 0x02)}, {1, FRAME(0x25, 0x02)}, {1, FRAME(0x26, 0x02)},
{1, FRAME(0x27, 0x02)}, {1, FRAME(0x28, 0x02)}, {1, FRAME(0x29, 0x02)},
{1, FRAME(0x2A, 0x02)}, {1, FRAME(0x2B, 0x02)}, {1, FRAME(0x2C, 0x02)},
{1, FRAME(0x2D, 0x02)}, {1, FRAME(0x2E, 0x02)}, {1, FRAME(0x2F, 0x02)},
{1, FRAME(0x30, 0x02)}, A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017AA40[] = {
{1, FRAME(0x2A, 0x02)}, {1, FRAME(0x2B, 0x02)}, {1, FRAME(0x2C, 0x02)},
{1, FRAME(0x2D, 0x02)}, {1, FRAME(0x2E, 0x02)}, {1, FRAME(0x2F, 0x02)},
{1, FRAME(0x30, 0x02)}, A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017AA60[] = {
{2, FRAME(0x21, 0x02)}, {2, FRAME(0x22, 0x02)}, {2, FRAME(0x23, 0x02)},
{2, FRAME(0x24, 0x02)}, {2, FRAME(0x25, 0x02)}, {2, FRAME(0x26, 0x02)},
{2, FRAME(0x27, 0x02)}, {2, FRAME(0x28, 0x02)}, {2, FRAME(0x29, 0x02)},
{2, FRAME(0x2A, 0x02)}, {2, FRAME(0x2B, 0x02)}, {2, FRAME(0x2C, 0x02)},
{2, FRAME(0x2D, 0x02)}, {2, FRAME(0x2E, 0x02)}, {2, FRAME(0x2F, 0x02)},
{2, FRAME(0x30, 0x02)}, A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017AAA4[] = {
{2, FRAME(0x31, 0x02)},
{2, FRAME(0x32, 0x02)},
{2, FRAME(0x33, 0x02)},
A_END,
};

static AnimationFrame D_170000_8017AAB4[] = {
{2, FRAME(0x34, 0x04)},
{2, FRAME(0x35, 0x04)},
{2, FRAME(0x36, 0x04)},
A_END,
};

static AnimationFrame D_170000_8017AAC4[] = {
{2, FRAME(0x33, 0x02)},
{2, FRAME(0x32, 0x02)},
{2, FRAME(0x31, 0x02)},
A_END,
};

static AnimationFrame D_170000_8017AAD4[] = {
{2, FRAME(0x36, 0x04)},
{2, FRAME(0x35, 0x04)},
{2, FRAME(0x34, 0x04)},
A_END,
};

static AnimationFrame D_170000_8017AAE4[] = {
{4, FRAME(0x1D, 0x02)},
{4, FRAME(0x1E, 0x02)},
A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017AAF0[] = {
{2, FRAME(0x1F, 0x0C)},
{2, FRAME(0x20, 0x0C)},
A_LOOP_AT(0),
};

static AnimationFrame D_170000_8017AAFC[] = {
{3, FRAME(0x37, 0x22)}, {3, FRAME(0x38, 0x22)}, {3, FRAME(0x38, 0x22)},
{3, FRAME(0x38, 0x20)}, {3, FRAME(0x38, 0x1E)}, {3, FRAME(0x39, 0x02)},
{3, FRAME(0x3A, 0x02)}, {3, FRAME(0x3B, 0x02)}, {3, FRAME(0x3C, 0x02)},
{3, FRAME(0x3D, 0x02)}, {3, FRAME(0x01, 0x02)}, {3, FRAME(0x01, 0x02)},
{3, FRAME(0x01, 0x02)}, {3, FRAME(0x01, 0x02)}, {3, FRAME(0x01, 0x02)},
A_LOOP_AT(0),
};

static s8 D_170000_8017AB3C[] = {
0x00, 0x00, 0x00, 0x00, 0x0E, 0xF9, 0x04, 0x0C, 0x0E, 0x0D, 0x04, 0x0C,
0xF5, 0xF9, 0x04, 0x0C, 0x01, 0xFB, 0x04, 0x0C, 0xE0, 0xE1, 0x00, 0x00,
0x16, 0xFA, 0x04, 0x0C, 0x0F, 0xFA, 0x04, 0x0C, 0x10, 0xFB, 0x04, 0x0C,
0x11, 0xFC, 0x04, 0x0C, 0x12, 0xFD, 0x04, 0x0C, 0x13, 0xFE, 0x04, 0x0C,
0x14, 0xFF, 0x04, 0x0C, 0x15, 0x00, 0x04, 0x0C, 0x16, 0x01, 0x04, 0x0C,
0x0C, 0xFB, 0x04, 0x0C, 0x0A, 0xFD, 0x04, 0x0C, 0x08, 0xFF, 0x04, 0x0C,
};

static AnimationFrame* D_170000_8017AB84[] = {
&D_170000_8017A988, &D_170000_8017A990, &D_170000_8017AAF0,
&D_170000_8017AAFC, &D_170000_8017AAE4, &D_170000_8017AA60,
&D_170000_8017AA40, &D_170000_8017AA08, &D_170000_8017A9C4,
&D_170000_8017A998, &D_170000_8017AAA4, &D_170000_8017AAB4,
&D_170000_8017AAC4, &D_170000_8017AAD4,
};

static s32 D_170000_8017ABBC = 0;
static s32 D_170000_8017ABC0 = 0;

static u8 D_170000_8017ABC4[] = {
0x00, 0x30, 0x17, 0x4F, 0x18, 0x30, 0x2F, 0x4F, 0x30, 0x30, 0x47,
0x4F, 0x48, 0x30, 0x5F, 0x4F, 0x60, 0x30, 0x77, 0x4F, 0x00, 0x50,
0x17, 0x6F, 0x50, 0x18, 0x67, 0x2F, 0x18, 0x50, 0x2F, 0x6F, 0x30,
0x50, 0x47, 0x6F, 0x48, 0x50, 0x5F, 0x6F, 0x60, 0x50, 0x77, 0x6F,
};

static u8 D_170000_8017ABF0[] = {
0x80, 0x00, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x80, 0x80, 0x00,
0x00, 0x80, 0x80, 0x40, 0x00, 0x80, 0x80, 0x80, 0x00, 0x40, 0x80,
0x80, 0x00, 0x00, 0x80, 0x80, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00,
0x00, 0x80, 0x00, 0x40, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
};

static u16* g_WeaponCluts[] = {&D_170000_8017A808};
static s32 g_HandId = HAND_ID;

extern SpriteParts D_170000_8017A040[];
extern s8 D_170000_8017AB3C[];
extern AnimationFrame* D_170000_8017AB84[];
extern s32 D_170000_8017ABBC;
extern s32 D_170000_8017ABC0;
extern u8 D_170000_8017ABC4[];
extern u8 D_170000_8017ABF0[];

extern s32 D_170000_8017CB84;
extern s16 D_170000_8017CB88[];
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