- Contact hardening
- Specular elongation
- Sharp and blurry reflection
- Per-pixel roughness and normal
- Previous frame reprojection giving one free bounce reflection.
- Convolved scene buffer mip chain.
Unity 2017.1 and a shader model 5.0 ( dx11 ) graphic card.
Set project to Linear color space and deferred shading.
Then select your main camera and go to "cCharkes/Image Effects/Rendering/Stochastic Screen Space Reflection" or drag and drop the StochasticSSR.cs to your main camera inspector.
- [Jimenez 2014] "Next Generation Post Processing In Call Of Duty Advanced Warfare"
- [Michal Valient, Siggraph14] "Reflections and Volumetrics of Killzone Shadow Fall"
- [Tomasz Stachowiak and Yasin Uludag, Siggraph15] "Stochastic Screen-Space Reflections"
- [Michele Giacolone, 2016] "Screen Space Reflections in The Surge"
- Lasse Jon Fuglsang Pedersen lasse@playdead.com https://github.com/playdeadgames/temporal
- Bart Wronski <@BartWronsk> https://github.com/bartwronski/BlueNoiseGenerator/
Thanks to Tomasz Stachowiak (@h3r2tic) for his help.