This is a set of template shaders that recieves lighting, but otherwise are untouched.
They will get added under the "Create/Shaders/Custom" menu when right clicking in your project file browser within Unity.
The currently supported templates are:
- Vertex Fragment Shaders
- Geometry Shaders
- Tessellated Geometry Shaders
- Tessellated Shaders
Supported Lighting Features:
- Full Shadow map support
- Full Baked Lightmap support
- Directional Lightmap support
- Realtime Lightmap support
- Specular Lightmap Occlusion
- Vertex Light support (Sampled in Pixel Shader to allow for normal mapping)
- Linear SH Light Probe sampling
Supported Extra Features:
- Triplanar Mapping in World Space
- Triplanar Mapping in Object Space
In Progress Features:
- Mixed lighting support
Planned:
- Subsurface Scattering