Xiexe's Unity Shaders 2.2.1
SHADER:
- Fix overbrightening in lighting that is baked - this was because I was taking 150% of the scenes light on accident, which is silly.
- Fix Subsurface Scattering not working.
- Add option for rim-light Albedo tint
- Add option for rim-light Environment tint
- Add option to adjust how much real-time shadows effect the intensity of the rim-light.
GENERAL:
- Start work on a "Plugin System" that will allow easier creation of different variants of the shader.
- Added basic example of how the "Plugin System" might work, still lots of work to be done to flesh it out.