This is a template taking the base UE4 First Person template and making a from the ground up VR focused template with comfort and usability optimisations
Current version 0.4.2
- In Game changing of Important settings to the Rift, Screen Percentage and Distortion Scale
- Look based interaction for blueprints(currently Highlighting, toggling visibility and time based interactions).
- Head Rotation Blend Spaces controlled by the HMD rotation
- Semi-modular character so you can't see the inside of the head in game
- Shooter and exploration based player characters(head bob and no head bob)
- Rift optimised global post processing
- Character rotation based from head look
- VR Comfort Mode (for more info visit CloudHeadGames)
- Decoupled View, as well as 'Tank Style' looking when not moving
- A context menu for changing locomotion, HMD settings and scalability settings
- DK2 camera volume tracking and view
- Body IK
- Download the Template
- Unzip the package into your templates directory, generally in 'C:\Program Files\Unreal Engine[Version]\Templates'
- Open UE4 and create a new project you should see a new option 'Rift First Person' choose that