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#385: transparency support via opengl and more:
* always try to create a GL context which supports transparency * always store the RGB texture as RGBA, paint_rgb24 and paint_rgb32 only differ in the bytes-per-pixel * add support for BGRA / BGR modes via simple GL data upload flag - which means we can handle mmap (transparent) data directly, and server side need to copy it either! git-svn-id: https://xpra.org/svn/Xpra/trunk@4880 3bb7dfac-3a0b-4e04-842a-767bc560f471
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