This physics engine developed by VS2017 was simply implemented based on linear elasticity. Rect collider and circular collider have beeen implemented so far.
- The speed of convergence is slow (long time jitter)
- The speed of performence differs on different devices (has been solved, I'll push up soon)
- Sometimes colliders cross and can not separate
- No friction
- better collision detection method
- directly adopt impulse theorem to avoid the cross of colliders
- joint and other physics properties
I don't have enough time to complete tasks above. Maybe this project will be put it on ice for a while. Currently I focus on creating my tiny compiler which will be a huge projects.