Releases: YingFengTingYu/PopStudio_Old
PopStudio 5.0
Update:
- Optimize the App UI.
- Change the data generated by RSB unpacking to support different compression methods(each sub group), special pool parts(such as RSB on PS3) and rsb with more than 2GB size(such as RSB on PS4).
- Support decoding and encoding PTX with DXT5_RGBA_MortonBlock format from rsb on PS4.
- Use Native AOT in some platform to increase the speed.
- Delete the CMD support with GUI version and publish the stand-alone CMD version.
If you want to use PopStudio with GUI on Windows, you should install dotnet 6.
If you want to decode or encode PTX in rsb from PVZ2 android version, you should choose ABGR8888 in the setting page.
If you want to decode or encode PTX in rsb from Xbox360 version, you should choose ARGB8888_Padding in the setting page.
If you want to decode or encode Encrypted RTON, you should enter the key in the setting page.
Transcoding Reanim Studio_Json format to other format will omit the font and text label.
PopStudio 4.6
Support pam decoding and encoding. (v1, v3, v5 and v6 have been tested)
Fix several bugs.
Update Android UI.
Support Linux arm and arm64.
Support starting App by CMD.
Change lua5.4(Nlua) to lua5.2(MoonSharp).
PopStudio 4.1
1.Support cut and splice image by RESOURCES.RTON;
2.Increase the speed of RTON to json;
3.Upgrade lua script function.
Now this project can convert RTON to json in less than one second (the old version takes 160 seconds).
PopStudio 4.0
Support Windows(need .net 6.0), Linux(need gtk3), MacOS(need gtk3) and Android.
Fix many bugs and add many new functions.
On linux, the tool just support x64 because I don't have liblua54.so in arm and arm64.
PopStudio 3.7
Fix the bug of Reanim to Xfl
Support Raw Xml (Particles and Trail) convert
PopStudio 3.6
Now PopStudio support Windows and Android!
The console version for MacOS and Linux is coming soon.
Support many kinds of PopCap Games file structure.