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GameDataManager.jlKR

Easy and convenient toolkit for game designers to help manage data tables

Introduction

Game industries have seen lots of innovation and technological advancement. But only the game design department was fell behind such innovations. Artists and software engineers won't be able to tools from 20 years ago. But not the game designers. We can use Excel 2003 with little or no trouble because the tools game designers use didn't change much over the decades. Game designers spend most of their working hours wrestling with data. They have to architect the relationship between data and calculate possible outcomes of the interaction between players and data. And GAAS made managing data even more complicated. Spreadsheet is just not enough to handle the complex datas for GAAS This is where GameDataManager comes in. It is designed to improve the productivity of game designers by providing necessary and convenient methods for data wrangling capability.

Core Functions

  1. Data Converting Converts .xlsx&.xlsm to .json or .csv&.tsv
  2. Localization Generate localization data with a combination of file name and given keycolumn or rownumber.
  3. Data Validation Validate .json data with JSONSchema
  4. [WIP]Data wangling & simulation Provides simple API to wirte a Julia script to run the necessary simulations in a reproducable and maintainable manner.

Installation

julia> Pkg.add("https://github.com/YongHee-Kim/GameDataManager.jl")

Tutorials

1 Project Setup

We need create 'config.json' with basic informations about the project.

{
    "name": "MyGame",
    "environment": {
        "xlsx": "./xlsx",
        "out": "./json",
        "localize": "./localization",
        "jsonschema": "./jsonschema"
    },
    ...
}

name: Name of the project.
environment: Path informations. You can either use absolute path or relative path from .config.json.

  • xlsx: Root path for .xlsx&.xlsm.
  • out: Root path for converted data.
  • localize: (optional)Root path for localization data.
  • jsonschema: (optional)Root path for JSONSchema files.

2 Convert Settings

Convert setting for each workbook. You need to specify each worksheet for coversion.

...,
{
    "xlsxtables": {
        "Items.xlsx": {
            "workSheets": [
                {
                    "name": "Equipment",
                    "out": "Items_Equipment.json",
                    "localize": {
                        "keycolumn": "/Key"
                    }
                },
                {
                    "name": "Consumable",
                    "out": "Items_Consumable.json", 
                    "kwargs": {
                        "start_line": 2
                    }
                }
            ]
        }
    }
}

xlsxtables: Convert setting per .xlsx file.

  • name: Name of the worksheet
  • out: Name of the converted file. You can use any of .json, .csv or .tsv
  • localize: Specify key column for localizer to use. See [WIP] for more information.
  • kwargs: Extra setting for data conversion. See [WIP] for more information.

3 Initialize

After writing down a config.json is complete, you can initialize project. Provide root directory for config.json to init_project function.

using GameDataManager
init_project("../MyProject")

Alternatively, if working directory of the julia session is same as the root directory of a config.json you can just excute init_project() to initialize project.

4 Converting

It's as simple as typing in file name. Use name of .xlsx file configured from a config.json.

julia>xl("items")
    ┌ NOTE: exporting xlsx file... ⚒
    └ ----------------------------------------------
    『items』
    SAVE => .\json\Items_Equipment.json
    Localize => .\localization\Items_Equipment_eng.json
    SAVE => .\json\Items_Consumable.json
    [ DONE: export complete ☺

Or if you excute xl(), GDM will convert every file.

Advanced Features

Localization

Acknowledgement

GameDataManager wouldn't have been possible without the endorsement from Devsisters to open source the inhouse tool of the same name.

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