Using System.Collections.Concurrent.ConcurrentQueue with notifications
Get the latest version of source code from Github
Or get it from NUGET:
PM> Install-Package ObservableConcurrentQueue
if you are not familiar with ConcurrentQueue, Read more about it on MSDN
var observableConcurrentQueue = new ObservableConcurrentQueue();
According to Mircosoft Documentation All public and protected members of
ConcurrentQueue<T>
are thread-safe and may be used concurrently from multiple threads. This additional Thread Safe option is just for some customization stuff.
observableConcurrentQueue.ContentChanged += OnObservableConcurrentQueueContentChanged;
observableConcurrentQueue.CollectionChanged += OnObservableConcurrentQueueCollectionChanged;
private static void OnObservableConcurrentQueueContentChanged(
object sender,
NotifyConcurrentQueueChangedEventArgs args)
{
// Item Added
if (args.Action == NotifyConcurrentQueueChangedAction.Enqueue)
{
Console.WriteLine("New Item added: {0}", args.ChangedItem);
}
// Item deleted
if (args.Action == NotifyConcurrentQueueChangedAction.Dequeue)
{
Console.WriteLine("New Item deleted: {0}", args.ChangedItem);
}
// Item peeked
if (args.Action == NotifyConcurrentQueueChangedAction.Peek)
{
Console.WriteLine("Item peeked: {0}", args.ChangedItem);
}
// Queue Empty
if (args.Action == NotifyConcurrentQueueChangedAction.Empty)
{
Console.WriteLine("Queue is empty");
}
}
private static void OnObservableConcurrentQueueCollectionChanged(
object sender,
NotifyCollectionChangedEventArgs args)
{
if (args.Action == NotifyCollectionChangedAction.Add)
{
Console.WriteLine($"[+] Collection Changed [Add]: New Item added: {args.NewItems[0]}");
}
if (args.Action == NotifyCollectionChangedAction.Remove)
{
Console.WriteLine($"[-] Collection Changed [Remove]: New Item deleted: {args.OldItems[0]}");
}
if (args.Action == NotifyCollectionChangedAction.Reset)
{
Console.WriteLine("[ ] Collection Changed [Reset]: Queue is empty");
}
}
Once the handler is defined, we can start adding, deleting or getting elements from the concurrentQueue, and after each operation an event will be raised and handled by the method above.
The EventArgs object sent by the event contains 2 properties:
- Enqueue: If a new item has been enqueued.
- Dequeue: an item has been dequeued.
- Peek: an item has been peeked.
- Empty: The last element in the queue has been dequeued and the queue is empty.
The item which the changes applied on. can be null if the notification action is NotifyConcurrentQueueChangedAction.Empty.
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