-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Attenzes
committed
Mar 31, 2018
1 parent
f4ea9a8
commit 20551af
Showing
8 changed files
with
167 additions
and
128 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,46 +1,22 @@ | ||
Version 0.4.0 Events Update | ||
06 Feb 2018 | ||
Version 0.4.1 Time Patch | ||
30 Mar 2018 | ||
-------------------------------------------------- | ||
Description: Fourth major version of the game. | ||
This update adds customization of event messages, | ||
when interacting with items/entities, and allows | ||
defining custom descriptions upon inspection. | ||
This update also features a better atk/def algorithm. | ||
Description: Patch that revises the main flow of the | ||
game. Instead of switching back and forth between | ||
player and the non-player's turn, now uses a time system | ||
that iterates through every (by default) 0.25 days, so | ||
mobs/threats can have a properly defined attack frequency | ||
and the time taken for each player's move can be adjusted | ||
|
||
Data: | ||
- Additions: Threats now have an atk stat | ||
- Changes: Player can now have a variable number of inventory slots | ||
- Changes: Starting Exp is now evaluated and the player levelled up accordingly | ||
- Fixes: Typo in comment description of min/max dmg for mobs and threats | ||
- Additions: Mobs and threats now have an attack frequency (in days) | ||
|
||
Options: | ||
- Additions: Magic potion can now be defined to have a random starting position determined by the game | ||
- Additions: Player can now be defined to have a random starting position determined by the game | ||
|
||
NPCs: | ||
- Additions: NPCs can now be defined to have a random starting position determined by the game | ||
|
||
Events: | ||
- Additions: Events file where specific event messages can be defined for each item/npc/mob/threat | ||
- Additions: Time interval between each update can be changed in Options.dat | ||
- Additions: First encounter reaction time (For mobs) can now be changed in Options.dat | ||
- Additions: Time taken for each individual action (Move, use item, check surroundings, run) can now be changed in Options.dat | ||
|
||
Gameplay: | ||
- Additions: Can now inspect entities, threats and NPCs | ||
- Additions: Mobs and threats' min dmg and max dmg, def, level details now available to be seen in-game through inspection | ||
- Additions: Can now inspect items in merchants' inventories in the buy menu | ||
- Additions: New atk/def dmg bonus calculation algorithm | ||
- Changes: Inventory is now listed from top down then left to right instead of left to right then top down | ||
- Changes: Inventory is now printed in the buy menu | ||
- Fixes: The atk/def mechanism did not include when mobs attack the player | ||
- Fixes: Typo in message displaying additional damage done due to greater attack stat | ||
- Fixes: No longer displays old menu in encounter with threat despite taking inputs for the new menu | ||
- Fixes: No longer asks if player wants to use inventory slot 1, 2, 3 or 4 but which inventory slot to use when picking up item | ||
- Fixes: Game does not reprint map after going use inventory/inspect menu | ||
- Fixes: Small typo in game over message | ||
- Fixes: Player could use the save option and "escape" an encounter, being on same tile but able to move and not receive damage | ||
|
||
Bugs: | ||
- If the end code is missed out in the data files, data loader will try to load same object as previous one loaded | ||
|
||
Additional notes: | ||
- Mobs each have a "level" but it currently doesn't do anything and thats as intended for now. | ||
- This will be worked on in the future. | ||
- Changes: Swapping items now take the same amount of time as using an item (0.25days) | ||
- Changes: Game is now executed by running through in-game time in pre-defined (defualt 0.25days) time intervals, | ||
then deciding if anything is to be executed in this time |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.