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0.3.1 Code Patch

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@Yttruire Yttruire released this 31 Mar 06:59
· 2 commits to master since this release

Version 0.3.1 Code Patch
02 Feb 2018

Description: Small patch with a few minor fixes,
mostly not intended to add or change features,
focuses on rebuilding some parts of the game with
revised source code

Data:

  • Fixes: Will not infinite loop if number of entities to be generated equal to mapsize

NPCs:

  • Fixes: Items generated in inventories were mistakenly added to the check if there were too many items to generate for mapsize
  • Fixes: Conflicts in coordinates of NPCs will now be flagged up

Gameplay:

  • Changes: Some messages such as printing what objects are on the same tile as the player are changed
  • Changes: Game now prints if there is nothing on the tile
  • Changes: Game now prints time passed before any other events
  • Changes: Game now prints more specific event messages when picking up/swapping/dropping items
  • Changes: Game used to display only how much a healing item would have healed, not actually heal (If player at/near max health)
  • Fixes: Game message says that there is no item in that inventory slot if user inspects a tile with nothing on it
  • Fixes: Game did not reprint map after using item despite not being in encounter