0.3.1 Code Patch
Pre-release
Pre-release
Version 0.3.1 Code Patch
02 Feb 2018
Description: Small patch with a few minor fixes,
mostly not intended to add or change features,
focuses on rebuilding some parts of the game with
revised source code
Data:
- Fixes: Will not infinite loop if number of entities to be generated equal to mapsize
NPCs:
- Fixes: Items generated in inventories were mistakenly added to the check if there were too many items to generate for mapsize
- Fixes: Conflicts in coordinates of NPCs will now be flagged up
Gameplay:
- Changes: Some messages such as printing what objects are on the same tile as the player are changed
- Changes: Game now prints if there is nothing on the tile
- Changes: Game now prints time passed before any other events
- Changes: Game now prints more specific event messages when picking up/swapping/dropping items
- Changes: Game used to display only how much a healing item would have healed, not actually heal (If player at/near max health)
- Fixes: Game message says that there is no item in that inventory slot if user inspects a tile with nothing on it
- Fixes: Game did not reprint map after using item despite not being in encounter