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0.4.0 Events Update

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@Yttruire Yttruire released this 31 Mar 07:01
· 1 commit to master since this release

Version 0.4.0 Events Update
06 Feb 2018

Description: Fourth major version of the game.
This update adds customization of event messages,
when interacting with items/entities, and allows
defining custom descriptions upon inspection.
This update also features a better atk/def algorithm.

Data:

  • Additions: Threats now have an atk stat
  • Changes: Player can now have a variable number of inventory slots
  • Changes: Starting Exp is now evaluated and the player levelled up accordingly
  • Fixes: Typo in comment description of min/max dmg for mobs and threats

Options:

  • Additions: Magic potion can now be defined to have a random starting position determined by the game
  • Additions: Player can now be defined to have a random starting position determined by the game

NPCs:

  • Additions: NPCs can now be defined to have a random starting position determined by the game

Events:

  • Additions: Events file where specific event messages can be defined for each item/npc/mob/threat

Gameplay:

  • Additions: Can now inspect entities, threats and NPCs
  • Additions: Mobs and threats' min dmg and max dmg, def, level details now available to be seen in-game through inspection
  • Additions: Can now inspect items in merchants' inventories in the buy menu
  • Additions: New atk/def dmg bonus calculation algorithm
  • Changes: Inventory is now listed from top down then left to right instead of left to right then top down
  • Changes: Inventory is now printed in the buy menu
  • Fixes: The atk/def mechanism did not include when mobs attack the player
  • Fixes: Typo in message displaying additional damage done due to greater attack stat
  • Fixes: No longer displays old menu in encounter with threat despite taking inputs for the new menu
  • Fixes: No longer asks if player wants to use inventory slot 1, 2, 3 or 4 but which inventory slot to use when picking up item
  • Fixes: Game does not reprint map after going use inventory/inspect menu
  • Fixes: Small typo in game over message
  • Fixes: Player could use the save option and "escape" an encounter, being on same tile but able to move and not receive damage

Bugs:

  • If the end code is missed out in the data files, data loader will try to load same object as previous one loaded

Additional notes:

  • Mobs each have a "level" but it currently doesn't do anything and thats as intended for now.
  • This will be worked on in the future.