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Merge pull request #25 from gfhhhg/patch-2
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Create CN.txt
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Zarh authored Jun 5, 2019
2 parents 6fadad0 + 17e2123 commit 832fb27
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329 changes: 329 additions & 0 deletions pkgfiles/USRDIR/sys/loc/CN.txt
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STR_LANGUAGE {Chinese}
STR_LANGCODE {\x01}

STR_LANG {Language}
STR_LANG_DESC {选择你的语言.}
STR_GATHERING {正在收集数据…}
STR_COPYING {复制…}
STR_FROM {从}
STR_TO {to}
STR_FILES {文件夹}
STR_DIRS {目录}
STR_UNKNOWN {未知}
STR_FILE {文件}
STR_CANCEL {取消}
STR_TURNOFF_YES {旋转 OFF = YES}
STR_TURNOFF_NO {旋转 OFF = NO}
STR_CANCELLED {注销}
STR_UNIT {字节}
STR_TOTALSIZE {总 大小}
STR_HIDELOGS {隐藏 日志}
STR_SHOWLOGS {显示 日志}
STR_BOOST {Boost!}
STR_GAMEMENU {游戏 菜单}
STR_SETTINGS {设置}
STR_MOUNTGAME {挂载游戏}
STR_FILTER {滤波器}
STR_FAVORITE {最喜欢的}
STR_FILEMANAGER {文件管理器}
STR_HOLD {按住}
STR_BACKTOXMB {返回到 XMB}
STR_GAME_PROP {游戏 属性}
STR_GAME_TITLE {名称}
STR_GAME_PATH {路径}
STR_GAME_FORMAT {格式}
STR_GAME_SIZE {大小}
STR_GAME_PLATFORM {平台}
STR_SYSVERS {固件}
STR_GAMEID {标识符}
STR_ELFCRC {ELF CRC}
STR_ELFCRCO {ELF CRC (原始)}
STR_BACK {后退}
STR_ENTER {进入}
STR_UPDATE_FOUND {更新发现}
STR_UPDATE {更新}
STR_SIZE {大小}
STR_SYSTEM {系统}
STR_DL {下载}
STR_DL_ALL {下载全部}
STR_UNPLUG {弹出以下设备(s)}
STR_PATH {路径}
STR_TYPE {类型}
STR_FOLDER {文件夹}
STR_DIR {目录}
STR_MULT {倍数}
STR_THM_SETTINGS {主题设置}
STR_THM {主题}
STR_THM_DESC {加载所需主题.您可以从/dev_usbxxx/themes安装它们.}
STR_CREATE {创造}
STR_ZOOM_OUT {缩小}
STR_ZOOM_IN {放大}
STR_MOVE_FRAME {移动框架}
STR_CHECK {检查}
STR_UNCHECK {取消检查}
STR_GAME_OPTION {游戏设置}
STR_ADD_FAV {添加到收藏夹}
STR_REM_FAV {从收藏夹中删除}
STR_FAV_DESC {管理您最喜欢的游戏列表.}
STR_RENAME {重命名}
STR_RENAME_DESC {重命名备份的标题.}
STR_DELETE {删除}
STR_DELETE_DESC {删除备份.}
STR_COPY {复制}
STR_COPY_DESC {将备份复制到其他路径.}
STR_CREATE_ICON0 {创建 ICON0}
STR_CREATE_ICON0_DESC {从封面创建“假”ICON0.}
STR_REST_PNACH {恢复 PNACH}
STR_REST_PNACH_DESC {删除pnach文件应用于备份的修补程序.}
STR_APPLY_PNACH {应用 PNACH}
STR_APPLY_PNACH_DESC {将pnach文件中的修补程序应用于备份.}
STR_DISABLE_WS {禁用宽屏}
STR_ENABLE_WS {启用宽屏}
STR_WS_DESC {以16:9而不是4:3显示游戏.}
STR_DISABLE_480P {禁用 480P}
STR_ENABLE_480P {启用 480P}
STR_480P_DESC {480p中的渐进扫描模式.}
STR_DISABLE_YFIX {禁用 YFIX}
STR_ENABLE_YFIX {启用 YFIX}
STR_YFIX_DESC {固定垂直位置.}
STR_DISABLE_FMVSKIP {禁用 FMV skip}
STR_ENABLE_FMVSKIP {启用 FMV skip}
STR_FMVSKIP_DESC {允许您跳过完整的运动视频.}
STR_DISABLE_NETEMU {禁用 NetEMU}
STR_ENABLE_NETEMU {启用 NetEMU}
STR_NETEMU_DESC {强制使用PS2 Netemu.}
STR_SAVE_CONFIG {保存 CONFIG}
STR_CONFIG {配置}
STR_CONFIG_DESC {[实验]创建自己的配置文件以“修复”PS2备份.}
STR_NONE {无}
STR_CHECK_MD5 {检查 MD5}
STR_PROPS {性质}
STR_PROPS_DESC {显示备份的属性.}
STR_ASK_DEL {你真的想删除吗}
STR_GAME_SETTINGS {进入游戏设置}
STR_DIRECT_BOOT {直接引导}
STR_DIRECT_BOOT_DESC {直接启动游戏而不返回xmb.}
STR_YES {是}
STR_NO {否}
STR_CLEAN_SYSCALL {清洁系统}
STR_CLEAN_SYSCALL_DESC {禁用 Peek和Poke系统调用.}
STR_CHANGE_IDPS {改变 IDPS}
STR_CHANGE_IDPS_DESC {改变你的IDPS lv2.}
STR_EXT_GAME_DATA {外部游戏数据}
STR_EXT_GAME_DATA_DESC {在USB设备中安装GAMEDATA,而不是在系统中安装GAMEDATA.}
STR_PAYLOAD {有效载荷}
STR_PAYLOAD_DESC {选择挂载备份的有效负载.}
STR_PRIM_USB {设置主USB}
STR_PRIM_USB_DESC {设置存储游戏的USB设备作为主USB设备.}
STR_BDEMU {BD模拟}
STR_BDEMU_DESC {选择要挂载备份的模拟类型.}
STR_PATCH_LIBFS {补丁LIBFS}
STR_PATCH_LIBFS_DESC {选择要使用的修补的LiBF.}
STR_MOUNT_APPHOME {挂载 /app_home}
STR_MOUNT_APPHOME_DESC {将路径/ APP_HOME重定向到/ dev_bdvd.}
STR_PATCH_EXP {补丁 explore_plugin}
STR_PATCH_EXP_DESC {路径/ APP_HOME由/ dev_bdvd重新放置在插件explore_插件中.}
STR_MAKE_SHTCUT_PKG {制作快捷pkg}
STR_MAKE_SHTCUT_PKG_DESC {创建存储到/dev_hdd0/packages的包文件。一旦安装,它将是从xmb安装备份的“快捷方式”.}
STR_PATCH_EBOOT {补丁 EBOOT}
STR_PATCH_EBOOT_DESC {将eboot文件的固件版本更改为4.21,以防出现错误0x80010009.}
STR_RESIGN {重新签名}
STR_RESIGN_DESC {用4.21 key重新签署备份的每个可执行文件.}
STR_RESTORE {恢复}
STR_RESTORE_DESC {还原备份的原始可执行文件.}
STR_EXTRACT_ISO {提取 ISO}
STR_EXTRACT_ISO_DESC {将文件从ISO提取到文件夹.}
STR_CONVERT_ISO {转换为ISO}
STR_CONVERT_ISO_DESC {将文件夹备份转换为ISO.}
STR_FIX_PERMS {修复权限}
STR_FIX_PERMS_DESC {将备份的每个文件夹和文件的权限值设置为0777.}
STR_CHECK_IRD {检查文件(IRD)}
STR_CHECK_DESC {检查备份文件是否未被修改.}
STR_DL_UPDATE {下载更新}
STR_DL_UPDATE_DESC {将备份的更新下载到/dev_hdd0/packages.}
STR_OPEN_WINDOW {打开新窗口}
STR_MOUNT_DEVBLIND {挂载 /dev_blind}
STR_DUMP_LV1 {Dump lv1}
STR_DUMP_LV2 {Dump lv2}
STR_DUMP_FLASH {Dump flash}
STR_REFRESH {刷新}
STR_NEWFOLDER {新文件夹}
STR_NEWFILE {新文件}
STR_PASTE {粘贴}
STR_CUT {分割}
STR_UNSELECT_ALL {取消全部选择}
STR_SELECT_ALL {选择全部}
STR_MAKE_PKG {制作PKG}
STR_GETMD5 {获得 MD5}
STR_GETSHA1 {获得 SHA1}
STR_VIEW {查看}
STR_VIEW_TXT {查看 TXT}
STR_VIEW_SFO {查看 SFO}
STR_READ_XREG {Read xReg}
STR_EXTRACT_ELF {提取 ELF}
STR_RESIGN_SELF {重签 SELF}
STR_LAUNCH_SELF {Launch SELF}
STR_EXTRACT_EBOOT {提取 EBOOT}
STR_RESIGN_EBOOT {重签 EBOOT}
STR_LAUNCH_EBOOT {Launch EBOOT}
STR_SIGN_ELF {签名 ELF}
STR_SIGN_EBOOT {签名 EBOOT}
STR_SIGN_PRX {签名 PRX}
STR_EXTRACT_PRX {提取 PRX}
STR_RESIGN_SPRX {重签 SPRX}
STR_REMOVE_PRXLOADER {从PRX加载程序中删除}
STR_ADD_PRXLOADER {添加到prx加载程序}
STR_REMOVE_PRXLOADER2 {从PRX加载程序中删除}
STR_ADD_PRXLOADER2 {添加到prx加载程序}
STR_REMOVE_MAMBA {从mamba列表中删除}
STR_ADD_MAMBA {添加到mamba列表}
STR_REMOVE_COBRA {从COBRA列表中删除}
STR_ADD_COBRA {添加到COBRA列表}
STR_EXTRACT_RCO {提取 RCO}
STR_EXTRACT_PKG {提取 PKG}
STR_PKG_INFO {PKG 信息}
STR_EXTRACT_TRP {提取 TRP}
STR_COMPRESS_ISO {压缩 ISO}
STR_CHECK_CRC32 {检查 CRC32}
STR_DECOMPRESS_CSO {解压 CSO}
STR_EXTRACT_THM {提取 THM}
STR_EXTRACT_P3T {提取 P3T}
STR_EXTRACT_RAF {提取 RAF}
STR_EXTRACT_QRC {提取 QRC}
STR_EXTRACT_ZIP {提取 ZIP}
STR_CONVERT_JSX_JS {转换 JSX 为 JS}
STR_CONVERT_VAG_WAV {转换 VAG 为 WAV}
STR_CONVERT_GTF_DDS {转换 GTF 为 DDS}
STR_CONVERT_DDS_PNG {转换 DDS 为 PNG}
STR_MAKE_APNG {制作 APNG}
STR_SET_PERMS {设置权限}
STR_NOGAME {没有发现游戏}
STR_GLOB_SETTINGS {全局设置}
STR_ADJUST {调整屏幕}
STR_ADJUST_DESC {校准显示器.}
STR_DL_COVER {下载封面}
STR_DL_COVER_DESC {将所有丢失的游戏封面下载到usrdir/covers/[游戏 ID].jpg}
STR_PLUGIN_MANAGER {插件管理器}
STR_PLUGIN_MANAGER_DESC {管理存储在/dev_hdd0/plugins中的插件.}
STR_UPD_MGZ {更新 ManaGunZ}
STR_UPD_MGZ_DESC {下载并安装最新版本的Managunz.}
STR_GAME_PATHS {游戏备份路径}
STR_GAME_PATHS_DESC {配置Managunz将在其中查找备份的目录的名称.}
STR_XMB_PRIO {XMB优先级}
STR_XMB_PRIO_DESC {XMB中的Managunz图标将显示在顶部。下次系统启动后有效.}
STR_HELP {显示帮助}
STR_HELP_DESC {在此处显示您正在阅读的句子.}
STR_COLOR_1 {颜色 1}
STR_COLOR_2 {颜色 2}
STR_COLOR_3 {颜色 3}
STR_COLOR_4 {颜色 4}
STR_COLOR_DESC {更改Managunz使用的颜色.}
STR_UI_SETTINGS {用户界面设置}
STR_UI {用户界面}
STR_UI_DESC {更改接口.}
STR_SIDE_MENU {游戏选单}
STR_SIDE_MENU_DESC {在屏幕右侧显示游戏菜单.}
STR_SHOW_PIC1 {显示 PIC1}
STR_SHOW_PIC1_DESC {显示当前选定游戏“pic1”的背景图片。将R1与UI列表和网格一起使用以显示它.}
STR_SHOW_COVER {显示封面}
STR_SHOW_COVER_DESC {显示游戏封面.}
STR_SHOW_GAMECASE {展示游戏实例}
STR_SHOW_GAMECASE_DESC {用游戏盒显示游戏封面.}
STR_SHOW_ICON0 {显示 ICON0}
STR_SHOW_ICON0_DESC {显示游戏“icon0”的主图片.}
STR_GRID_TYPE {方格类型}
STR_GRID_TYPE_DESC {选择如何移动网格.}
STR_SCROLL {卷轴}
STR_PAGE {页}
STR_DIRECTION {方向}
STR_DIRECTION_DESC {选择网格移动的方向.}
STR_VERTICAL {垂直}
STR_HORIZONTAL {水平}
STR_ANIMATED {动画}
STR_ANIMATED_DESC {使网格的移动滑动.}
STR_KEEP_PROP {保持比例}
STR_KEEP_PROP_DESC {保持ICON0的原始纵横比.}
STR_NB_COL {列数}
STR_NB_COL_DESC {选择网格的列数.}
STR_NB_LINE {行数}
STR_NB_LINE_DESC {选择网格的行数.}
STR_INVERSE {反向按钮}
STR_INVERSE_DESC {左右颠倒按钮.}
STR_3D {3D}
STR_3D_DESC {显示带有游戏案例3d模型的菜单.}
STR_ADD {添加}
STR_LOAD {负载}
STR_CHANGE {变化}
STR_COLOR {颜色}
STR_RESET {重置}
STR_FAILED {失败}
STR_DONE {已完成}
STR_OPEN {打开}
STR_CLOSE {关闭}
STR_OPTION {选项}
STR_SELECT {选择}
STR_WINDOW {窗口}
STR_CLICK {点击}
STR_CURSOR {光标}
STR_NEXT {下一个}
STR_PREVIOUS {以前的}
STR_SET_COLOR {设置颜色}
STR_HIDETV {隐藏电视屏幕测试}
STR_SHOWTV {显示电视屏幕测试}
STR_MOVE_TO_PLUGINS {移动到/dev_hdd0/plugins}
STR_ASK_PLUGINS {要使用插件管理器,插件必须位于“/dev_hdd0/plugins”中。\n是否接受使用此文件夹?}
STR_CHANGE_VALUE {变动值}
STR_LOAD_IDPS_LV2 {从lv2加载IDPS}
STR_LOAD_IDPS_EID5 {从EID5加载IDPS}
STR_NAME {名字}
STR_DOCK_RIGHT {靠右停靠}
STR_DOCK_LEFT {靠左停靠}
STR_DOCK_FULL {完全停靠}
STR_PLUGIN_MONITOR {插件监视器}
STR_UNUSED {未使用的}
STR_UNLOAD {卸载}
STR_BOOT_FILE {引导文件}
STR_CURRENT {电流}
STR_NET {Net}
STR_SOFT {软件}
STR_GX {GX}
STR_CUSTOM {习惯}
STR_NEW_CMD {新 命令}
STR_PNACH {Pnach}
STR_WIDESCREEN {宽屏}
STR_480P {480P}
STR_YFIX {YFIX}
STR_FMV {跳频}
STR_SIMPLE {简单}
STR_ADVANCED {高级}
STR_INSTALL_MGZ {是否要安装Managunz?}
STR_UP2DATE {这是最新的}
STR_SHOW_WAVES {显示波浪}
STR_SHOW_WAVES_DESC {在背景中显示波浪.}
STR_WAVES_COLOR {波浪颜色}
STR_WAVES_COLOR_DESC {更改波的颜色.}
STR_USE_CONFIG {您没有使用PS2配置文件“*.config”.}
STR_COLORSET {颜色设置}
STR_COLORSET_DESC {选择要在Managunz中使用的预定义颜色设置.}
STR_GRID_SCROLL {卷轴}
STR_ADD_LIMG {添加 LIMG}
STR_REMOVE_LIMG {移除 LIMG}
STR_LIMG_DESC {它可以解决一些游戏.}
STR_FONT {字体}
STR_FONT_DESC {更改字体.}
STR_MOVE {移动}
STR_JOIN {加入}
STR_JOIN_DESC {合并.666xx文件.}
{引导文件}
STR_CURRENT {当前}
STR_NET {Net}
STR_SOFT {软件}
STR_GX {GX}
STR_CUSTOM {习惯}
STR_NEW_CMD {新 命令}
STR_PNACH {Pnach}
STR_WIDESCREEN {宽屏}
STR_480P {480P}
STR_YFIX {YFIX}
STR_FMV {跳帧}
STR_SIM

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