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Merge remote-tracking branch 'upstream/master'
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Zarra-0 committed Jan 9, 2025
2 parents 6482c64 + 02585fe commit 7d7669c
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2 changes: 1 addition & 1 deletion .metadata
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"requires" : [],
"steamContentId" : "729480149",
"tags" : "Crafting and Building|Miscellaneous|Planets and Environments|NPCs and Creatures|Weapons|Quests|Dungeons|Ships|Species|User Interface|Furniture and Objects|Food and Farming|Mechanics|Vehicles and Mounts|Armor and Clothes",
"version" : "6.4.5"
"version" : "6.4.8.2"
}
83 changes: 77 additions & 6 deletions _FUversioning.config
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{
"version" : "Version 6.4.6",
"version" : "Version 6.4.8",
"changelog" : "

^orange;Official Wiki^reset;: frackinuniverse.miraheze.org^reset;

^cyan;6.4.8.1^reset;
------------------
* Tooltips of frames, queens and drones no longer show Mite Resistance.
* Updated beekeeping codexes (explained Toughness stat, removed all mentions of mites).
* Removed quest to craft Anti-Mite Frame. (its rewards are now given for completing the previous quest, Breeding New Variants)
* Corrected Frames removing when they were reduced to 1. You should no longer lose your final frames.

^cyan;6.4.8^reset;
------------------
* Based on results of a recent survey, Mites will no longer exist as a problem for beekeepers.
* Mite Resistance is no longer set on Bees when breeding them.
* Antimite frames have been repurposed now that Mites are no longer a worry
* Zerchesium frames added. They increase Queen Breed Rate, Queen Lifespan and reduce Mutation chance
* Bugshell frames added. They improve production time and Drone Breed Rate.
* Carbon frames added. They drastically reduce Mutation Chance.
* Ore-based frames now produce 1d6 ore rather than 1d2.
* drone tougness now directly relates to death rate of drones
* Frames now gradually get used up, but should never reduce below 1. Stacks will grant improved stats.
* Farm animal egg value has been reduced now that they are more frequently produced
* corrected a problem with X'i 'Rad Bulb' objects poisoning them
* adds support for several liquids from arcana
* Fixed confusing text in Extraction Basics node
* Mentioned buff duration (400s) in description of Chewable Magnet consumable
* additional tiles have more complete descriptions
* Mechineki have a Hardcore respawn animation now
* Growing Trays now display current stage and current growth in their information display
* any output returned by status.stat will logically equate to true. revised xi check in madnessdata.lua to check if the stat is positive.
* fixed item loss on precision ore detector if ESC is used
* fix for food display on extra stats UI when food delta goes positive
* adds some missing platform configs
* Removed ship mass as a mechanic. Its impact was minimal and wasn't capable of working the way we wanted in the engine.
* The following blocks can now be painted: Bamboo, Brittle Metal, Frozen Wax Platform, Hellfire Bricks, Hellfire Stone, Plasteel Tile, Plasteel Wall, Red Wax Platform.
* Updated description on gas centrifuge and industrial centrifuge to let players know about their relative speed and efficiency.
* remove rare world breaking object from precursor underground
* hopefully fix that annoying bug with flyers swimming
* fix mistake with monster/npc fall damage
* remove forced gravity from lush biome surface dungeons (will now use world gravity)
* nerfed cattle feed harder
* made nailery edible to robots
* re-add direstone crushing
* Precursor biomes are no longer hidden in GPS if you have visited the Precursor mission.
* Elder biomes are no longer hidden in GPS if you have received the Cthulhu Statue quest.

^cyan;6.4.7^reset;
------------------
* Madness no longer decays naturally. While the mechanic did what was desired, it was time for a change. The instrafreud is now the core reliable way to reduce this resource. Mental Protection and other effects still affect loss of madness using old values.
* For now, Madness Gain items are remaining unchanged so we can analyze long-term effects on Madness progression with this change.
* The first time you use the Instafreud, you are informed of its function.
* internal code changes: moved several species checks to instead be stat checks. added stats to relevant races.
* corrected various typos on descriptions
* the Armory can now sort by rarity
* added additional notices and micro-tutorials to the Science Outpost
* changed the beam-in point for the Science Outpost to the teleporter position instead of the lower Coffee Dock
* Troughs give a radiomessage when first picked up
* Farm animals now properly mate to produce offspring. Their hunger level directly influences this chance, and can create one egg approximately every 4 minutes.
* the Lab Centrifuge has had its size adjusted from 33 pixels wide, to 24. It should more properly fit on surfaces now.
* Additionally, the Lab Centrifuage fullbright layer has been corrected.
* updates Lab Centrifuge icon
* Geology Tier nodes have new icons to make it clearer that they are tier progression nodes
* icons for Research Trees have been updated
* adds some Maple32 extraction recipes
* corrects some madness gain items to account for the new deterioration method

^cyan;6.4.6^reset;
------------------
* Brands on our friendly neighborhood Novakids now properly colored
* fixed callistan food rush
* backend changes for slows and AI stat tracking and pathing
* fixed many nonfunctional slows
* Brands on Novakids now properly assigned hue
* fixed Callistan 'food rush' ability
* backend changes for Slows, AI stat tracking, and pathing
* fixed many non-functional Slow effects
* fixed upgrade UI not excluding items which have itemTag parameter overrides which lack the upgradeableItem tag.
* phase attack drain and damage gain rates increased
* Phase Attack drain and damage gain rates increased
* Fixed humans not receiving Protection bonus from Perfect Blocks (now gives +2 Protection, stacks up to +16)
* Fixed outdated description of Novakid: they don't have increased energy on radioactive planets
* Updated tutorial codex that was mentioning Point Sensor (old name of Object Data Sensor)
* Reworded confusing completion text of Sifters tutorial quest
* In description of Small FTL Drive, mentioned that it can do STL travel too.
* Battle Totem set gains 20% greataxe mastery, to go alongside its hammer mastery
* Vanilla Racial armors of tiers 4 through 6 lose raw damage bonuses with weapons (except apex thrown), and gain mastery instead.
* made tiers 1 through 6 glitch and novakid armors a bit more clear on what weapons they affect.

^cyan;6.4.5^reset;
------------------
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