A voxel based exploration game
- use cellular automata to create a dynamic and unpredictable environment
- implement a world generator that creates highly appealing terrain
- allow players to, if they desire, always move towards increasingly dangerous situations
- download the appropriate file from here
- DISCLAIMER: This may or may not work on your computer
- It will take a while to load, a good minute or two even on fast computers
- make sure you look at the config to see the controls
- you have to click v to toggle mouse lock
- fork the repository
- copy hexel.config.default to hexel.config (or run setup.sh)
- download lib and extract into lib/
- make a new git branch
- import into eclipse
- write code
- make commit
- submit pull request!