-
Notifications
You must be signed in to change notification settings - Fork 9
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
HERC upgrades #166
Comments
I like the idea of their grapple getting a stun effect as an upgrade, to make their tendency to just leap into combat out of nowhere less costly. |
I suggested a bunch of stuff in the shared ideas sheet, but never brought it up for actual discussion... TLDR:
Upgrades I suggested:
My opinion: maybe we take 2 or 3 from the set above and then add some less game-changing upgrades, like bonus health or grapple range or something. |
I remember someone saying their "immunity to acid" was only immunity to volatile infested, not to banelings. Would be good to double-check that and make them properly immune to banelings or -75% or something. |
it's set to work vs Banelings too |
Out of scope for current release: Able to pull units with Grapple like Vipers can |
What feature would you like to see?
HERCs are kinda weak (only a bit useful in their mission). In order to make them more viable, following upgrades were suggested:
The text was updated successfully, but these errors were encountered: