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What is this fixing or adding?
This removes us manually setting event/locked flags on locations.
For
create_location
, this was never even called becauseid
is a built-in function and thus neverNone
, and we never change the variable locally.For
setup_final_location
, we never check for location event/locked flags in the world, and any location withaddress is None
is caught by__init__.setup_events
, which callsLocation.place_locked_item
, which in turn sets both the event and locked flags, so us manually setting it on any location with addressNone
is redundant.How was this tested?
A few generations and checking spoiler logs for abnormalities.