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Limb Equation is a helper program to test how different limb thickness equations will be converted into voxel based limbs

In the thickness equation you can use the 2 variables:

  • a to change thickness based on the angle around the limb
  • i to change thickness based on the length down the limb

The right side canvas sets up what angles the sections stop at. All sections start at some multiple of 90 degrees.

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tile-based limb generator

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