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Crash on loading Lyon Map on 0.3.38 #1051
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I am taking a look into this. The reason could be because the euclidian distance is calculated instead of the haversine distance which leads to these two specific points to be too close to each other (in the line constructor, the distance must be greater than epsilon which is defined as 0.01 meters). However, I still think these points would be too close. Could we somehow delete one of the two points? |
The Running with
The most complex part of the LTN tool divides space between main roads and traces around blocks. After new changes in road geometry from osm2streets in this release, that process is hitting some new problem. I have a few ongoing ideas to make the LTN tool not rely on this brittle and complicated "blockfinding" process, and also try to solve problems @XaranDeBruregor has hit where tunnels/bridges cross. For the moment, looks like you should stick to the 0.3.37 release for the LTN tool, sorry. The info about the new blockfinding idea is unfortunately a bit scattered in a few places, but if anyone's interested: It's the most urgent thing on my mind, so trying to make real progress on it |
My small update on the issue. Tested with abstreet_windows_v0_3_39, also not working. |
This particular problem will be fixed in the next release (hopefully next few days), though editing boundaries is still broken in Lyon |
http://play.abstreet.org/0.3.40/ltn.html?system/fr/lyon/maps/center.bin |
0.3.41 should also let you edit boundaries in Lyon now, FYI |
Yep I confirm with 0.3.41, boudaries editing is baack ! |
Hello !
The windows application version 0.3.38 crashed when I load Lyon's map on LTN.
Also tried on the web application :
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