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[4.3] GLTF: Preserve node visibility on import #1587

[4.3] GLTF: Preserve node visibility on import

[4.3] GLTF: Preserve node visibility on import #1587

Triggered via push November 8, 2024 22:27
Status Success
Total duration 53m 31s
Artifacts 14

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
1m 9s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
9m 38s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 55s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
98.2 MB
android-template-arm32
68 MB
android-template-arm64
62.5 MB
godot-api-dump
406 KB
ios-template
37.3 MB
linux-editor-mono
76.3 MB
linux-template-minimal
17 MB
linux-template-mono
30.4 MB
macos-editor
101 MB
macos-template
45 MB
web-nothreads-template
15 MB
web-template
15 MB
windows-editor
63.6 MB
windows-template
30.7 MB